Make creature update an external function

This commit is contained in:
2022-07-20 01:22:17 +01:00
parent db44d5d6ce
commit 1f79fe157f
31 changed files with 562 additions and 462 deletions
+18
View File
@@ -2,6 +2,8 @@
{-# LANGUAGE StrictData #-}
module Dodge.Data.Creature where
import Sound.Data
import Geometry.Data
import Color
import Control.Lens
data CamouflageStatus
= FullyVisible
@@ -31,6 +33,22 @@ data CrMvType
, _mvTurnJit :: Float
, _mvAimSpeed :: Float -> Float
}
data HumanoidAI = YourAI | ChaseAI | InanimateAI | SpreadGunAI | PistolAI
| LtAutoAI | LauncherAI | SwarmAI | AutoAI | FlockArmourChaseAI | MiniGunAI
| LongAI | MultGunAI
data CreatureType
= Humanoid
{ _skinHead :: Color
, _skinUpper :: Color
, _skinLower :: Color
, _humanoidAI :: HumanoidAI
}
| Barreloid {_barrelType :: BarrelType}
| Lampoid {_lampHeight :: Float, _lampColor :: Point3, _lampLSID :: Maybe Int}
| Turretoid
| NonDrawnCreature
data BarrelType = PlainBarrel | ExplosiveBarrel
makeLenses ''CreatureStatistics
makeLenses ''Vocalization
makeLenses ''CrMvType
makeLenses ''CreatureType