Make creature update an external function

This commit is contained in:
2022-07-20 01:22:17 +01:00
parent db44d5d6ce
commit 1f79fe157f
31 changed files with 562 additions and 462 deletions
+3 -34
View File
@@ -3,48 +3,17 @@ module Dodge.Creature.Lamp
, colorLamp
) where
import Dodge.Data
import Dodge.Material.Sound
import Dodge.Default
import Dodge.LightSource
import Dodge.WorldEvent.Flash
import Dodge.WorldEvent.Sound
import Dodge.Creature.State
import Geometry
import qualified IntMapHelp as IM
import LensHelp
import Geometry.Data
colorLamp
:: Point3 -- color of lamp
-> Float -- height of lamp
-> Creature
colorLamp col h = defaultInanimate
{ _crUpdate = initialiseColorLamp col h
, _crHP = 100
, _crType = Lampoid h
{ _crHP = 100
, _crType = Lampoid h col Nothing
, _crRad = 3
, _crMass = 3
}
lamp :: Float -> Creature
lamp = colorLamp 0.75
initialiseColorLamp :: Point3 -> Float -> Creature -> World -> World
initialiseColorLamp col h cr w = w
& lightSources . at lsid ?~ lsColPosID col (addZ h $ _crPos cr) lsid
& creatures . ix (_crID cr) . crUpdate .~ updateLamp h lsid
where
lsid = IM.newKey $ _lightSources w
updateLamp :: Float -> Int -> Creature -> World -> World
updateLamp h i cr w
| _crHP cr < 0 = w
& explosionFlashAt cpos
& originsIDsAt [MaterialSound Glass n | n <- [0,1,2]] (destroyMatS Glass) cpos
& lightSources . at i .~ Nothing
& creatures . at cid .~ Nothing
| otherwise = w
& lightSources . ix i . lsParam . lsPos .~ addZ h cpos
& doDamage cr
where
cpos = _crPos cr
cid = _crID cr