Make creature update an external function
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@@ -19,7 +19,6 @@ defaultCreature = Creature
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, _crTwist = 0
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, _crID = 1
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, _crType = defaultCreatureSkin
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, _crUpdate = const id
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, _crRad = 10
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, _crMass = 10
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, _crHP = 100
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@@ -55,7 +54,7 @@ defaultCreature = Creature
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, _crCamouflage = FullyVisible
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}
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defaultCreatureSkin :: CreatureType
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defaultCreatureSkin = Humanoid (greyN 0.9) (light4 green) (greyN 0.3)
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defaultCreatureSkin = Humanoid (greyN 0.9) (light4 green) (greyN 0.3) InanimateAI
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defaultInanimate :: Creature
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defaultInanimate = defaultCreature & crActionPlan .~ Inanimate
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