Make creature update an external function
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@@ -3,10 +3,23 @@ import Dodge.Data
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import Dodge.Creature.State
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import Dodge.Creature.Impulse
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import Dodge.Creature.ChainUpdates
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import Dodge.Lampoid
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import Dodge.Humanoid
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import Dodge.Turretoid
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import Dodge.Barreloid
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import LensHelp
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import System.Random
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updateCreature :: Creature -> World -> World
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updateCreature cr = case _crType cr of
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Lampoid{} -> updateLampoid cr
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Humanoid{} -> updateHumanoid cr
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Turretoid{} -> updateTurretoid cr
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Barreloid{} -> updateBarreloid cr
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NonDrawnCreature -> id
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-- bit of a hack to get new random generators after each creature's update
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defaultImpulsive :: [World -> Creature -> Creature]
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-> Creature -> World -> World
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