Make creature update an external function
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@@ -9,8 +9,6 @@ import Dodge.WorldEvent.Explosion
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import Dodge.FloorItem
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import Dodge.Item.Weapon.BatteryGuns
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import Dodge.Default
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import Dodge.Creature.State
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import Dodge.Creature.Impulse
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import Dodge.Movement.Turn
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import Geometry
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import LensHelp
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@@ -64,7 +62,6 @@ updateTurret rotSpeed mc w
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& crOldPos .~ mcpos
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& crRad .~ 1
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& crDir .~ mcdir
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& crUpdate .~ stateUpdate followThenClearImpulses
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& crStance . posture .~ Aiming
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& crMaterial .~ Crystal
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Just cid -> w'
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