Unify launcher projectiles

This commit is contained in:
2024-09-27 13:55:34 +01:00
parent 5f9fb183a9
commit 21e49ddefc
9 changed files with 159 additions and 202 deletions
+26 -49
View File
@@ -39,22 +39,23 @@ shellCollisionCheck doExplode pj w
vel = _prjVel pj
newPos = oldPos +.+ vel
remoteShellCollisionCheck :: Int -> Proj -> World -> World
remoteShellCollisionCheck screenid = shellCollisionCheck $ \pj -> explodeRemoteRocket screenid (_prjID pj)
remoteShellCollisionCheck :: Maybe Int -> Proj -> World -> World
remoteShellCollisionCheck mscreenid = shellCollisionCheck
$ \pj -> explodeRemoteRocket mscreenid (_prjID pj)
plainShellCollisionCheck :: Proj -> World -> World
plainShellCollisionCheck = shellCollisionCheck $ \pj ->
usePayload (_prjPayload pj) (_prjPos pj)
. stopSoundFrom (ShellSound (_prjID pj))
. (cWorld . lWorld . projectiles %~ IM.delete (_prjID pj))
--plainShellCollisionCheck :: Proj -> World -> World
--plainShellCollisionCheck = shellCollisionCheck $ \pj ->
-- usePayload (_prjPayload pj) (_prjPos pj)
-- . stopSoundFrom (ShellSound (_prjID pj))
-- . (cWorld . lWorld . projectiles %~ IM.delete (_prjID pj))
upsProjectile :: Proj -> World -> World
upsProjectile pj w' = foldr (`upProjectile` pj) w' (_prjUpdates pj)
upProjectile :: ProjectileUpdate -> Proj -> World -> World
upProjectile pu pj = case pu of
PJRemoteShellCollisionCheck screenid -> remoteShellCollisionCheck screenid pj
PJShellCollisionCheck -> plainShellCollisionCheck pj
PJRemoteShellCollisionCheck mscreenid -> remoteShellCollisionCheck mscreenid pj
-- PJShellCollisionCheck -> plainShellCollisionCheck pj
PJDecTimMvVel -> decTimMvVel pj
PJThrust st et
| act st et -> doThrust pj
@@ -62,15 +63,15 @@ upProjectile pu pj = case pu of
PJSpin t cid spinamount
| ain t -> trySpinByCID cid spinamount pj
| otherwise -> id
PJRemoteSetDirection st et screenid
| act st et -> pjRemoteSetDirection screenid pj
PJRemoteSetDirection st et mscreenid
| act st et -> pjRemoteSetDirection mscreenid pj
| otherwise -> id
PJReduceSpin x -> reduceSpinBy x pj
-- PJRemoteDirection st et cid itid
-- | act st et -> setRemoteDir cid itid pj
-- | otherwise -> id
-- PJSetScope itid -> setRemoteScope itid (_prjPos pj)
PJRetireRemote itid 0 pjid -> retireRemoteProj itid pjid
PJRetireRemote mitid 0 pjid -> retireRemoteProj mitid pjid
-- the following requires that this is at the top of the update list, which is
-- not ideal
PJRetireRemote _ _ pjid -> cWorld . lWorld . projectiles . ix pjid . prjUpdates . ix 0 . pjuTimer -~ 1
@@ -79,40 +80,17 @@ upProjectile pu pj = case pu of
act st et = time <= st && time >= et
ain t = time == t
retireRemoteProj :: Int -> Int -> World -> World
retireRemoteProj itid pjid w = w & cWorld . lWorld . projectiles %~ IM.delete pjid
retireRemoteProj :: Maybe Int -> Int -> World -> World
retireRemoteProj mitid pjid w = w & cWorld . lWorld . projectiles %~ IM.delete pjid
& removelink
where
removelink = fromMaybe id $ do
itid <- mitid
loc <- w ^? cWorld . lWorld . itemLocations . ix itid
itm <- w ^? pointerToItemLocation loc . itUse . atLinkedProjectile . _Just
guard $ itm == pjid
--return $ pointerToItemLocation . itUse . atLinkedProjectile .~ Nothing
return $ pointerToItemLocation loc . itUse . atLinkedProjectile .~ Nothing
--retireRemoteProj :: Int -> Int -> World -> World
--retireRemoteProj itid pjid w =
-- w
-- & pointerToItemLocation (w ^?! cWorld . lWorld . itemLocations . ix itid)
-- %~ ( (itScope . remotePos .~ V2 0 0)
-- . (itUse . heldUse .~ HeldFireRemoteShell)
-- . (itUse . heldMods .~ FireRemoteShellMod)
-- )
-- & cWorld . lWorld . props %~ IM.delete pjid
--setRemoteDir :: Int -> Int -> Proj -> World -> World
--setRemoteDir cid itid pj w = w & cWorld . lWorld . projectiles . ix (_prjID pj) . prjAcc .~ turntonewdir
-- where
-- turntonewdir = magV (_prjAcc pj) *.* unitVectorAtAngle newdir
-- --i = _prjID pj
-- newdir
-- | SDL.ButtonRight `M.member` _mouseButtons (_input w)
-- && w ^? cWorld . lWorld . creatures . ix cid . crManipulation . manObject . imSelectedItem
-- == w ^? cWorld . lWorld . itemLocations . ix itid . ilInvID
-- = (w ^. wCam . camRot) + argV (_mousePos (_input w))
-- | otherwise = _prjDir pj
doThrust :: Proj -> World -> World
doThrust pj w =
w
@@ -166,17 +144,16 @@ trySpinByCID cid i pj w = w & cWorld . lWorld . projectiles . ix pjid . prjSpin
-- --itPoint = pointerToItemLocation $ w ^?! cWorld . lWorld . itemLocations . ix itid
-- note this only allows YOU to remotely track projectiles
pjRemoteSetDirection :: Int -> Proj -> World -> World
pjRemoteSetDirection screenid pj w = w
& cWorld . lWorld . projectiles . ix (_prjID pj) . prjAcc .~ turntonewdir
where
turntonewdir = magV (_prjAcc pj) *.* unitVectorAtAngle newdir
--i = _prjID pj
newdir
| w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imSelectedItem
== w ^? cWorld . lWorld . itemLocations . ix screenid . ilInvID
= (w ^. wCam . camRot) + argV (_mousePos (_input w))
| otherwise = _prjDir pj
pjRemoteSetDirection :: Maybe Int -> Proj -> World -> World
pjRemoteSetDirection mscreenid pj w = fromMaybe w $ do
screenid <- mscreenid
let newdir
| w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imSelectedItem
== w ^? cWorld . lWorld . itemLocations . ix screenid . ilInvID
= (w ^. wCam . camRot) + argV (_mousePos (_input w))
| otherwise = _prjDir pj
turntonewdir = magV (_prjAcc pj) *.* unitVectorAtAngle newdir
return $ w & cWorld . lWorld . projectiles . ix (_prjID pj) . prjAcc .~ turntonewdir
--pjTrack :: Int -> Proj -> World -> World
--pjTrack screenid pj w = w-- rotateToTarget pj w