Comment out FGL
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@@ -1,12 +1,12 @@
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module Dodge.CreatureEffect where
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import Linear
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import Data.Maybe
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--import Data.Maybe
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import Dodge.Base.Collide
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import Dodge.Creature.Test
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import Dodge.Data.CreatureEffect
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import Dodge.Data.World
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import Dodge.Path
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--import Dodge.Path
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import Geometry
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import Control.Lens
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@@ -46,14 +46,14 @@ doCrAc ca = case ca of
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doCrWdAc :: CrWdAc -> Creature -> World -> Action
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doCrWdAc cw = case cw of
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CrWdBFSThenReturn t -> \cr w -> fromMaybe NoAction $ do
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n <- walkableNodeNear w (cr ^. crPos . _xy)
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CrWdBFSThenReturn _ -> undefined
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-- CrWdBFSThenReturn t -> \cr w -> fromMaybe NoAction $ do
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-- n <- walkableNodeNear w (cr ^. crPos . _xy)
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-- let as = take 20 $ map PathTo $ bfsNodePoints n w
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let as = []
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return $ DoActionThen (DoImpulses [ChangeStrategy Search])
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$
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DoReplicate t $
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foldr DoActionThen NoAction as
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-- return $ DoActionThen (DoImpulses [ChangeStrategy Search])
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-- $
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-- DoReplicate t $
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-- foldr DoActionThen NoAction as
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ChooseMovementSpreadGun -> chooseMovementSpreadGun
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ChooseMovementLtAuto -> chooseMovementLtAuto
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@@ -10,7 +10,7 @@ module Dodge.Data.CWorld (
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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import Data.Graph.Inductive
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--import Data.Graph.Inductive
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import Data.Tile
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import Dodge.Data.Camera
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import Dodge.Data.LWorld
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@@ -14,7 +14,7 @@ import Data.Aeson.TH
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import Data.Graph.Inductive
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--import Data.Map.Strict (Map)
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import qualified Data.Set as Set
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import Geometry.Data
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--import Geometry.Data
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--data PathGraph = PathGraph
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-- { _pgGraph :: Gr Point2 PathEdge
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@@ -4,14 +4,14 @@ module Dodge.Debug.Picture where
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import Linear (_xy)
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import Control.Lens
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import Data.Foldable
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import qualified Data.Graph.Inductive as FGL
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--import qualified Data.Graph.Inductive as FGL
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import Data.Maybe
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import qualified Data.Set as S
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import Dodge.Base
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import Dodge.Creature.Picture.Awareness
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import Dodge.Data.Universe
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import Dodge.GameRoom
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import Dodge.Graph
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--import Dodge.Graph
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import Dodge.Path
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import Dodge.Picture.SizeInvariant
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--import Dodge.Render.InfoBox
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@@ -1,6 +1,6 @@
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module Dodge.Default.World (defaultWorld) where
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import Data.Graph.Inductive.Graph hiding ((&))
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--import Data.Graph.Inductive.Graph hiding ((&))
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import qualified Data.Map as M
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import Dodge.Data.World
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import Geometry.Data
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+3
-3
@@ -19,10 +19,10 @@ import qualified Algorithm.Search as AS
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import Control.Lens
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--import Data.Bifunctor
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import Data.Foldable
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import Data.Graph.Inductive hiding ((&))
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--import Data.Graph.Inductive hiding ((&))
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import Data.List (sortOn)
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import Data.Map.Strict (Map)
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import qualified Data.Map.Strict as M
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--import Data.Map.Strict (Map)
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--import qualified Data.Map.Strict as M
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import Data.Maybe
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import Data.Set (Set)
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import qualified Data.Set as Set
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@@ -1,7 +0,0 @@
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module Dodge.Path.Translate where
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import Dodge.Data.PathGraph
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--fromEdgeTuple :: (Int, Int, PathEdge) -> PathEdgeNodes
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--{-# INLINE fromEdgeTuple #-}
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--fromEdgeTuple (a, b, pe) = PathEdgeNodes a b pe
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@@ -2,11 +2,11 @@ module Dodge.Zoning.Pathing where
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import qualified Data.Vector.Unboxed as UV
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import Data.Foldable
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import Data.Set (Set)
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import qualified Data.Set as Set
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import Dodge.Data.World
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--import Data.Set (Set)
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--import qualified Data.Set as Set
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--import Dodge.Data.World
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import Dodge.Zoning.Base
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import Dodge.Zoning.Common
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--import Dodge.Zoning.Common
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import Geometry
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import qualified IntMapHelp as IM
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import Control.Lens
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