Reorganise weapons
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@@ -3,6 +3,8 @@ module Dodge.Combine.Combinations where
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import Dodge.Data
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import Dodge.Item.Weapon.BulletGuns
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import Dodge.Item.Weapon.Launcher
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import Dodge.Item.Weapon.SprayGuns
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itemCombinations :: [([(Int,CombineType)],Item)]
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itemCombinations =
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[ po [PIPE, HARDWARE] (bangStick 1)
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@@ -24,7 +26,7 @@ itemCombinations =
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, po [BANGCANE,TIN] rifle
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, po [RIFLE,SPRING,HARDWARE] autoRifle
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, po [RIFLE,SPRING,CAN] assaultRifle
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, po [BANGCANE,BANGCANE] miniGun
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, po [MOTOR,BANGCANE,BANGCANE,BANGCANE] miniGun
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, p [p 3 PIPE,o HARDWARE] bangRod
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, po [BANGROD,PLANK,HARDWARE] elephantGun
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@@ -33,6 +35,11 @@ itemCombinations =
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, po [BANGROD,PLATE,DRUM,MOTOR] machineGun
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, p [p 3 TUBE,o HARDWARE] launcher
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, po [LIGHTER,PIPE,CAN] flameStick
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, po [FLAMESTICK,CAN,PUMP] blowTorch
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, po [FLAMESTICK,IRONBAR,DRUM] flameThrower
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, po [FLAMESTICK,DRUM,DRUM] flameWall
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]
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++ map (\i -> po [PIPE,BANGSTICK i] $ bangStick (i+1)) [1..8]
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++ map (\i -> po [REVOLVERX i,CAN] $ revolverX (i+1)) [1..5]
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@@ -30,6 +30,9 @@ data CombineType
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| AMR
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| SNIPERRIFLE
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| MACHINEGUN
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| FLAMESTICK
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| BLOWTORCH
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| FLAMETHROWER
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| AUTOGUN
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| SPREADGUN
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| MULTGUN
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