Better check for wall collisions when expanding creature

This commit is contained in:
2021-11-19 23:22:49 +00:00
parent 51d89982ed
commit 9f4ff3a75a
4 changed files with 34 additions and 23 deletions
+2 -1
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@@ -367,7 +367,8 @@ collidePointCrsWithoutPoint cid p1 p2 w
$ _creatures w
where
f (cID,(p,_)) = (p,cID)
{- | Test if a circle collides with any wall. -}
{- | Test if a circle collides with any wall.
- Note no check on whether the wall is walkable. -}
circOnSomeWall :: Point2 -> Float -> World -> Bool
circOnSomeWall p rad w
= any (\(x,y) -> circOnSeg x y p rad)
+5 -4
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@@ -8,7 +8,7 @@ module Dodge.Creature.Action
, dropUnselected
, startReloadingWeapon
, blinkAction
, maybeSizeSelf
, sizeSelf
, crAutoReload
, copyInvItemToFloor
, youDropItem
@@ -295,9 +295,10 @@ pickUpItem cid flit w = case maybeInvSlot of
Nothing -> w'
Just j -> w' & itemPositions . ix j .~ InInv 0 invid
maybeSizeSelf :: Float -> Creature -> World -> Maybe World
maybeSizeSelf x cr w
| _crPos cr1 == _crPos cr2 = Just $ w
sizeSelf :: Float -> Creature -> World -> Maybe World
sizeSelf x cr w
-- | _crPos cr1 == _crPos cr2 = Just $ w
| not (crOnWall cr1 w) = Just $ w
& soundMultiFrom [TeleSound 0,TeleSound 1] cpos teleS Nothing
& over distortions (distortionBulge :)
& creatures . ix cid %~
+1 -1
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@@ -47,7 +47,7 @@ useShrinkGun it cr w = if _itBool $ _itAttachment it
then tryResize 0.5 $ stripNoItems cr . f False UndroppableIdentified . dropUnselected cr
else tryResize 1 $ f True Uncursed . setMinInvSize defaultInvSize cr
where
tryResize x g = maybe w g $ maybeSizeSelf x cr w
tryResize x g = maybe w g $ sizeSelf x cr w
f isInUse cstatus = creatures . ix (_crID cr) . crInv . ix (_crInvSel cr) %~
( (itAttachment . itBool .~ isInUse) . (itCurseStatus .~ cstatus) )
+26 -17
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@@ -3,6 +3,7 @@ module Dodge.WallCreatureCollisions
( colCrsWalls
, colCrWall
, pushCreatureOutFromWalls
, crOnWall
) where
import Dodge.Data
--import Dodge.Data.DamageType
@@ -30,7 +31,7 @@ colCrWall w c
where
-- c'' = c' & crPos %~ pushOutFromWalls rad ls
--c' = c & crPos %~ pushOutFromWalls' rad (reverse ls)
c' = c & crPos %~ pushOutFromCorners rad (reverse ls)
c' = c & crPos %~ pushOutFromCorners rad ls
. pushOutFromWalls rad ls
. flip (collidePointWalls p1) wls -- check push throughs
rad = _crRad c + wallBuffer
@@ -57,11 +58,11 @@ pushOutFromWalls rad wls p1 = case (getFirst . foldMap (First . pushOutFromWall
Just p2 -> fromMaybe p2 $ (getLast . foldMap (Last . pushOutFromWall rad p2)) wls
-- possible improvement: choose between the closer of p2 and "p3" to p1
pushOutFromWalls' :: Float -> [(Point2,Point2)] -> Point2 -> Point2
pushOutFromWalls' rad wls p1 = case (getFirst . foldMap (First . pushOutFromWall' rad p1)) wls of
Nothing -> p1
Just p2 -> fromMaybe p2 $ (getLast . foldMap (Last . pushOutFromWall' rad p2)) wls
-- possible improvement: choose between the closer of p2 and "p3" to p1
--pushOutFromWalls' :: Float -> [(Point2,Point2)] -> Point2 -> Point2
--pushOutFromWalls' rad wls p1 = case (getFirst . foldMap (First . pushOutFromWall' rad p1)) wls of
-- Nothing -> p1
-- Just p2 -> fromMaybe p2 $ (getLast . foldMap (Last . pushOutFromWall' rad p2)) wls
-- -- possible improvement: choose between the closer of p2 and "p3" to p1
pushOrCrush :: [(Point2,Point2)] -> Creature -> Creature
pushOrCrush wls cr = case mapMaybe (pushOutFromWall (_crRad cr) cpos) wls of
@@ -73,6 +74,14 @@ pushOrCrush wls cr = case mapMaybe (pushOutFromWall (_crRad cr) cpos) wls of
where
cpos = _crPos cr
-- note the inclusion of endpoints in circOnSeg
crOnWall :: Creature -> World -> Bool
crOnWall cr w = any (\(a,b) -> circOnSeg a b p r) wls
where
p = _crPos cr
r = _crRad cr
wls = fmap _wlLine . IM.filter (not . _wlWalkable) $ wallsNearPoint p w
-- assumes that the wall is orientated
-- assumes wall points are different
pushOutFromWall :: Float -> Point2 -> (Point2,Point2) -> Maybe Point2
@@ -85,17 +94,17 @@ pushOutFromWall rad cp2 (wp1,wp2)
wp2' = wp2 +.+ rad *.* norm
newP = errorClosestPointOnLine 5 wp1' wp2' cp2
isOnWall = circOnSegNoEndpoints wp1 wp2 cp2 rad
pushOutFromWall' :: Float -> Point2 -> (Point2,Point2) -> Maybe Point2
pushOutFromWall' rad cp2 (wp1,wp2)
| isOnWall = Just newP
| otherwise = Nothing
where
norm = errorNormalizeV 61 $ vNormal (wp1 -.- wp2)
wp1' = wp1 +.+ rad *.* norm
wp2' = wp2 +.+ rad *.* norm
newP = errorClosestPointOnLine 5 wp1' wp2' cp2
--isOnWall = circOnSegNoEndpoints wp1 wp2 cp2 rad
isOnWall = circOnSeg wp1 wp2 cp2 rad
--pushOutFromWall' :: Float -> Point2 -> (Point2,Point2) -> Maybe Point2
--pushOutFromWall' rad cp2 (wp1,wp2)
-- | isOnWall = Just newP
-- | otherwise = Nothing
-- where
-- norm = errorNormalizeV 61 $ vNormal (wp1 -.- wp2)
-- wp1' = wp1 +.+ rad *.* norm
-- wp2' = wp2 +.+ rad *.* norm
-- newP = errorClosestPointOnLine 5 wp1' wp2' cp2
-- --isOnWall = circOnSegNoEndpoints wp1 wp2 cp2 rad
-- isOnWall = circOnSeg wp1 wp2 cp2 rad
pushOutFromCorners :: Float -> [(Point2,Point2)] -> Point2 -> Point2
pushOutFromCorners r ls p = foldr (intersectCirclePoint r) p (map fst ls)