Fix---at least partially---level generation bug
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@@ -6,6 +6,7 @@ import Dodge.Data
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import Dodge.Base
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import Dodge.CreatureAction
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import Dodge.LoadConfig
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import Dodge.Event.Test
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import SDL
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import Data.Maybe
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@@ -46,9 +47,6 @@ spaceAction w = case listToMaybe $ _closeActiveObjects w of
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Just (Right but) -> _btEvent but but w
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Nothing -> w
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testEvent :: World -> World
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testEvent w = w
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pauseGame :: World -> World
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pauseGame w = w {_menuState = PauseMenu}
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