Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
This commit is contained in:
+23
-11
@@ -116,16 +116,28 @@ doDrawing' win pdata u = do
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glNamedBufferSubData (pdata ^. wallSSBO) 0
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(fromIntegral $ trueNWalls * sizeOf (0::Float) * 8)
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(pdata ^. wallVBO . vboPtr)
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-- withArray
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-- [V4 0 0 0 (1:: Float)
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-- ,V4 0 0 0 0
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-- ,V4 0 0 0 0
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-- ,V4 1 1 0 1
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-- ,V4 0 0 0 0
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-- ,V4 0 0 0 0
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-- ,V4 0 1 0 1
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-- ,V4 0 0 0 0
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-- ,V4 0 0 0 0
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-- ]
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-- $ glNamedBufferSubData (pdata ^. shapeSSBO) 0
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-- (fromIntegral $ 9 * (sizeOf (0::Float)*12))
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-- withArray [0::GLuint,1,2] $
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-- glNamedBufferSubData (pdata ^. ishapeSSBO) 0
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-- (fromIntegral $ 3 * (sizeOf (0::GLuint)))
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glNamedBufferSubData (pdata ^. shapeSSBO) 0
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-- (fromIntegral $ nShapeVs * (sizeOf (0::Float)*8 + sizeOf (0::Word8)*4))
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(fromIntegral $ nShapeVs * (sizeOf (0::Float)*12))
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(pdata ^. vboShapes . vboPtr)
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withArray [0::GLuint,1,2] $
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glNamedBufferSubData (pdata ^. ishapeSSBO) 0
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(fromIntegral $ 3 * (sizeOf (0::GLuint)))
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-- glNamedBufferSubData (pdata ^. ishapeSSBO) 0
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-- (fromIntegral $ nIndices * (sizeOf (0::GLushort)))
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-- (pdata ^. shapeEBO . eboPtr)
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glNamedBufferSubData (pdata ^. ishapeSSBO) 0
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(fromIntegral $ nIndices * (sizeOf (0::GLuint)))
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(pdata ^. shapeEBO . eboPtr)
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setViewport _gr_world_res cfig
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBase . _1 . unFBO)
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glDepthMask GL_TRUE
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@@ -185,7 +197,7 @@ doDrawing' win pdata u = do
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glDrawElements
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(_unPrimitiveMode $ _shaderPrimitive fs)
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(fromIntegral nIndices)
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GL_UNSIGNED_SHORT
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GL_UNSIGNED_INT
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nullPtr
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-- draw chasm shader blocking floor
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glUseProgram (pdata ^. chasmShader . shaderUINT)
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@@ -263,7 +275,7 @@ doDrawing' win pdata u = do
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glDrawElements
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(pdata ^. cloudShader . shaderPrimitive . unPrimitiveMode)
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(fromIntegral nCloudIs)
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GL_UNSIGNED_SHORT
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GL_UNSIGNED_INT
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nullPtr
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glDepthMask GL_TRUE
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@@ -307,7 +319,7 @@ doDrawing' win pdata u = do
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glDrawElements
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(pdata ^. cloudShader . shaderPrimitive . unPrimitiveMode)
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(fromIntegral nCloudIs)
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GL_UNSIGNED_SHORT
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GL_UNSIGNED_INT
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nullPtr
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-- glEnable GL_CULL_FACE
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-- glEnable GL_DEPTH_CLAMP
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@@ -339,7 +351,7 @@ doDrawing' win pdata u = do
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glDrawElements
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(pdata ^. cloudShader . shaderPrimitive . unPrimitiveMode)
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(fromIntegral nCloudIs)
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GL_UNSIGNED_SHORT
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GL_UNSIGNED_INT
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nullPtr
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---
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-- glEnable GL_CULL_FACE
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