Fix---at least partially---level generation bug

This commit is contained in:
2021-03-28 18:51:39 +02:00
parent bacaded2a5
commit 1c11d82878
10 changed files with 214 additions and 72 deletions
+1 -3
View File
@@ -6,6 +6,7 @@ import Dodge.Data
import Dodge.Base
import Dodge.CreatureAction
import Dodge.LoadConfig
import Dodge.Event.Test
import SDL
import Data.Maybe
@@ -46,9 +47,6 @@ spaceAction w = case listToMaybe $ _closeActiveObjects w of
Just (Right but) -> _btEvent but but w
Nothing -> w
testEvent :: World -> World
testEvent w = w
pauseGame :: World -> World
pauseGame w = w {_menuState = PauseMenu}