Cleanup
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@@ -20,7 +20,7 @@ data RenderData = RenderData
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, _windowPullShader :: GLuint
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, _pullWallShader :: GLuint
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, _fullscreenShader :: GLuint
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, _transparencyCompShader :: GLuint
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-- , _transparencyCompShader :: GLuint
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, _bloomBlurShader :: GLuint
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, _barrelShader :: (GLuint,VBO)
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, _shapeShader :: GLuint
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+1
-13
@@ -340,17 +340,6 @@ doDrawing' win pdata u = do
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glBindTextureUnit 0 (pdata ^. fboWindow . _2 . _1 . unTO)
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glDrawArrays GL_TRIANGLES 0 6
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-- -- --draw windows onto base buffer
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-- glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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-- glBindTextureUnit 0 (pdata ^. fboWindow . _2 . _1 . unTO)
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-- glBindTextureUnit 1 (pdata ^. fboWindow . _2 . _2 . unTO)
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-- glBindTextureUnit 2 (pdata ^. fboCloud . _2 . _1 . unTO)
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-- glBindTextureUnit 3 (pdata ^. fboPos . _2 . unTO)
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--
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-- --drawShader (_transparencyCompShader pdata) 4
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-- glUseProgram (pdata ^. transparencyCompShader)
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-- glDrawArrays GL_TRIANGLES 0 6
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--Draw blurred bloom onto base buffer
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glEnable GL_BLEND
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glBlendFunc GL_SRC_ALPHA GL_ONE
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@@ -358,7 +347,6 @@ doDrawing' win pdata u = do
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glBindTextureUnit 0 (_unTO . snd $ _fboHalf1 pdata)
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glUseProgram (pdata ^. fullscreenShader)
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glDrawArrays GL_TRIANGLES 0 6
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-- glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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--set viewport for radial distortion
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--setViewportSize (round winx) (round winy)
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@@ -373,7 +361,7 @@ doDrawing' win pdata u = do
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glUseProgram (pdata ^. fullscreenShader)
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glDrawArrays GL_TRIANGLES 0 6
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rs' -> do
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let rs = take 10 rs'
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let rs = take 15 rs'
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fbo2 . _1 . unFBO)
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withArray (concatMap rdToVec2s rs) $
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glNamedBufferSubData (pdata ^. barrelShader . _2 . vboName) 0
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@@ -124,7 +124,7 @@ preloadRender = do
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putStrLn "Setup full screen shaders"
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alphadivideshader <- makeSourcedShader "texture2D/alphaDivide" [vert, frag]
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fsShad <- makeSourcedShader "texture/simple" [vert, frag]
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transcompshader <- makeSourcedShader "fullscreen/transparencyComp" [vert, frag]
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-- transcompshader <- makeSourcedShader "fullscreen/transparencyComp" [vert, frag]
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bloomBlurShad <- makeSourcedShader "texture/bloomBlur" [vert, frag]
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lightingTextureShad <- makeSourcedShader "lighting/texture" [vert, frag]
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@@ -186,7 +186,7 @@ preloadRender = do
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, _windowPullShader = winpull
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, _pullWallShader = wallpull
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, _fullscreenShader = fsShad
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, _transparencyCompShader = transcompshader
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-- , _transparencyCompShader = transcompshader
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, _alphaDivideShader = alphadivideshader
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, _lightingTextureShader = lightingTextureShad
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, _bloomBlurShader = bloomBlurShad
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