Fix---at least partially---level generation bug
This commit is contained in:
@@ -613,19 +613,10 @@ data PlacementSpot = PS
|
||||
, _psRot :: Float
|
||||
, _psType :: PSType
|
||||
}
|
||||
data Room = Room
|
||||
{ _rmPolys :: [Poly]
|
||||
, _rmLinks :: [(Point2,Float)]
|
||||
, _rmPath :: [(Point2, Point2)]
|
||||
, _rmPS :: [PlacementSpot]
|
||||
, _rmBound :: Poly
|
||||
}
|
||||
|
||||
data SubNode a = SN a | InLink | OutLink
|
||||
|
||||
data RoomLink = RL {_rlPos :: Point2, _rlRot :: Float}
|
||||
|
||||
makeLenses ''RoomLink
|
||||
makeLenses ''World
|
||||
makeLenses ''Cloud
|
||||
makeLenses ''Creature
|
||||
@@ -652,7 +643,6 @@ makeLenses ''PressPlate
|
||||
makeLenses ''Button
|
||||
makeLenses ''PSType
|
||||
makeLenses ''PlacementSpot
|
||||
makeLenses ''Room
|
||||
|
||||
numColor :: Int -> Color
|
||||
numColor 0 = (1,0,0,1)
|
||||
|
||||
@@ -6,6 +6,7 @@ import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.CreatureAction
|
||||
import Dodge.LoadConfig
|
||||
import Dodge.Event.Test
|
||||
|
||||
import SDL
|
||||
import Data.Maybe
|
||||
@@ -46,9 +47,6 @@ spaceAction w = case listToMaybe $ _closeActiveObjects w of
|
||||
Just (Right but) -> _btEvent but but w
|
||||
Nothing -> w
|
||||
|
||||
testEvent :: World -> World
|
||||
testEvent w = w
|
||||
|
||||
pauseGame :: World -> World
|
||||
pauseGame w = w {_menuState = PauseMenu}
|
||||
|
||||
|
||||
@@ -0,0 +1,98 @@
|
||||
module Dodge.Event.Test
|
||||
( testEvent
|
||||
)
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Default
|
||||
|
||||
import Picture
|
||||
import Geometry
|
||||
|
||||
import qualified Data.IntMap as IM
|
||||
import Control.Lens
|
||||
|
||||
testEvent :: World -> World
|
||||
testEvent w = over walls (IM.union testWalls) w
|
||||
where
|
||||
k = newKey $ _walls w
|
||||
setKeys = zipWith (\i wl -> wl & wlID .~ i) [k..]
|
||||
|
||||
testWalls = IM.fromList $ zip [k..] $ setKeys (startWalls ++ errorWalls ++ (errorWall : polyWalls) ++ endWalls)
|
||||
|
||||
polyPairs = makeLoopPairs
|
||||
$ reverse [(-340.0,59.999996),(-374.64102,79.99999),(-340.0,100.0)]
|
||||
-- [(4172.5835,2597.1892),(3855.1414,2597.1895),(3855.141,2324.7563),(4172.5835,2324.756)]
|
||||
polyWalls = map (wallWithCol red . flat2) polyPairs
|
||||
|
||||
errorWallPair =
|
||||
(9,[(-340.0,60.0),(-320.0,60.0)])
|
||||
-- (48,[(3855.1414,2587.1892),(3855.141,2324.7563)])
|
||||
errorWall = wallWithCol green $ snd errorWallPair
|
||||
|
||||
errorWallPairs =
|
||||
[(1,[(-400.0,59.999996),(-340.0,60.0)])
|
||||
,(12,[(-340.0,60.0),(-340.0,59.999996)])
|
||||
]
|
||||
-- [(43,[(3855.1414,2598.1895),(3855.1414,2587.1892)])
|
||||
-- ,(49,[(3855.1414,2597.1895),(3855.1414,2587.1892)])
|
||||
-- ]
|
||||
errorWalls = map (wallWithCol blue . snd) errorWallPairs
|
||||
|
||||
startWallPairs =
|
||||
[(0,[(-320.0,60.0),(-320.0,100.0)])
|
||||
,(1,[(-400.0,59.999996),(-320.0,60.0)])
|
||||
,(2,[(-400.0,100.0),(-400.0,59.999996)])
|
||||
,(3,[(-320.0,100.0),(-400.0,100.0)])
|
||||
,(4,[(-260.0,60.0),(-225.35898,80.0)])
|
||||
,(5,[(-260.0,100.0),(-260.0,60.0)])
|
||||
,(6,[(-225.35898,80.0),(-260.0,100.0)])
|
||||
]
|
||||
-- [(5,[(3875.1414,2761.8303),(3855.1414,2727.1892)])
|
||||
-- ,(16,[(3895.1414,2727.1892),(3875.1414,2761.8303)])
|
||||
-- ,(18,[(3855.1414,2727.1892),(3855.1414,2667.1892)])
|
||||
-- ,(19,[(3875.1414,2552.548),(3895.1414,2587.1892)])
|
||||
-- ,(32,[(3855.1414,2587.1892),(3875.1414,2552.548)])
|
||||
-- ,(36,[(3895.1414,2667.1892),(3895.1414,2727.1892)])
|
||||
-- ,(37,[(3895.1414,2587.1892),(3895.1414,2647.1892)])
|
||||
-- ,(38,[(3855.1414,2647.1892),(3855.1414,2587.1892)])
|
||||
-- ,(39,[(3855.1414,2667.1892),(3855.1414,2647.1892)])
|
||||
-- ,(40,[(3895.1414,2647.1892),(3895.1414,2667.1892)])
|
||||
-- ]
|
||||
startWalls = map (wallWithCol yellow . snd) startWallPairs
|
||||
|
||||
endWalls = map (wallWithCol (withAlpha 0.2 orange) . snd) endWallPairs
|
||||
endWallPairs =
|
||||
[(0,[(-320.0,60.0),(-320.0,100.0)])
|
||||
,(1,[(-400.0,59.999996),(-340.0,60.0)])
|
||||
,(2,[(-400.0,100.0),(-400.0,59.999996)])
|
||||
,(3,[(-320.0,100.0),(-340.0,100.0)])
|
||||
,(4,[(-260.0,60.0),(-225.35898,80.0)])
|
||||
,(5,[(-260.0,100.0),(-260.0,60.0)])
|
||||
,(6,[(-225.35898,80.0),(-260.0,100.0)])
|
||||
,(9,[(-340.0,60.0),(-320.0,60.0)])
|
||||
,(11,[(-340.0,100.0),(-400.0,100.0)])
|
||||
,(12,[(-340.0,60.0),(-340.0,59.999996)])
|
||||
]
|
||||
-- [(5,[(3875.1414,2761.8303),(3855.1414,2727.1892)])
|
||||
-- ,(16,[(3895.1414,2727.1892),(3875.1414,2761.8303)])
|
||||
-- ,(18,[(3855.1414,2727.1892),(3855.1414,2667.1892)])
|
||||
-- ,(36,[(3895.1414,2667.1892),(3895.1414,2727.1892)])
|
||||
-- ,(38,[(3855.1414,2647.1892),(3855.1414,2598.1895)])
|
||||
-- ,(39,[(3855.1414,2667.1892),(3855.1414,2647.1892)])
|
||||
-- ,(40,[(3895.1414,2647.1892),(3895.1414,2667.1892)])
|
||||
-- ,(43,[(3855.1414,2598.1895),(3855.1414,2587.1892)])
|
||||
-- ,(45,[(3895.1414,2597.1895),(3895.1414,2647.1892)])
|
||||
-- ,(46,[(4172.5835,2324.756),(4172.5835,2597.1892)])
|
||||
-- ,(47,[(3855.141,2324.7563),(4172.5835,2324.756)])
|
||||
-- ,(48,[(3855.1414,2587.1892),(3855.141,2324.7563)])
|
||||
-- ,(49,[(3855.1414,2597.1895),(3855.1414,2587.1892)])
|
||||
-- ,(50,[(3855.1414,2598.1895),(3855.1414,2597.1895)])
|
||||
-- ,(51,[(4172.5835,2597.1892),(3895.1414,2597.1895)])
|
||||
-- ]
|
||||
|
||||
--flat2 :: (a,a) -> [a]
|
||||
--flat2 (x,y) = [x,y]
|
||||
|
||||
wallWithCol :: Color -> [Point2] -> Wall
|
||||
wallWithCol col ps = defaultWall & wlLine .~ ps & wlColor .~ col & wlSeen .~ True
|
||||
+38
-37
@@ -8,6 +8,7 @@ import Picture
|
||||
|
||||
import Dodge.Data
|
||||
import Dodge.Rooms
|
||||
import Dodge.Room.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Layout
|
||||
import Dodge.Creature
|
||||
@@ -32,44 +33,44 @@ lev1 = do
|
||||
(
|
||||
[return $ return $ Right deadEndRoom
|
||||
]
|
||||
++ [return $ connectRoom corridor
|
||||
,return $ connectRoom door
|
||||
,glassSwitchBack >>= randomiseLinks]
|
||||
++ [return $ connectRoom corridor
|
||||
,return $ connectRoom door]
|
||||
++ [miniRoom3]
|
||||
++ [return $ connectRoom corridor
|
||||
,return $ connectRoom door]
|
||||
++ [roomCCrits]
|
||||
++ [return $ connectRoom corridor
|
||||
,return $ connectRoom door]
|
||||
++[roomMiniIntro]
|
||||
++ [longRoom >>= randomiseLinks]
|
||||
++ [return $ connectRoom corridor
|
||||
,return $ connectRoom door]
|
||||
-- ++ [return $ connectRoom corridor
|
||||
-- ,return $ connectRoom door
|
||||
-- ,glassSwitchBack >>= randomiseLinks]
|
||||
-- ++ [return $ connectRoom corridor
|
||||
-- ,return $ connectRoom door]
|
||||
-- ++ [miniRoom3]
|
||||
-- ++ [return $ connectRoom corridor
|
||||
-- ,return $ connectRoom door]
|
||||
-- ++ [roomCCrits]
|
||||
-- ++ [return $ connectRoom corridor
|
||||
-- ,return $ connectRoom door]
|
||||
-- ++[roomMiniIntro]
|
||||
-- ++ [longRoom >>= randomiseLinks]
|
||||
-- ++ [return $ connectRoom corridor
|
||||
-- ,return $ connectRoom door]
|
||||
++ firstWeapon
|
||||
++ [return $ connectRoom corridor
|
||||
,return $ connectRoom door]
|
||||
++ [randomiseLinks =<< pistolerRoom]
|
||||
++ [return $ connectRoom door]
|
||||
++ [randomiseLinks =<< shooterRoom]
|
||||
++ (replicate 3 $ randomiseLinks corridor)
|
||||
++ [return $ connectRoom (set rmPS [PS (20,40) 0 basicLS] corridor)]
|
||||
++ [return $ connectRoom corridor]
|
||||
++ (replicate 3 $ randomiseLinks corridor)
|
||||
++ [return $ connectRoom corridor]
|
||||
++[return $ connectRoom corridor,return $ connectRoom door]
|
||||
++ [shootingRange]
|
||||
++ (replicate 3 $ randomiseLinks corridor)
|
||||
++[roomMiniIntro]
|
||||
++ (replicate 3 $ randomiseLinks corridor)
|
||||
++ [return $ connectRoom corridor
|
||||
,return $ connectRoom door
|
||||
,slowDoorRoom]
|
||||
++ [return $ connectRoom corridor
|
||||
,spawnerRoom
|
||||
,return $ connectRoom corridor
|
||||
]
|
||||
-- ++ [return $ connectRoom corridor
|
||||
-- ,return $ connectRoom door]
|
||||
-- ++ [randomiseLinks =<< pistolerRoom]
|
||||
-- ++ [return $ connectRoom door]
|
||||
-- ++ [randomiseLinks =<< shooterRoom]
|
||||
-- ++ (replicate 3 $ randomiseLinks corridor)
|
||||
-- ++ [return $ connectRoom (set rmPS [PS (20,40) 0 basicLS] corridor)]
|
||||
-- ++ [return $ connectRoom corridor]
|
||||
-- ++ (replicate 3 $ randomiseLinks corridor)
|
||||
-- ++ [return $ connectRoom corridor]
|
||||
-- ++[return $ connectRoom corridor,return $ connectRoom door]
|
||||
-- ++ [shootingRange]
|
||||
-- ++ (replicate 3 $ randomiseLinks corridor)
|
||||
-- ++[roomMiniIntro]
|
||||
-- ++ (replicate 3 $ randomiseLinks corridor)
|
||||
-- ++ [return $ connectRoom corridor
|
||||
-- ,return $ connectRoom door
|
||||
-- ,slowDoorRoom]
|
||||
-- ++ [return $ connectRoom corridor
|
||||
-- ,spawnerRoom
|
||||
-- ,return $ connectRoom corridor
|
||||
-- ]
|
||||
)
|
||||
$ randomiseLinks corridor
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ import Dodge.Base
|
||||
import Dodge.RandomHelp
|
||||
import Dodge.Path
|
||||
import Dodge.Layout.Tree
|
||||
import Dodge.Room.Data
|
||||
|
||||
import Geometry
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ module Dodge.LevelGen
|
||||
( module Dodge.LevelGen
|
||||
, cutWalls
|
||||
, createInnerWalls
|
||||
, checkWalls
|
||||
-- , checkWalls
|
||||
, nubWalls
|
||||
, pairsToGraph
|
||||
, makeButton
|
||||
@@ -14,6 +14,7 @@ module Dodge.LevelGen
|
||||
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Room.Data
|
||||
|
||||
import Dodge.LevelGen.Block
|
||||
import Dodge.LevelGen.LineBlock
|
||||
|
||||
@@ -18,14 +18,18 @@ import qualified Data.Set as S
|
||||
|
||||
-- given a polygon of points and collection of walls, cuts out the polygon
|
||||
-- ie returns a new set of walls with a hole determined by anticlockwise ordering of the points
|
||||
cutWalls :: [Point2] -> IM.IntMap Wall -> IM.IntMap Wall
|
||||
cutWalls qs walls = createPolyWalls rs
|
||||
. IM.filter (not.wallIsZeroLength)
|
||||
. removeWallsInPolygon ps
|
||||
$ fuseWallsWith zs cwals
|
||||
where (zs,cwals) = cutWallsWithPoints ps walls
|
||||
ps = orderPolygon qs
|
||||
rs = orderPolygon $ nub $ zs ++ qs
|
||||
cutWalls' :: [Point2] -> IM.IntMap Wall -> IM.IntMap Wall
|
||||
cutWalls' qs walls =
|
||||
IM.filter (not.wallIsZeroLength)
|
||||
. fuseWallsWith zs
|
||||
.createPolyWalls rs
|
||||
. IM.filter (not.wallIsZeroLength)
|
||||
. removeWallsInPolygon ps
|
||||
$ fuseWallsWith zs cwals
|
||||
where
|
||||
(zs,cwals) = cutWallsWithPoints ps walls
|
||||
ps = orderPolygon qs
|
||||
rs = orderPolygon $ nub $ zs ++ qs
|
||||
-- the overall procedure is:
|
||||
-- split walls that intersect with the polygon into two
|
||||
-- (possibly three if the wall extends across the polygon)
|
||||
@@ -34,6 +38,30 @@ cutWalls qs walls = createPolyWalls rs
|
||||
-- also remove any walls that ended up zero length
|
||||
-- draw the required new walls along the polygon boundary
|
||||
|
||||
cutWalls :: [Point2] -> IM.IntMap Wall -> IM.IntMap Wall
|
||||
cutWalls ps wls = case mapMaybe (flip checkWallRight newWalls) newWallsList of
|
||||
[] -> newWalls
|
||||
errs -> error $ "cutWalls: when cutting poly:\n" ++ show ps ++ "\nRight corner errors:\n"
|
||||
++ unlines (map (show . f) errs)
|
||||
++ "\nStart walls:\n"
|
||||
++ unlines (map (show . g) (IM.elems wls))
|
||||
++ "\nEnd walls:\n"
|
||||
++ unlines (map (show . g) (IM.elems newWalls))
|
||||
where
|
||||
newWalls = cutWalls' ps wls
|
||||
newWallsList = IM.elems newWalls
|
||||
g v = (_wlID v, _wlLine v)
|
||||
f (v,vs) = (g v, map g vs)
|
||||
|
||||
checkWallRight :: Wall -> IM.IntMap Wall -> Maybe (Wall,[Wall])
|
||||
checkWallRight wl wls = case filter (\w -> _wlID w /= _wlID wl) $ IM.elems $ findWallsRight (_wlLine wl !! 0) wls of
|
||||
[w] -> Nothing
|
||||
wls -> Just (wl, wls)
|
||||
checkWallLeft :: Wall -> IM.IntMap Wall -> Maybe (Wall,[Wall])
|
||||
checkWallLeft wl wls = case filter (\w -> _wlID w /= _wlID wl) $ IM.elems $ findWallsLeft (_wlLine wl !! 1) wls of
|
||||
[w] -> Nothing
|
||||
wls -> Just (wl,wls)
|
||||
|
||||
createPolyWalls :: [Point2] -> IM.IntMap Wall -> IM.IntMap Wall
|
||||
createPolyWalls (q:qs) walls = foldr createPolyWall walls (zip (q:qs) (qs++[q]))
|
||||
|
||||
@@ -154,21 +182,20 @@ finalFuse = IM.filter (not.wallIsZeroLength) . fuseWallsWith []
|
||||
nubWalls :: IM.IntMap Wall -> IM.IntMap Wall
|
||||
nubWalls wls = IM.fromList $ nubBy ((==) `on` _wlLine . snd) $ IM.assocs wls
|
||||
|
||||
checkWalls' :: IM.IntMap Wall -> IM.IntMap Wall
|
||||
checkWalls' wls = case find (\wl -> dist (_wlLine wl !! 0) (_wlLine wl !! 1) < 1) wls of
|
||||
Just wl -> error $ show $ _wlLine wl
|
||||
_ -> wls
|
||||
|
||||
checkWalls wls | (nub $ map _wlLine $ IM.elems wls)
|
||||
== (map _wlLine $ IM.elems wls) = wls
|
||||
| otherwise = error "hasdup"
|
||||
--checkWalls' :: IM.IntMap Wall -> IM.IntMap Wall
|
||||
--checkWalls' wls = case find (\wl -> dist (_wlLine wl !! 0) (_wlLine wl !! 1) < 1) wls of
|
||||
-- Just wl -> error $ show $ _wlLine wl
|
||||
-- _ -> wls
|
||||
--
|
||||
--checkWalls wls | (nub $ map _wlLine $ IM.elems wls)
|
||||
-- == (map _wlLine $ IM.elems wls) = wls
|
||||
-- | otherwise = error "hasdup"
|
||||
|
||||
-- idea: create inner walls to draw and to cast shadows
|
||||
createInnerWalls :: IM.IntMap Wall -> IM.IntMap Wall
|
||||
createInnerWalls wls = IM.map (createInnerWall wls) wls
|
||||
|
||||
createInnerWall :: IM.IntMap Wall -> Wall -> Wall
|
||||
--createInnerWall walls wl = wl & wlLine %~ (++) [(0,0)]
|
||||
createInnerWall walls wl = wl & wlLine %~ \l -> l ++ [wlL,wlR]
|
||||
where wl0 = _wlLine wl !! 0
|
||||
wl1 = _wlLine wl !! 1
|
||||
@@ -183,14 +210,16 @@ createInnerWall walls wl = wl & wlLine %~ \l -> l ++ [wlL,wlR]
|
||||
findWallLeft :: Wall -> IM.IntMap Wall -> Wall
|
||||
findWallLeft wl wls = case filter (\w -> _wlID w /= _wlID wl) $ IM.elems $ findWallsLeft (_wlLine wl !! 1) wls of
|
||||
[w] -> w
|
||||
wls -> error $ "findWallLeft: is there a standalone wall? wlIDs: " ++ show (map _wlID wls)
|
||||
wls -> error $ "findWallLeft: " ++ show (map _wlID wls)
|
||||
++ " wlLines: "++ show (map _wlLine wls)
|
||||
|
||||
findWallRight :: Wall -> IM.IntMap Wall -> Wall
|
||||
findWallRight wl wls = case filter (\w -> _wlID w /= _wlID wl) $ IM.elems $ findWallsRight (_wlLine wl !! 0) wls of
|
||||
[w] -> w
|
||||
wls -> error $ "findWallRight: is there a standalone wall? wlIDs: " ++ show (map _wlID wls)
|
||||
++ " wlLines: "++ show (map _wlLine wls)
|
||||
wls -> error $ "findWallRight: wall with ID " ++ show (_wlID wl) ++ " and points " ++
|
||||
show (_wlLine wl) ++ "\nhas a right corner with and only with the walls "
|
||||
++ show (map _wlID wls) ++ "\nwlLines "++ show (map _wlLine wls)
|
||||
++ "\nUnless a wall has a corner with exactly one other wall, there is a problem"
|
||||
|
||||
findWallsLeft :: Point2 -> IM.IntMap Wall -> IM.IntMap Wall
|
||||
findWallsLeft x wls = IM.filter (\wl -> dist x (_wlLine wl !! 0) < 1) wls
|
||||
|
||||
@@ -102,6 +102,7 @@ mapWall w wl =
|
||||
else Nothing
|
||||
where
|
||||
t = normalizeV (y -.- x)
|
||||
-- n2 = 2 *.* vNormal t
|
||||
n2 = 20 *.* vNormal t
|
||||
(x:y:_) = (_wlLine wl)
|
||||
c = _wlColor wl
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
{-# LANGUAGE TemplateHaskell #-}
|
||||
module Dodge.Room.Data
|
||||
where
|
||||
|
||||
import Dodge.Data
|
||||
import Control.Lens
|
||||
|
||||
data Room = Room
|
||||
{ _rmPolys :: [Poly]
|
||||
, _rmLinks :: [(Point2,Float)]
|
||||
, _rmPath :: [(Point2, Point2)]
|
||||
, _rmPS :: [PlacementSpot]
|
||||
, _rmBound :: Poly
|
||||
}
|
||||
data RoomLink = RL {_rlPos :: Point2, _rlRot :: Float}
|
||||
|
||||
makeLenses ''Room
|
||||
makeLenses ''RoomLink
|
||||
+6
-1
@@ -1,4 +1,8 @@
|
||||
module Dodge.Rooms where
|
||||
module Dodge.Rooms
|
||||
-- ( module Dodge.Rooms
|
||||
-- , module Dodge.Rooms.Data
|
||||
-- )
|
||||
where
|
||||
-- imports {{{
|
||||
import Dodge.Data
|
||||
import Dodge.Item.Weapon
|
||||
@@ -12,6 +16,7 @@ import Dodge.Path
|
||||
import Dodge.Layout
|
||||
import Dodge.LightSources
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.Room.Data
|
||||
|
||||
import Dodge.Room.Placement
|
||||
|
||||
|
||||
Reference in New Issue
Block a user