Cleanup
This commit is contained in:
@@ -10,16 +10,11 @@ module Dodge.Creature.Inanimate
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import Dodge.Data
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import Dodge.Creature.Lamp
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import Dodge.WorldEvent.Explosion
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import Dodge.Creature.Picture
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import Dodge.Spark
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import Dodge.Default
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import Dodge.Creature.State
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import Picture
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import qualified IntMapHelp as IM
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import Geometry
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--import Geometry.Data
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--import Geometry.Vector3D
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import Shape
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import Dodge.SoundLogic
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import LensHelp
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@@ -30,11 +25,7 @@ barrel :: Creature
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barrel = defaultInanimate
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{ _crUpdate = updateBarrel
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, _crHP = 500
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, _crType = DrawnCreature $ picAtCrPos $ setDepth 20 $ pictures
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[ color orange $ circleSolid 10
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, setDepth 0.049 . color (greyN 0.5) $ circleSolid 8
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, color (greyN 0.5) $ circleSolid 8
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]
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, _crType = Barreloid
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, _crState = defaultState
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{_csSpState = Barrel []
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}
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@@ -45,10 +36,7 @@ explosiveBarrel :: Creature
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explosiveBarrel = defaultInanimate
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{ _crUpdate = updateExpBarrel
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, _crHP = 400
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, _crType = DrawnCreature $ shapeAtCrPos
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. colorSH orange
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. upperPrismPoly 20
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$ polyCirc 4 10
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, _crType = Barreloid
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, _crState = defaultState
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{_csSpState = Barrel []
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}
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@@ -5,19 +5,14 @@ module Dodge.Creature.Lamp
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import Dodge.Data
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import Dodge.Material.Sound
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import Dodge.Default
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import Dodge.Creature.Picture
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import Dodge.LightSource
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import Dodge.WorldEvent.Flash
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import Dodge.WorldEvent.Sound
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import Dodge.Creature.State
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import Geometry
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import Picture
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import Polyhedra
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import qualified IntMapHelp as IM
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import LensHelp
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--import qualified Streaming.Prelude as S
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colorLamp
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:: Point3 -- color of lamp
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-> Float -- height of lamp
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@@ -25,7 +20,7 @@ colorLamp
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colorLamp col h = defaultInanimate
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{ _crUpdate = initialiseColorLamp col h
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, _crHP = 100
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, _crType = DrawnCreature $ picAtCrPosNoRot (lampCrPic h)
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, _crType = Lampoid h
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, _crRad = 3
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, _crMass = 3
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}
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@@ -33,14 +28,6 @@ colorLamp col h = defaultInanimate
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lamp :: Float -> Creature
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lamp = colorLamp 0.75
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lampCrPic :: Float -> Picture
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lampCrPic h = pictures
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[ setLayer BloomLayer (setDepth h . color white $ circleSolid 3)
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, foldMap (polyToTris . map f) $ boxXYZnobase 5 5 (h-1)
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]
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where
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f pos = Verx (pos -.-.- V3 2.5 2.5 0) blue [] BottomLayer polyNum
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initialiseColorLamp :: Point3 -> Float -> Creature -> World -> World
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initialiseColorLamp col h cr w = w
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& lightSources . at lsid ?~ lsColPosID col (addZ h $ _crPos cr) lsid
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@@ -63,7 +63,7 @@ checkDeath cr w
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where
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removecr
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| _crID cr == 0 = (creatures . ix (_crID cr) . crUpdate .~ const id)
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. (creatures . ix (_crID cr) . crType .~ DrawnCreature (const mempty))
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. (creatures . ix (_crID cr) . crType .~ NonDrawnCreature)
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. (creatures . ix (_crID cr) . crHP .~ 0)
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-- hack to get around player creature being killed but left with more than 0 hp
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| otherwise = creatures . at (_crID cr) .~ Nothing
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+3
-1
@@ -312,7 +312,9 @@ data CreatureType
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, _skinUpper :: Color
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, _skinLower :: Color
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}
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| DrawnCreature { _cdDraw :: Creature -> SPic }
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| Barreloid
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| Lampoid {_lampHeight :: Float}
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| NonDrawnCreature
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data Creature = Creature
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{ _crPos :: Point2
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, _crOldPos :: Point2
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@@ -12,7 +12,6 @@ import ShapePicture
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import Data.Maybe
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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triggerSwitchSPic :: (Button -> SPic) -> PlacementSpot -> Placement
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triggerSwitchSPic sdraw ps = psPtCont ps (PutTrigger False)
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@@ -69,7 +68,7 @@ extTrigLitPos ps f = psPtCont ps (PutTrigger False)
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{_mdID = 0
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,_mdExternalID1 = lsid
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,_mdExternalID2 = fromJust $ _plMID tp
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,_mdUpdate = \md w -> if (_triggers w IM.! _mdExternalID2 md)
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,_mdUpdate = \md w -> if w ^?! triggers . ix (_mdExternalID2 md)
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then w & lightSources . ix (_mdExternalID1 md) . lsParam . lsCol .~ V3 0 0.5 0
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else w & lightSources . ix (_mdExternalID1 md) . lsParam . lsCol .~ V3 0.5 0 0
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}
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@@ -33,6 +33,7 @@ import Picture
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import Sound.Data
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import Geometry.ConvexPoly
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import ShortShow
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import Polyhedra
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import StreamingHelp
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import qualified Data.IntMap.Strict as IM -- Lazy?
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@@ -74,7 +75,30 @@ anyTargeting cfig w = (mempty,pictures $ IM.elems $ IM.mapMaybe f $ _crInv cr)
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drawCreature :: Creature -> SPic
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drawCreature cr = case _crType cr of
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Humanoid {} -> basicCrPict cr
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DrawnCreature f -> f cr
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Barreloid {} -> picAtCrPos1 (setDepth 20 $ pictures
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[ color orange $ circleSolid 10
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, setDepth 0.049 . color (greyN 0.5) $ circleSolid 8
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, color (greyN 0.5) $ circleSolid 8
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]) cr
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Lampoid h -> picAtCrPosNoRot1 (lampCrPic h) cr
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NonDrawnCreature -> mempty
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lampCrPic :: Float -> Picture
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lampCrPic h = pictures
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[ setLayer BloomLayer (setDepth h . color white $ circleSolid 3)
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, foldMap (polyToTris . map f) $ boxXYZnobase 5 5 (h-1)
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]
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where
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f pos = Verx (pos -.-.- V3 2.5 2.5 0) blue [] BottomLayer polyNum
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--DrawnCreature f -> f cr
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--
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picAtCrPosNoRot1 :: Picture -> Creature -> SPic
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--{-# INLINE picAtCrPos #-}
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picAtCrPosNoRot1 thePic cr = (,) mempty $ uncurryV translate (_crPos cr) thePic
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picAtCrPos1 :: Picture -> Creature -> SPic
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--{-# INLINE picAtCrPos #-}
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picAtCrPos1 thePic cr = (,) mempty $ tranRot (_crPos cr) (_crDir cr) thePic
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shiftDraw :: (a -> Point2) -> (a -> Float) -> (a -> a -> SPic) -> a -> SPic
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shiftDraw fpos fdir fdraw x = uncurryV translateSPf (fpos x)
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@@ -48,8 +48,8 @@ twinSlowDoorRoom w h x = defaultRoom
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[ pContID (PS (V2 0 (h-5)) pi) ( PutButton $ makeButton col id)
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$ \btid -> jsps0J (PutSlideDr (thedoor btid) thewall DoorObstacle 1 (V2 x 1) (V2 x h))
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$ ps0 (PutSlideDr (thedoor btid) thewall DoorObstacle 1 (V2 (-x) 1) (V2 (-x) h))
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$ \did -> jps0' (PutLS (lsColPos (V3 0.75 0 0) (V3 0 (h-1) lampHeight)))
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$ \lspl -> jsps0 $ PutProp $ addColorChange (fromJust $ _plMID lspl) did $ lampCoverWhen (drmoving did) (V2 0 (h-1)) lampHeight
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$ \did -> jps0' (PutLS (lsColPos (V3 0.75 0 0) (V3 0 (h-1) lampheight)))
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$ \lspl -> jsps0 $ PutProp $ addColorChange (fromJust $ _plMID lspl) did $ lampCoverWhen (drmoving did) (V2 0 (h-1)) lampheight
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]
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, _rmBound = ps
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, _rmName = "twinSlowDoorRoom"
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@@ -65,7 +65,7 @@ twinSlowDoorRoom w h x = defaultRoom
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| otherwise = u & updatelscol 0.7
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updatelscol c = lightSources . ix lsid . lsParam . lsCol .~ c
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drmoving i w' = DoorHalfway == _drStatus (_doors w' IM.! i)
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lampHeight = 41
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lampheight = 41
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ps =
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[rectNSWE h 0 (-w) w
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,rectNSWE 20 (-h) (negate x) x
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