Add dimensions to all items
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@@ -6,6 +6,7 @@ import Dodge.Picture.Layer
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import Dodge.WorldEvent.Explosion
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import Dodge.Item.Weapon.TriggerType
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import Dodge.Default
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import Dodge.Default.Weapon
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import Dodge.Base
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import Dodge.Zone
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import Dodge.SoundLogic
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@@ -24,6 +25,7 @@ import qualified Data.IntMap.Strict as IM
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grenade :: Item
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grenade = Throwable
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{ _itName = "GRENADE " ++ show fuseTime
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, _itDimension = defaultItemDimension
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, _itCurseStatus = Uncursed
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, _itIdentity = Grenade
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, _itMaxStack = 8
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