Implement custom poking for vertices--speed regression?

This commit is contained in:
2021-07-29 18:46:01 +02:00
parent 02a9f4badf
commit 192e2c9c57
8 changed files with 184 additions and 139 deletions
+3 -3
View File
@@ -38,7 +38,7 @@ preloadRender = do
, nullPtr
, DynamicDraw
)
let wpVBO = VBO {_vbo = wpVBOname, _vboPointer = wpVBOptr, _vboAttribSizes = [4,4], _vboStride = 8}
let wpVBO = VBO {_vbo = wpVBOname, _vboPtr = wpVBOptr, _vboAttribSizes = [4,4], _vboStride = 8}
wpVAOname <- genObjectName
bindVertexArrayObject $= Just wpVAOname
bindBuffer ArrayBuffer $= Just wpVBOname
@@ -74,11 +74,11 @@ preloadRender = do
-- fullscreen shaders
fullscreenAlphaHalveShad <- makeShaderSized "fullscreen/alphaHalve" [vert,frag] [2] 4 ETriangleStrip $
const cornerListNoCoord
pokeArray (_vboPointer $ _vaoVBO $ _shaderVAO fullscreenAlphaHalveShad) $ concat cornerListNoCoord
pokeArray (shadVBOptr fullscreenAlphaHalveShad) $ concat cornerListNoCoord
-- texture shaders, no textures attached
fsShad <- makeShaderSized "texture/simple" [vert,frag] [2,2] 4 ETriangleStrip $ const cornerList
-- note we directly poke the shader vertex data here
pokeArray (_vboPointer $ _vaoVBO $ _shaderVAO fsShad) $ concat cornerList
pokeArray (shadVBOptr fsShad) $ concat cornerList
bloomBlurShad <- makeShaderUsingShaderVAO "texture/bloomBlur" [vert,frag] ETriangleStrip fsShad
colorBlurShad <- makeShaderUsingShaderVAO "texture/colorBlur" [vert,frag] ETriangleStrip fsShad
grayscaleShad <- makeShaderUsingShaderVAO "texture/grayscale" [vert,frag] ETriangleStrip fsShad