Use ssbo/vertex pulling for lighting cap shader

Not yet sure whether the colour vector is correctly input into the ssbo
This commit is contained in:
2025-11-11 14:15:42 +00:00
parent a65a1cab93
commit 219c574931
11 changed files with 90 additions and 85 deletions
+1 -1
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@@ -93,7 +93,7 @@ data FloatBO = FloatBO
data EBO = EBO
{ _eboName :: GLuint
, _eboPtr :: Ptr GLushort
, _eboPtr :: Ptr GLuint
}
-- | Datatype containing the reference to a texture object.