Improve combinations algorithm speed
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+28
-10
@@ -1,4 +1,4 @@
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--{-# LANGUAGE TupleSections #-}
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{-# LANGUAGE TupleSections #-}
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module Dodge.Combine
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( combinePoss
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, combineSizes
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@@ -18,20 +18,36 @@ import Control.Lens
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import Data.Bifunctor
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import qualified Data.IntMap.Strict as IM
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--import qualified Data.IntSet as IS
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--import qualified Data.Map.Strict as M
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import qualified Data.Map.Strict as M
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import Data.Maybe
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import Data.List (sort,scanl')
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import Data.List (sort,scanl',sortOn)
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combinationsTrie :: Trie CombineType Item
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combinationsTrie :: Trie (Int,CombineType) Item
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combinationsTrie = foldr (uncurry insertInTrie) emptyTrie
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$ map (first sort) itemCombinations
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$ map (first (sortOn snd)) itemCombinations
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lookupTypeTrie :: [CombineType] -> Maybe Item
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lookupTypeTrie = flip lookupTrie combinationsTrie . sort
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lookupTypeTrie :: [(CombineType,Int,Int)] -> Maybe ([Int],Item)
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lookupTypeTrie = undefined
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lookupItems' :: [(CombineType,Int,Int)] -> [ ([Int],Item) ]
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lookupItems' xs = lookupItems (sortOn (\(ct,_,_) -> ct) xs) combinationsTrie
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lookupItems :: [(CombineType,Int,Int)] -> Trie (Int,CombineType) Item -> [ ([Int],Item) ]
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lookupItems [] t = maybeToList $ fmap ([],) $ _trieMVal t
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lookupItems ((ct,i,n):xs) t = do
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n' <- [1..min n 4]
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let is = replicate n' i
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concatMap (map (first (is ++)) . lookupItems xs) $ maybeToList (_trieChildren t M.!? (n',ct))
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--lookupTypeTrie' :: [CombineType] -> Maybe Item
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--lookupTypeTrie' = flip lookupTrie combinationsTrie . sort
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combineItemList :: IM.IntMap Item -> [([Int],Item)]
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combineItemList = mapMaybe (pushOutMaybe . second lookupTypeTrie)
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. listCombos
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combineItemList = undefined
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--combineItemList :: IM.IntMap Item -> [([Int],Item)]
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--combineItemList = mapMaybe (pushOutMaybe . second lookupTypeTrie)
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-- . listCombos
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pushOutMaybe :: (a,Maybe b) -> Maybe (a,b)
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pushOutMaybe (_,Nothing) = Nothing
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@@ -54,8 +70,10 @@ invertListInv = IM.foldrWithKey
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(\k it -> ((_itType it, k, itStackAmount it) :) )
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[]
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combineItemListYou' :: World -> [([Int],Item)]
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combineItemListYou' = combineItemList . yourInv
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combineItemListYou :: World -> [([Int],Item)]
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combineItemListYou = combineItemList . yourInv
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combineItemListYou = concatMap lookupItems' . invertListInvMult . yourInv
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toggleCombineInv :: World -> World
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toggleCombineInv w = case _inventoryMode w of
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@@ -1,40 +1,43 @@
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{-# LANGUAGE TupleSections #-}
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module Dodge.Combine.Combinations where
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import Dodge.Data
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import Dodge.Item.Weapon.BulletGuns
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import Dodge.Item.Weapon.Launcher
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itemCombinations :: [([CombineType],Item)]
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itemCombinations :: [([(Int,CombineType)],Item)]
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itemCombinations =
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[ p [PIPE,HARDWARE] (bangStick 1)
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, p [BANGSTICK 1,TIN] pistol
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, p [PISTOL, SPRING, HARDWARE] autoPistol
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, p [AUTOPISTOL, PLANK, HARDWARE] smg
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, p [AUTOPISTOL, HARDWARE] machinePistol
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, p [BANGSTICK 1,CAN] revolver
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, p [REVOLVER, SPRING, HARDWARE] $ revolverX 1
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[ po [PIPE, HARDWARE] (bangStick 1)
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, po [BANGSTICK 1, TIN] pistol
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, po [PISTOL, SPRING, HARDWARE] autoPistol
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, po [AUTOPISTOL, PLANK, HARDWARE] smg
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, po [AUTOPISTOL, HARDWARE] machinePistol
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, po [BANGSTICK 1,CAN] revolver
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, po [REVOLVER, SPRING, HARDWARE] $ revolverX 1
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, p [PIPE,TUBE,HARDWARE] bangCone
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, p [BANGCONE,PLANK] blunderbuss
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, p [BLUNDERBUSS,TUBE] grapeShotCannon
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, p [BANGCONE,PUMP,HARDWARE] $ grenadeLauncher 1
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, p [GRENADELAUNCHER 1,MOTOR,DRUM] $ grenadeLauncher 2
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, po [PIPE,TUBE,HARDWARE] bangCone
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, po [BANGCONE,PLANK] blunderbuss
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, po [BLUNDERBUSS,TUBE] grapeShotCannon
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, po [BANGCONE,PUMP,HARDWARE] $ grenadeLauncher 1
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, po [GRENADELAUNCHER 1,MOTOR,DRUM] $ grenadeLauncher 2
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, p [PIPE,PIPE,HARDWARE] bangCane
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, p [BANGCANE,PIPE,PIPE] (bangCaneX 2)
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, p [BANGCANE,TIN] rifle
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, p [RIFLE,SPRING,HARDWARE] autoRifle
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, p [RIFLE,SPRING,CAN] assaultRifle
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, p [BANGCANE,BANGCANE] miniGun
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, p [p 2 PIPE,o HARDWARE] bangCane
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, p [p 2 PIPE,o BANGCANE] (bangCaneX 2)
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, po [BANGCANE,TIN] rifle
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, po [RIFLE,SPRING,HARDWARE] autoRifle
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, po [RIFLE,SPRING,CAN] assaultRifle
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, po [BANGCANE,BANGCANE] miniGun
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, p [PIPE,PIPE,PIPE,HARDWARE] bangRod
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, p [BANGROD,PLANK,HARDWARE] elephantGun
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, p [ELEPHANTGUN,HARDWARE,TIN] amr
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, p [ELEPHANTGUN,HARDWARE,CAN] sniperRifle
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, p [BANGROD,PLATE,DRUM,MOTOR] machineGun
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, p [p 3 PIPE,o HARDWARE] bangRod
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, po [BANGROD,PLANK,HARDWARE] elephantGun
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, po [ELEPHANTGUN,HARDWARE,TIN] amr
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, po [ELEPHANTGUN,HARDWARE,CAN] sniperRifle
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, po [BANGROD,PLATE,DRUM,MOTOR] machineGun
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, p [TUBE,TUBE,TUBE,HARDWARE] launcher
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, p [p 3 TUBE,o HARDWARE] launcher
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]
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++ map (\i -> ([PIPE,BANGSTICK i],bangStick (i+1))) [1..8]
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++ map (\i -> ([REVOLVERX i,CAN] ,revolverX (i+1))) [1..5]
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++ map (\i -> ([BANGCANEX i,PIPE,PIPE] ,bangCaneX (i+1))) [1..5]
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++ map (\i -> po [PIPE,BANGSTICK i] $ bangStick (i+1)) [1..8]
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++ map (\i -> po [REVOLVERX i,CAN] $ revolverX (i+1)) [1..5]
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++ map (\i -> p [o (BANGCANEX i),p 2 PIPE] $ bangCaneX (i+1)) [1..5]
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where
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p = (,)
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po xs it = (map o xs,it)
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o = (1,)
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