Make creature update an external function
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@@ -4,30 +4,13 @@ module Dodge.Creature.SwarmCrit
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import Dodge.Data
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import Dodge.Default
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import Dodge.Creature.Picture
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import Dodge.Creature.Update
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--import Dodge.Creature.ChainUpdates
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import Dodge.Creature.Boid
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import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.Perception
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--import Dodge.Creature.Impulse
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--import Dodge.Creature.State
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import Picture
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import Control.Lens
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swarmCrit :: Creature
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swarmCrit = defaultCreature
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{ _crUpdate = defaultImpulsive
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[ flockToPointUsing' (encircleDistP 100) (meleeHeadingMove 0.1 0.1 (pi/4) 3.9)
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, const (crMeleeCooldown %~ max 0 . subtract 1)
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, perceptionUpdate [0]
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, const doStrategyActions
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, targetYouWhenCognizant
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]
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-- , doStrategyActions
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-- , targetYouWhenCognizant
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, _crHP = 1
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{ _crHP = 1
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, _crRad = 2
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, _crMass = 2
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, _crCorpse = basicCrCorpse
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@@ -35,6 +18,7 @@ swarmCrit = defaultCreature
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, _crMeleeCooldown = 0
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}
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& crType . skinUpper .~ light4 yellow
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& crType . humanoidAI .~ SwarmAI
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--swarmCritMoveFunc :: Creature -> Point2 -> Creature -> Point2
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--swarmCritMoveFunc tcr cenp cr
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