Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
This commit is contained in:
@@ -14,27 +14,18 @@ vec4 projNear (vec4 pos)
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vec2 xy = (pos.xyz + a * dir).xy ;
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return vec4 ( xy, 100 , 1) ;
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}
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vec4 tris[3] =
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{vec4(0,0,0,1)
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,vec4(1,1,0,1)
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,vec4(0,1,0,1)
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};
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bool ztest (vec4 p) {return p.z - lightPos.z > 0;}
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void main() {
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int j = gl_VertexID/3;
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int i1 = j * 3;
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uint t = indices[gl_VertexID];
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//uint t = gl_VertexID;
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gl_Position = tris[t];
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//uint t = gl_VertexID % 3;
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vec4 p = data[indices[gl_VertexID]].pos;
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// gl_Position = (p.w == 1
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// && ztest(data[indices[i1]].pos)
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// && ztest(data[indices[i1+1]].pos)
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// && ztest(data[indices[i1+2]].pos)
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// ? theMat * projNear(p)
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// : vec4(1,1,1,0)
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// );
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vec4 po = data[indices[gl_VertexID]].pos;
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gl_Position = (po.w == 1
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&& ztest(data[indices[i1]].pos)
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&& ztest(data[indices[i1+1]].pos)
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&& ztest(data[indices[i1+2]].pos)
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? theMat * projNear(po)
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: vec4(1,1,1,0)
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);
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}
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//layout (location = 0) in vec4 position;
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//layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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+23
-11
@@ -116,16 +116,28 @@ doDrawing' win pdata u = do
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glNamedBufferSubData (pdata ^. wallSSBO) 0
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(fromIntegral $ trueNWalls * sizeOf (0::Float) * 8)
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(pdata ^. wallVBO . vboPtr)
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-- withArray
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-- [V4 0 0 0 (1:: Float)
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-- ,V4 0 0 0 0
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-- ,V4 0 0 0 0
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-- ,V4 1 1 0 1
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-- ,V4 0 0 0 0
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-- ,V4 0 0 0 0
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-- ,V4 0 1 0 1
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-- ,V4 0 0 0 0
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-- ,V4 0 0 0 0
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-- ]
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-- $ glNamedBufferSubData (pdata ^. shapeSSBO) 0
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-- (fromIntegral $ 9 * (sizeOf (0::Float)*12))
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-- withArray [0::GLuint,1,2] $
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-- glNamedBufferSubData (pdata ^. ishapeSSBO) 0
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-- (fromIntegral $ 3 * (sizeOf (0::GLuint)))
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glNamedBufferSubData (pdata ^. shapeSSBO) 0
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-- (fromIntegral $ nShapeVs * (sizeOf (0::Float)*8 + sizeOf (0::Word8)*4))
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(fromIntegral $ nShapeVs * (sizeOf (0::Float)*12))
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(pdata ^. vboShapes . vboPtr)
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withArray [0::GLuint,1,2] $
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glNamedBufferSubData (pdata ^. ishapeSSBO) 0
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(fromIntegral $ 3 * (sizeOf (0::GLuint)))
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-- glNamedBufferSubData (pdata ^. ishapeSSBO) 0
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-- (fromIntegral $ nIndices * (sizeOf (0::GLushort)))
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-- (pdata ^. shapeEBO . eboPtr)
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glNamedBufferSubData (pdata ^. ishapeSSBO) 0
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(fromIntegral $ nIndices * (sizeOf (0::GLuint)))
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(pdata ^. shapeEBO . eboPtr)
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setViewport _gr_world_res cfig
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBase . _1 . unFBO)
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glDepthMask GL_TRUE
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@@ -185,7 +197,7 @@ doDrawing' win pdata u = do
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glDrawElements
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(_unPrimitiveMode $ _shaderPrimitive fs)
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(fromIntegral nIndices)
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GL_UNSIGNED_SHORT
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GL_UNSIGNED_INT
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nullPtr
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-- draw chasm shader blocking floor
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glUseProgram (pdata ^. chasmShader . shaderUINT)
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@@ -263,7 +275,7 @@ doDrawing' win pdata u = do
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glDrawElements
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(pdata ^. cloudShader . shaderPrimitive . unPrimitiveMode)
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(fromIntegral nCloudIs)
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GL_UNSIGNED_SHORT
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GL_UNSIGNED_INT
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nullPtr
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glDepthMask GL_TRUE
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@@ -307,7 +319,7 @@ doDrawing' win pdata u = do
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glDrawElements
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(pdata ^. cloudShader . shaderPrimitive . unPrimitiveMode)
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(fromIntegral nCloudIs)
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GL_UNSIGNED_SHORT
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GL_UNSIGNED_INT
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nullPtr
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-- glEnable GL_CULL_FACE
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-- glEnable GL_DEPTH_CLAMP
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@@ -339,7 +351,7 @@ doDrawing' win pdata u = do
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glDrawElements
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(pdata ^. cloudShader . shaderPrimitive . unPrimitiveMode)
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(fromIntegral nCloudIs)
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GL_UNSIGNED_SHORT
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GL_UNSIGNED_INT
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nullPtr
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---
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-- glEnable GL_CULL_FACE
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@@ -54,7 +54,7 @@ preloadRender = do
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glNamedBufferStorage shapessbo shapessbosize nullPtr GL_DYNAMIC_STORAGE_BIT
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glBindBufferBase GL_SHADER_STORAGE_BUFFER 3 shapessbo
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ishapessbo <- mglCreate glCreateBuffers
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let ishapessbosize = fromIntegral (sizeOf (0::GLushort) * 65536)
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let ishapessbosize = fromIntegral (sizeOf (0::GLuint) * 65536)
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glNamedBufferStorage ishapessbo ishapessbosize nullPtr GL_DYNAMIC_STORAGE_BIT
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glBindBufferBase GL_SHADER_STORAGE_BUFFER 4 ishapessbo
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+3
-3
@@ -190,7 +190,7 @@ renderShadows shadrendertype nWalls nSils nCaps positiontexture normaltexture li
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glDrawElements
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(_unPrimitiveMode $ _shaderPrimitive llinesShad)
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(fromIntegral nSils)
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GL_UNSIGNED_SHORT
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GL_UNSIGNED_INT
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nullPtr
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--draw caps on the near plane as required
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glEnable GL_CULL_FACE
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@@ -204,8 +204,8 @@ renderShadows shadrendertype nWalls nSils nCaps positiontexture normaltexture li
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glDrawArrays
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GL_TRIANGLES
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0
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3
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--(fromIntegral nCaps)
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--3
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(fromIntegral nCaps)
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glFrontFace(GL_CCW)
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--glDrawElements
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-- (_unPrimitiveMode $ _shaderPrimitive lcapShad)
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+1
-1
@@ -30,7 +30,7 @@ bufferEBO ebo numis =
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glNamedBufferSubData
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(ebo ^. eboName)
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0
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(fromIntegral $ glushortSize * numis)
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(fromIntegral $ gluintSize * numis)
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(ebo ^. eboPtr)
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bufferShaderLayers :: MV.MVector (PrimState IO) (Shader, VBO) -> UMV.MVector (PrimState IO) Int -> IO ()
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@@ -191,12 +191,12 @@ setupVAOUsingVBO vas vbo = do
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setupEBO :: VAO -> IO EBO
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setupEBO vao = do
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eboptr <- mallocArray numGLushort
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eboptr <- mallocArray 65536 -- so we can go back to glushort...
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eboname <- mglCreate glCreateBuffers
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--glNamedBufferData
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glNamedBufferStorage
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eboname
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(fromIntegral $ glushortSize * numGLushort)
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(fromIntegral $ gluintSize * 65536)
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nullPtr
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GL_DYNAMIC_STORAGE_BIT
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--GL_STREAM_DRAW
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+1
-1
@@ -93,7 +93,7 @@ data FloatBO = FloatBO
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data EBO = EBO
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{ _eboName :: GLuint
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, _eboPtr :: Ptr GLushort
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, _eboPtr :: Ptr GLuint
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}
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-- | Datatype containing the reference to a texture object.
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@@ -3,8 +3,8 @@ module Shader.Parameters
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, ubyteSize
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, numDrawableVertices
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, numSubElements
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, glushortSize
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, numGLushort
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, gluintSize
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, numGLuint
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) where
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--import Picture.Data
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import Graphics.GL.Core45
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@@ -22,13 +22,13 @@ floatSize = sizeOf (0.5 :: GLfloat)
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--intSize = sizeOf (1 :: GLuint)
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--{-# INLINE intSize #-}
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glushortSize :: Int
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glushortSize = sizeOf (0 :: GLushort)
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{-# INLINE glushortSize #-}
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gluintSize :: Int
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gluintSize = sizeOf (0 :: GLuint)
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{-# INLINE gluintSize #-}
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numGLushort :: Int
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numGLushort = fromIntegral (maxBound :: GLushort) + 1
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{-# INLINE numGLushort #-}
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numGLuint :: Int
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numGLuint = fromIntegral (maxBound :: GLint) + 1
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{-# INLINE numGLuint #-}
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-- why 6?
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numDrawableVertices :: Int
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+11
-11
@@ -111,8 +111,8 @@ pokeW ptr i' ((V2 a b, V2 c d), V4 e f g h) = do
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pokeShape ::
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(Surface -> Bool) ->
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Ptr Float ->
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Ptr GLushort ->
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Ptr GLushort ->
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Ptr GLuint ->
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Ptr GLuint ->
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(Int, Int, Int) ->
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[Surface] ->
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IO (Int, Int, Int)
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@@ -124,8 +124,8 @@ pokeShape shadowtest ptr iptr ieptr is =
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pokeShapeObj ::
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(Surface -> Bool) ->
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Ptr Float ->
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Ptr GLushort ->
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Ptr GLushort ->
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Ptr GLuint ->
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Ptr GLuint ->
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(Int, Int, Int) ->
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Surface ->
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IO (Int, Int, Int)
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@@ -142,8 +142,8 @@ pokeRoundedFaces ::
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Point4 ->
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Int ->
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Ptr Float ->
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Ptr GLushort ->
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Ptr GLushort ->
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Ptr GLuint ->
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Ptr GLuint ->
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(Int, Int, Int) ->
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[Point3] ->
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IO (Int, Int, Int)
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@@ -174,8 +174,8 @@ pokeCylinder ::
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Point4 ->
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Int ->
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Ptr Float ->
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Ptr GLushort ->
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Ptr GLushort ->
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Ptr GLuint ->
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Ptr GLuint ->
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(Int, Int, Int) ->
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[Point3] ->
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IO (Int, Int, Int)
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@@ -229,8 +229,8 @@ pokeBox ::
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Point4 ->
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Int ->
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Ptr Float ->
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Ptr GLushort ->
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Ptr GLushort ->
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Ptr GLuint ->
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Ptr GLuint ->
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(Int, Int, Int) ->
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[Point3] ->
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IO (Int, Int, Int)
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@@ -297,7 +297,7 @@ boxSurfacesIndices n =
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pokeIndex ::
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-- | base index
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Int ->
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Ptr GLushort ->
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Ptr GLuint ->
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-- | number poked
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Int ->
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-- | index offset
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@@ -12,10 +12,10 @@ import Geometry.Data
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import Graphics.GL.Core45
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import Linear
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pokeCloud :: Ptr Float -> Ptr GLushort -> (Int, Int) -> Cloud -> IO (Int, Int)
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pokeCloud :: Ptr Float -> Ptr GLuint -> (Int, Int) -> Cloud -> IO (Int, Int)
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pokeCloud vptr iptr (nv, ni) = pokeCloudLike vptr iptr (nv, ni) . mkCloudCloudLike
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pokeDust :: Ptr Float -> Ptr GLushort -> (Int, Int) -> Dust -> IO (Int, Int)
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pokeDust :: Ptr Float -> Ptr GLuint -> (Int, Int) -> Dust -> IO (Int, Int)
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pokeDust vptr iptr (nv, ni) = pokeCloudLike vptr iptr (nv, ni) . mkDustCloudLike
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mkCloudCloudLike :: Cloud -> (Point3, Point4)
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@@ -31,7 +31,7 @@ mkDustCloudLike x = (x ^. dsPos, V4 r g b a)
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a = a' * min 1 (fromIntegral (_dsTimer x) / 100)
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pokeCloudLike ::
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Ptr Float -> Ptr GLushort -> (Int, Int) -> (Point3, Point4) -> IO (Int, Int)
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Ptr Float -> Ptr GLuint -> (Int, Int) -> (Point3, Point4) -> IO (Int, Int)
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pokeCloudLike vptr iptr (nv, ni) x = do
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UV.imapM_ (pokeCloudLikeVerx vptr x nv) $
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UV.fromList [(1, 1), (-1, 1), (-1, -1), (1, -1)]
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@@ -57,7 +57,7 @@ pokeCloudFloat :: Ptr Float -> Int -> Int -> Float -> IO ()
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{-# INLINE pokeCloudFloat #-}
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pokeCloudFloat ptr nv i = pokeElemOff ptr (nv * 12 + i)
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pokeCloudIndex :: Ptr GLushort -> Int -> Int -> Int -> Int -> IO ()
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pokeCloudIndex :: Ptr GLuint -> Int -> Int -> Int -> Int -> IO ()
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{-# INLINE pokeCloudIndex #-}
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pokeCloudIndex ptr nv ni ioff voff = pokeElemOff ptr (ni + ioff) (fromIntegral $ nv + voff)
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@@ -1592,8 +1592,8 @@ _cdtUp src/Dodge/Data/DoubleTree.hs 92;" f
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_ceSideEffect src/Dodge/Data/Universe.hs 66;" f
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_ceString src/Dodge/Data/Universe.hs 67;" f
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_ceilingStencilShader src/Data/Preload/Render.hs 18;" f
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_chasmShader src/Data/Preload/Render.hs 53;" f
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_chasmVBO src/Data/Preload/Render.hs 52;" f
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_chasmShader src/Data/Preload/Render.hs 55;" f
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_chasmVBO src/Data/Preload/Render.hs 54;" f
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_chasms src/Dodge/Data/CWorld.hs 33;" f
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_ciFilter src/Dodge/Data/HUD.hs 25;" f
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_ciInvIDs src/Dodge/Data/Combine.hs 9;" f
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@@ -1622,9 +1622,9 @@ _clickPos src/Dodge/Data/Input.hs 42;" f
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_clickWorldPos src/Dodge/Data/Input.hs 44;" f
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_closeButtons src/Dodge/Data/HUD.hs 36;" f
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_closeItems src/Dodge/Data/HUD.hs 35;" f
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_cloudEBO src/Data/Preload/Render.hs 58;" f
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_cloudShader src/Data/Preload/Render.hs 57;" f
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_cloudVBO src/Data/Preload/Render.hs 56;" f
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_cloudEBO src/Data/Preload/Render.hs 60;" f
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_cloudShader src/Data/Preload/Render.hs 59;" f
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_cloudVBO src/Data/Preload/Render.hs 58;" f
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_clouds src/Dodge/Data/LWorld.hs 96;" f
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_colorBlurShader src/Data/Preload/Render.hs 26;" f
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_coolEnd src/Dodge/Data/TriggerType.hs 17;" f
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@@ -1754,7 +1754,7 @@ _dsZoning src/Dodge/Data/World.hs 48;" f
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_dtLeft src/Dodge/Data/DoubleTree.hs 29;" f
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_dtRight src/Dodge/Data/DoubleTree.hs 29;" f
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_dtValue src/Dodge/Data/DoubleTree.hs 29;" f
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_dummyVAO src/Data/Preload/Render.hs 60;" f
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_dummyVAO src/Data/Preload/Render.hs 62;" f
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_dusts src/Dodge/Data/LWorld.hs 97;" f
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_ebID src/Dodge/Data/EnergyBall/Type.hs 13;" f
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_ebPos src/Dodge/Data/EnergyBall.hs 17;" f
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@@ -1786,8 +1786,8 @@ _flankTarget src/Dodge/Data/ActionPlan.hs 129;" f
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_flares src/Dodge/Data/LWorld.hs 108;" f
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_flatShieldWlMIX src/Dodge/Data/Item/Params.hs 14;" f
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_floorItems src/Dodge/Data/LWorld.hs 127;" f
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_floorShader src/Data/Preload/Render.hs 51;" f
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_floorVBO src/Data/Preload/Render.hs 50;" f
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_floorShader src/Data/Preload/Render.hs 53;" f
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_floorVBO src/Data/Preload/Render.hs 52;" f
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_foreShapes src/Dodge/Data/LWorld.hs 132;" f
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_fsDir src/Dodge/Data/ForegroundShape.hs 14;" f
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_fsPos src/Dodge/Data/ForegroundShape.hs 13;" f
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@@ -1869,6 +1869,7 @@ _incNode src/Dodge/Data/CWorld.hs 30;" f
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_incNodeZoning src/Dodge/Data/World.hs 52;" f
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_input src/Dodge/Data/World.hs 41;" f
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_isWarming src/Dodge/Data/Item/Params.hs 21;" f
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_ishapeSSBO src/Data/Preload/Render.hs 48;" f
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_ispCloseButton src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 31;" f
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_ispCloseItem src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 29;" f
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_itConsumables src/Dodge/Data/Item.hs 28;" f
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@@ -2193,7 +2194,7 @@ _scOptions src/Dodge/Data/Universe.hs 84;" f
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_scPositionedMenuOption src/Dodge/Data/Universe.hs 86;" f
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_scSelectionList src/Dodge/Data/Universe.hs 88;" f
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_scTitle src/Dodge/Data/Universe.hs 83;" f
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_screenTextureVAO src/Data/Preload/Render.hs 59;" f
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_screenTextureVAO src/Data/Preload/Render.hs 61;" f
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_scrollAmount src/Dodge/Data/Input.hs 40;" f
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_scrollItemID src/Dodge/Data/World.hs 68;" f
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_scrollItemID src/Dodge/Data/World.hs 77;" f
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@@ -2225,6 +2226,7 @@ _shaderUINT src/Shader/Data.hs 52;" f
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_shaderVAO src/Shader/Data.hs 54;" f
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_shapeEBO src/Data/Preload/Render.hs 30;" f
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_shapeHalfSize src/Shape/Data.hs 13;" f
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_shapeSSBO src/Data/Preload/Render.hs 47;" f
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_shapeShader src/Data/Preload/Render.hs 29;" f
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_shellPayload src/Dodge/Data/Item/Combine.hs 101;" f
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_shockwaves src/Dodge/Data/LWorld.hs 112;" f
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@@ -2398,9 +2400,9 @@ _vaType src/Shader/Data.hs 68;" f
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_vaoName src/Shader/Data.hs 64;" f
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_vboName src/Shader/Data.hs 80;" f
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_vboPtr src/Shader/Data.hs 81;" f
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_vboShapes src/Data/Preload/Render.hs 49;" f
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_vboShapes src/Data/Preload/Render.hs 51;" f
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_vboVertexBytes src/Shader/Data.hs 82;" f
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_vboWindows src/Data/Preload/Render.hs 48;" f
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_vboWindows src/Data/Preload/Render.hs 50;" f
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_vcCoolDown src/Dodge/Data/Creature/Misc.hs 22;" f
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_vcMaxCoolDown src/Dodge/Data/Creature/Misc.hs 21;" f
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_vertices src/Polyhedra/Data.hs 22;" f
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@@ -2423,8 +2425,8 @@ _waitThenAction src/Dodge/Data/ActionPlan.hs 76;" f
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_waitThenTimer src/Dodge/Data/ActionPlan.hs 75;" f
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_wallDamages src/Dodge/Data/LWorld.hs 119;" f
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_wallSSBO src/Data/Preload/Render.hs 46;" f
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_wallShader src/Data/Preload/Render.hs 55;" f
|
||||
_wallVBO src/Data/Preload/Render.hs 54;" f
|
||||
_wallShader src/Data/Preload/Render.hs 57;" f
|
||||
_wallVBO src/Data/Preload/Render.hs 56;" f
|
||||
_walls src/Dodge/Data/LWorld.hs 118;" f
|
||||
_wanID src/Dodge/Data/LWorld.hs 158;" f
|
||||
_wanPos src/Dodge/Data/LWorld.hs 157;" f
|
||||
@@ -2643,7 +2645,7 @@ beltMag src/Dodge/Item/Ammo.hs 39;" f
|
||||
bfsThenReturn src/Dodge/Creature/ReaderUpdate.hs 226;" f
|
||||
bgateCalc src/Dodge/Inventory/SelectionList.hs 118;" f
|
||||
bgunSound src/Dodge/HeldUse.hs 514;" f
|
||||
bindFBO src/Render.hs 252;" f
|
||||
bindFBO src/Render.hs 261;" f
|
||||
bingate src/Dodge/Item/Scope.hs 109;" f
|
||||
black src/Color.hs 27;" f
|
||||
blank src/Picture/Base.hs 59;" f
|
||||
@@ -2699,7 +2701,7 @@ brightX src/Color.hs 116;" f
|
||||
btSPic src/Dodge/Render/ShapePicture.hs 129;" f
|
||||
btText src/Dodge/Inventory/SelectionList.hs 237;" f
|
||||
bufferEBO src/Shader/Bind.hs 28;" f
|
||||
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 471;" f
|
||||
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 481;" f
|
||||
bufferPokedVBO src/Shader/Bind.hs 19;" f
|
||||
bufferShaderLayers src/Shader/Bind.hs 36;" f
|
||||
bulletBeltBracer src/Dodge/Item/Equipment.hs 67;" f
|
||||
@@ -2792,7 +2794,7 @@ clang2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 676;" f
|
||||
clangS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 542;" f
|
||||
cldtPropagateFold src/Dodge/DoubleTree.hs 358;" f
|
||||
cleanUpPreload src/Preload.hs 10;" f
|
||||
cleanUpRenderPreload src/Preload/Render.hs 267;" f
|
||||
cleanUpRenderPreload src/Preload/Render.hs 269;" f
|
||||
cleanUpSoundPreload src/Preload.hs 15;" f
|
||||
cleanupHalted src/Sound.hs 117;" f
|
||||
cleatLabel src/Dodge/Cleat.hs 30;" f
|
||||
@@ -2878,7 +2880,7 @@ copier src/Dodge/Item/Scope.hs 88;" f
|
||||
copierItemUpdate src/Dodge/Creature/State.hs 131;" f
|
||||
copyItemToFloor src/Dodge/FloorItem.hs 14;" f
|
||||
corDoor src/Dodge/Room/Room.hs 385;" f
|
||||
cornerList src/Preload/Render.hs 244;" f
|
||||
cornerList src/Preload/Render.hs 246;" f
|
||||
corpseOrGib src/Dodge/Creature/Update.hs 111;" f
|
||||
corridor src/Dodge/Room/Corridor.hs 17;" f
|
||||
corridorBoss src/Dodge/LockAndKey.hs 133;" f
|
||||
@@ -3554,7 +3556,7 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 50;" f
|
||||
getCrsFromRooms src/Dodge/Room/Tutorial.hs 357;" f
|
||||
getCrsFromRooms' src/Dodge/Room/Tutorial.hs 344;" f
|
||||
getDebugMouseOver src/Dodge/Update.hs 374;" f
|
||||
getDistortions src/Dodge/Render.hs 477;" f
|
||||
getDistortions src/Dodge/Render.hs 487;" f
|
||||
getEdgesCrossing src/Dodge/Path.hs 37;" f
|
||||
getGrenadeHitEffect src/Dodge/HeldUse.hs 1264;" f
|
||||
getInventoryPath src/Dodge/Inventory/Path.hs 9;" f
|
||||
@@ -3595,7 +3597,7 @@ glassShat4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 612;" f
|
||||
glassSwitchBack src/Dodge/Room/Room.hs 72;" f
|
||||
glassSwitchBackCrits src/Dodge/Room/Room.hs 106;" f
|
||||
glauncherPic src/Dodge/Item/Draw/SPic.hs 400;" f
|
||||
glushortSize src/Shader/Parameters.hs 25;" f
|
||||
gluintSize src/Shader/Parameters.hs 25;" f
|
||||
goToPostStrat src/Dodge/Creature/Strategy.hs 10;" f
|
||||
goToTarget src/Dodge/Creature/ReaderUpdate.hs 150;" f
|
||||
grahamEliminate src/Geometry/Polygon.hs 163;" f
|
||||
@@ -3705,7 +3707,7 @@ initWallZoning src/Dodge/Wall/Zone.hs 12;" f
|
||||
initialRoomTree src/Dodge/Floor.hs 24;" f
|
||||
initialWorld src/Dodge/Initialisation.hs 15;" f
|
||||
initialisePlaying src/Sound.hs 77;" f
|
||||
initializeGLState src/Preload/Render.hs 262;" f
|
||||
initializeGLState src/Preload/Render.hs 264;" f
|
||||
initializeOptionMenu src/Dodge/Menu/Option.hs 17;" f
|
||||
initializeOptionMenuBO src/Dodge/Menu/Option.hs 30;" f
|
||||
initializeTexture2D src/Framebuffer/Update.hs 205;" f
|
||||
@@ -4236,7 +4238,7 @@ notLink src/Dodge/Data/Room.hs 72;" f
|
||||
nulgate src/Dodge/Item/Scope.hs 95;" f
|
||||
numColor src/Color.hs 128;" f
|
||||
numDrawableVertices src/Shader/Parameters.hs 34;" f
|
||||
numGLushort src/Shader/Parameters.hs 29;" f
|
||||
numGLuint src/Shader/Parameters.hs 29;" f
|
||||
numLayers src/Picture/Data.hs 29;" f
|
||||
numMetaTree src/Dodge/Tree/Compose.hs 119;" f
|
||||
numMetaTree' src/Dodge/Tree/Compose.hs 122;" f
|
||||
@@ -4330,7 +4332,7 @@ pincerP src/Dodge/Creature/Boid.hs 63;" f
|
||||
pincerP' src/Dodge/Creature/Boid.hs 96;" f
|
||||
pincerP'' src/Dodge/Creature/Boid.hs 106;" f
|
||||
pincerP''' src/Dodge/Creature/Boid.hs 77;" f
|
||||
pingPongBetween src/Render.hs 228;" f
|
||||
pingPongBetween src/Render.hs 237;" f
|
||||
pipe src/Dodge/Item/Craftable.hs 32;" f
|
||||
pistol src/Dodge/Item/Held/Stick.hs 40;" f
|
||||
pistolerRoom src/Dodge/Room/Room.hs 330;" f
|
||||
@@ -4608,7 +4610,7 @@ renderDataResizeUpdate src/Preload/Update.hs 26;" f
|
||||
renderFlatLighting src/Render.hs 107;" f
|
||||
renderInfoListAt src/Dodge/Render/InfoBox.hs 17;" f
|
||||
renderInfoListsAt src/Dodge/Render/InfoBox.hs 44;" f
|
||||
renderLayer src/Render.hs 241;" f
|
||||
renderLayer src/Render.hs 250;" f
|
||||
renderLightingNoShadows src/Render.hs 48;" f
|
||||
renderListAt src/Dodge/Render/List.hs 192;" f
|
||||
renderShadows src/Render.hs 122;" f
|
||||
@@ -4820,7 +4822,7 @@ setTiles src/Dodge/Layout.hs 67;" f
|
||||
setTreeInts src/Dodge/Room/Tutorial.hs 98;" f
|
||||
setViewDistance src/Dodge/Update/Camera.hs 239;" f
|
||||
setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f
|
||||
setViewport src/Dodge/Render.hs 482;" f
|
||||
setViewport src/Dodge/Render.hs 492;" f
|
||||
setVol src/Dodge/Config.hs 47;" f
|
||||
setWristShieldPos src/Dodge/Equipment.hs 49;" f
|
||||
setWristShieldPos src/Dodge/Euse.hs 38;" f
|
||||
@@ -4845,8 +4847,8 @@ shadVBOptr src/Shader.hs 40;" f
|
||||
shaderTypeExt src/Shader/Compile.hs 176;" f
|
||||
shapeBounds src/Dodge/Room/Foreground.hs 147;" f
|
||||
shapePoints src/Dodge/Room/Foreground.hs 144;" f
|
||||
shapeVerxAttributes src/Shape/Parameters.hs 13;" f
|
||||
shapeVerxSize src/Shape/Parameters.hs 10;" f
|
||||
shapeVerxAttributes src/Shape/Parameters.hs 14;" f
|
||||
shapeVerxSize src/Shape/Parameters.hs 11;" f
|
||||
shatterGun src/Dodge/Item/Held/Weapons.hs 8;" f
|
||||
shatterGunSPic src/Dodge/Item/Draw/SPic.hs 312;" f
|
||||
shellExplosionCheck src/Dodge/Projectile/Update.hs 50;" f
|
||||
|
||||
Reference in New Issue
Block a user