Add dimensions to all items
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@@ -6,6 +6,7 @@ import Dodge.Default.Room
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--import Dodge.LevelGen.Data
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--import Dodge.LightSources.Lamp
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import Dodge.Placement.Instance
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import Dodge.PlacementSpot
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import Geometry
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import Tile
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@@ -20,6 +21,7 @@ corridor = defaultRoom
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, _rmPmnts = [ spanLightI (V2 0 40) (V2 40 40) ]
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, _rmBound = [ rectNSWE 50 30 0 40 ]
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, _rmFloor = [makeTileFromPoly poly 2]
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, _rmRandPSs = [psRandRanges (10,30) (30,60) (0,2*pi)]
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}
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where
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poly = rectNSWE 80 0 0 40
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