Fold in more ammo parameters, distinguish loadable and charging weapons

This commit is contained in:
2021-11-27 14:29:44 +00:00
parent 92a8dd59b8
commit 224db733f6
19 changed files with 112 additions and 111 deletions
+4 -4
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@@ -152,19 +152,19 @@ startReloadingWeapon cr w =
it = _crInv cr IM.! _crInvSel cr
itRef = creatures . ix cid . crInv . ix (_crInvSel cr)
in case it of
Weapon {_wpAmmo = LoadableAmmo {_wpMaxAmmo=maxA,_wpLoadedAmmo=lA },_wpReloadState=rS,_wpReloadTime=rT}
Weapon {_wpAmmo = LoadableAmmo {_wpMaxAmmo=maxA,_wpLoadedAmmo=lA ,_wpReloadState=rS,_wpReloadTime=rT}}
| lA < maxA && rS == 0 -> Just $ set ( itRef . wpAmmo . wpLoadedAmmo) maxA
$ set ( itRef . wpReloadState) rT w
$ set ( itRef . wpAmmo . wpReloadState) rT w
_ -> Nothing
{- | Start reloading if clip is empty. -}
crAutoReload :: Creature -> Creature
crAutoReload cr = case cr ^? crInv . ix (_crInvSel cr) . wpAmmo . wpLoadedAmmo of
Just 0 | _posture (_crStance cr) /= Aiming
-> cr & crInv . ix (_crInvSel cr) . wpReloadState %~ (`fromMaybe` reloadT)
-> cr & crInv . ix (_crInvSel cr) . wpAmmo . wpReloadState %~ (`fromMaybe` reloadT)
& crInv . ix (_crInvSel cr) . wpAmmo . wpLoadedAmmo %~ (`fromMaybe` maxA)
_ -> cr
where
reloadT = cr ^? crInv . ix (_crInvSel cr) . wpReloadTime
reloadT = cr ^? crInv . ix (_crInvSel cr) . wpAmmo . wpReloadTime
maxA = cr ^? crInv . ix (_crInvSel cr) . wpAmmo . wpMaxAmmo
{- | Teleport a creature to the mouse position -}
blinkAction
+22 -9
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@@ -123,17 +123,30 @@ invSideEff cr w = weaponReloadSounds cr $ IM.foldrWithKey f w (_crInv cr)
Just g -> g (_itEffect it) cr i w'
weaponReloadSounds :: Creature -> World -> World
weaponReloadSounds cr w = case _crInv cr IM.!? _crInvSel cr of
Just Weapon{_wpReloadType = PassiveReload stype,_wpReloadTime=rt,_wpReloadState=rs}
| rt == rs -> soundContinue (CrReloadSound 0) (_crPos cr) stype Nothing w
| otherwise -> w
Just Weapon{_wpReloadState = 0} -> w
Just Weapon{_wpReloadState = 1} -> stopSoundFrom (CrReloadSound cid) w
Just Weapon{} -> soundContinue (CrReloadSound cid) (_crPos cr) reloadS (Just 1) w
_ -> w
weaponReloadSounds cr w = case cr ^? crInv . ix (_crInvSel cr) . wpAmmo of
Just am@LoadableAmmo{} -> case _wpReloadType am of
PassiveReload stype |_wpReloadTime am ==_wpReloadState am
-> soundContinue (CrReloadSound 0) (_crPos cr) stype Nothing w
PassiveReload _ -> w
ActiveReload | _wpReloadState am == 1 -> stopSoundFrom (CrReloadSound cid) w
ActiveReload | _wpReloadState am == 0 -> w
ActiveReload -> soundContinue (CrReloadSound cid) (_crPos cr) reloadS (Just 1) w
Just ChargeableAmmo {} -> w
Nothing -> w
where
cid = _crID cr
--weaponReloadSounds cr w = case _crInv cr IM.!? _crInvSel cr of
-- Just Weapon{_wpAmmo=LoadableAmmo{_wpReloadType = PassiveReload stype,_wpReloadTime=rt,_wpReloadState=rs} }
-- | rt == rs -> soundContinue (CrReloadSound 0) (_crPos cr) stype Nothing w
-- | otherwise -> w
-- Just Weapon{_wpAmmo=LoadableAmmo{_wpReloadState = 0}} -> w
-- Just Weapon{_wpAmmo=LoadableAmmo{_wpReloadState = 1}} -> stopSoundFrom (CrReloadSound cid) w
-- Just Weapon{} -> soundContinue (CrReloadSound cid) (_crPos cr) reloadS (Just 1) w
-- _ -> w
-- where
-- cid = _crID cr
updateMovement :: Creature -> Creature
updateMovement cr
| isFrictionless cr = over crPos (+.+ momentum) $ setOldPos cr
@@ -157,7 +170,7 @@ stepItemUseCooldown cr = cr & crInv . ix iSel %~
iSel = _crInvSel cr
stepReloading :: Creature -> Creature
stepReloading cr = over (crInv . ix iSel . wpReloadState) decreaseToZero cr
stepReloading cr = over (crInv . ix iSel . wpAmmo . wpReloadState) decreaseToZero cr
where
iSel = _crInvSel cr
+2 -2
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@@ -35,12 +35,12 @@ onBoth :: (a -> b -> c) -> (d -> a) -> (d -> b) -> d -> c
onBoth f g h x = f (g x) (h x)
crIsReloading :: (World, Creature) -> Bool
crIsReloading (_,cr) = case cr ^? crInv . ix (_crInvSel cr) . wpReloadState of
crIsReloading (_,cr) = case cr ^? crInv . ix (_crInvSel cr) . wpAmmo . wpReloadState of
Just t -> t > 0
_ -> False
crIsReloadingR :: Creature -> Reader World Bool
crIsReloadingR cr = return $ case cr ^? crInv . ix (_crInvSel cr) . wpReloadState of
crIsReloadingR cr = return $ case cr ^? crInv . ix (_crInvSel cr) . wpAmmo . wpReloadState of
Just t -> t > 0
_ -> False
+17 -10
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@@ -290,31 +290,38 @@ data ItemPos
= InInv { _itCrId :: Int , _itInvId :: Int }
| OnFloor { _itFlID :: Int }
data ItemUse
= RightUse { _rUse :: Item -> Creature -> World -> World }
| LeftUse { _lUse :: Creature -> Int -> World -> World }
= RightUse
{ _rUse :: Item -> Creature -> World -> World
}
| LeftUse
{ _lUse :: Creature -> Int -> World -> World
}
| NoUse
data ItemAmmo
= LoadableAmmo
{ _aoType :: AmmoType
, _wpMaxAmmo :: Int
, _wpLoadedAmmo :: Int
, _wpReloadTime :: Int
, _wpReloadState :: Int
, _wpReloadType :: ReloadType
}
| ChargeableAmmo
{ _wpMaxCharge :: Int
, _wpCharge :: Int
}
data Item
= Weapon
{ _itName :: String
, _wpAmmo :: ItemAmmo
, _wpReloadTime :: Int
, _wpReloadState :: Int
, _wpReloadType :: ReloadType
, _wpMaxWarmUp :: Int
, _wpCurWarmUp :: Int
, _wpMaxCoolDown :: Int
, _wpCurCoolDown :: Int
, _wpMaxWarmUp :: Int
, _wpCurWarmUp :: Int
, _wpMaxCoolDown :: Int
, _wpCurCoolDown :: Int
, _itUseRate :: Int
, _itUseTime :: Int
, _itUse :: ItemUse
, _itUseModifiers :: [(Item -> Creature -> World -> World) -> Item -> Creature -> World -> World]
--, _itLeftClickUse :: Maybe (Creature -> Int -> World -> World)
, _wpSpread :: Float
, _wpRange :: Float
, _itHammer :: HammerPosition
+3 -3
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@@ -15,6 +15,9 @@ defaultAmmo = LoadableAmmo
{ _aoType = GenericAmmo
, _wpMaxAmmo = 15
, _wpLoadedAmmo = 15
, _wpReloadTime = 40
, _wpReloadState = 0
, _wpReloadType = ActiveReload
}
defaultGun :: Item
@@ -23,9 +26,6 @@ defaultGun = Weapon
, _itCurseStatus = Uncursed
, _itIdentity = Pistol
, _wpAmmo = defaultAmmo
, _wpReloadTime = 40
, _wpReloadState = 0
, _wpReloadType = ActiveReload
, _wpMaxWarmUp = 0
, _wpCurWarmUp = 0
, _wpMaxCoolDown = 0
+1 -1
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@@ -53,7 +53,7 @@ withDelayedVelWthHiteff vfact vel width hiteff cr = over particles (newbul : )
loadedAmmo :: Item -> Int
loadedAmmo it
| _wpReloadState it == 0 = _wpLoadedAmmo (_wpAmmo it)
| _wpReloadState (_wpAmmo it) == 0 = _wpLoadedAmmo (_wpAmmo it)
| otherwise = 0
fractionLoadedAmmo :: Item -> Float
+3 -6
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@@ -40,9 +40,8 @@ teslaGun = defaultGun
, _wpAmmo = defaultAmmo
{ _wpMaxAmmo = 200
, _wpLoadedAmmo = 200
, _wpReloadTime = 80
}
, _wpReloadTime = 80
, _wpReloadState = 0
, _itUseRate = 0
, _itAimStance = TwoHandFlat
, _itUseTime = 0
@@ -76,9 +75,8 @@ lasGun = defaultAutoGun
, _wpAmmo = defaultAmmo
{ _wpMaxAmmo = 200
, _wpLoadedAmmo = 200
, _wpReloadTime = 80
}
, _wpReloadTime = 80
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itUse = RightUse $ const aLaser
@@ -118,9 +116,8 @@ tractorGun = defaultAutoGun
, _wpAmmo = defaultAmmo
{ _wpMaxAmmo = 10000
, _wpLoadedAmmo = 10000
, _wpReloadTime = 40
}
, _wpReloadTime = 40
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itUse = RightUse aTractorBeam
+1 -2
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@@ -116,9 +116,8 @@ boosterGun = defaultGun
, _wpAmmo = defaultAmmo
{ _wpMaxAmmo = 100
, _wpLoadedAmmo = 100
, _wpReloadTime = 20
}
, _wpReloadTime = 20
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itUse = LeftUse $ boostSelfL 10
+18 -26
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@@ -35,13 +35,12 @@ autoGun :: Item
autoGun = defaultAutoGun
{ _itName = "AUTOGUN"
, _itIdentity = AutoGun
, _wpAmmo = LoadableAmmo
{_aoType = basicBullet
, _wpAmmo = defaultAmmo
{ _aoType = basicBullet
, _wpMaxAmmo = 30
, _wpLoadedAmmo = 30
, _wpReloadTime = 80
}
, _wpReloadTime = 80
, _wpReloadState = 0
, _itUseRate = 5
, _itUseTime = 0
, _itUse = useAmmoParams
@@ -88,13 +87,12 @@ pistol :: Item
pistol = defaultGun
{ _itName = "PISTOL"
, _itIdentity = Pistol
, _wpAmmo = LoadableAmmo
, _wpAmmo = defaultAmmo
{ _aoType = basicBullet
, _wpMaxAmmo = 15
, _wpLoadedAmmo = 15
, _wpReloadTime = 40
}
, _wpReloadTime = 40
, _wpReloadState = 0
, _itUseRate = 8
, _itUseTime = 0
, _itUse = useAmmoParams
@@ -138,13 +136,12 @@ hvAutoGun :: Item
hvAutoGun = defaultAutoGun
{ _itName = "AUTO-HV"
, _itIdentity = HvAutoGun
, _wpAmmo = LoadableAmmo
, _wpAmmo = defaultAmmo
{ _aoType = hvBullet
, _wpMaxAmmo = 100
, _wpLoadedAmmo = 100
, _wpReloadTime = 200
}
, _wpReloadTime = 200
, _wpReloadState = 0
, _itUseRate = 25
, _itUseTime = 0
, _itUse = useAmmoParams
@@ -175,13 +172,12 @@ ltAutoGun :: Item
ltAutoGun = defaultAutoGun
{ _itName = "AUTO-LT"
, _itIdentity = LtAutoGun
, _wpAmmo = LoadableAmmo
, _wpAmmo = defaultAmmo
{ _aoType = ltBullet
, _wpMaxAmmo = 25
, _wpLoadedAmmo = 25
, _wpReloadTime = 80
}
, _wpReloadTime = 80
, _wpReloadState = 0
, _itUseRate = 3
, _itUseTime = 0
, _itUse = useAmmoParams
@@ -218,13 +214,12 @@ miniGun :: Item
miniGun = defaultAutoGun
{ _itName = "MINI-G"
, _itIdentity = MiniGun
, _wpAmmo = LoadableAmmo
, _wpAmmo = defaultAmmo
{ _aoType = basicBullet
, _wpMaxAmmo = 1500
, _wpLoadedAmmo = 1500
, _wpReloadTime = 200
}
, _wpReloadTime = 200
, _wpReloadState = 0
, _wpMaxWarmUp = 100
, _itUseRate = 0
, _itUseTime = 0
@@ -311,13 +306,12 @@ spreadGun :: Item
spreadGun = defaultGun
{ _itName = "SPREAD"
, _itIdentity = SpreadGun
, _wpAmmo = LoadableAmmo
, _wpAmmo = defaultAmmo
{ _aoType = basicBullet
, _wpMaxAmmo = 5
, _wpLoadedAmmo = 5
, _wpReloadTime = 80
}
, _wpReloadTime = 80
, _wpReloadState = 0
, _itUseRate = 20
, _itUseTime = 0
--, _itUse = \_ -> spreadNumVelWthHiteff spreadGunSpread 9 (V2 30 0) 2 basicBulletEffect
@@ -351,13 +345,12 @@ multGun :: Item
multGun = defaultGun
{ _itName = "MULTGUN"
, _itIdentity = MultGun
, _wpAmmo = LoadableAmmo
, _wpAmmo = defaultAmmo
{ _aoType = basicBullet
, _wpMaxAmmo = 2
, _wpLoadedAmmo = 2
, _wpReloadTime = 40
}
, _wpReloadTime = 40
, _wpReloadState = 0
, _itUseRate = 20
, _itUseTime = 0
, _itUse = useAmmoParams
@@ -400,14 +393,13 @@ longGun :: Item
longGun = defaultGun
{ _itName = "LONGGUN"
, _itIdentity = LongGun
, _wpAmmo = LoadableAmmo
, _wpAmmo = defaultAmmo
{ _aoType = hvBullet
, _wpMaxAmmo = 1
, _wpLoadedAmmo = 1
, _wpReloadTime = 100
, _wpReloadType = PassiveReload skwareFadeTwoSecS
}
, _wpReloadTime = 100
, _wpReloadState = 0
, _wpReloadType = PassiveReload skwareFadeTwoSecS
, _itUseRate = 100
, _itUseTime = 0
, _itUse = useAmmoParams
+2 -3
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@@ -22,13 +22,12 @@ lasDrones :: Item
lasDrones = defaultGun
{ _itName = "DRONES"
, _itIdentity = Generic
, _wpAmmo = LoadableAmmo
, _wpAmmo = defaultAmmo
{ _aoType = DroneAmmo { _amString = "LASDRONE" }
, _wpMaxAmmo = 2
, _wpLoadedAmmo = 2
, _wpReloadTime = 80
}
, _wpReloadTime = 80
, _wpReloadState = 0
, _itUseRate = 20
, _itUseTime = 0
, _itUse = RightUse aDroneWithItemParams
+1 -1
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@@ -83,7 +83,7 @@ itemLaserScopeEffect
it = (cr ^. crInv) IM.! invid
reloadFrac
| _wpLoadedAmmo (_wpAmmo it) == 0 = 1
| otherwise = fromIntegral (_wpReloadState it) / fromIntegral (_wpReloadTime it)
| otherwise = fromIntegral (_wpReloadState (_wpAmmo it)) / fromIntegral (_wpReloadTime (_wpAmmo it))
--col = mixColors reloadFrac (1-reloadFrac) red green
{- | Automatically send out radar pulses that detect walls. -}
autoRadarEffect :: ItEffect
+12 -8
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@@ -11,12 +11,16 @@ import Data.Sequence
import Control.Lens
{- | Displays the item name, ammo if loaded, and any selected '_itCharMode'. -}
basicWeaponDisplay :: Item -> String
basicWeaponDisplay it = case it ^? itAttachment of
Just ItCharMode {_itCharMode = (c :<| _)} -> midPadL 10 ' ' (_itName it) (' ' : aIfLoaded) ++ [' ',c]
Just ItMode {_itMode = i} -> midPadL 10 ' ' (_itName it) (' ' : aIfLoaded) ++ show i
_ -> midPadL 10 ' ' (_itName it) (' ' : aIfLoaded)
basicWeaponDisplay it = midPadL 10 ' ' thename (' ' : thenumber) ++ theparam
where
aIfLoaded = case it ^? wpReloadState of
Just 0 -> show $ _wpLoadedAmmo (_wpAmmo it)
Just x -> "R" ++ show x
_ -> ""
thename = _itName it
thenumber = case it ^? wpAmmo of
Just am@LoadableAmmo{} -> case _wpReloadState am of
0 -> show $ _wpLoadedAmmo am
x -> "R" ++ show x
Just am@ChargeableAmmo{} -> show $ _wpCharge am
Nothing -> ""
theparam = case it ^? itAttachment of
Just ItCharMode {_itCharMode = (c :<| _)} -> [' ',c]
Just ItMode {_itMode = i} -> show i
_ -> []
+4 -6
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@@ -37,7 +37,7 @@ launcher :: Item
launcher = defaultGun
{ _itName = "ROCKO"
, _itIdentity = Launcher
, _wpAmmo = LoadableAmmo
, _wpAmmo = defaultAmmo
{ _aoType = defaultShellAmmo
{ _amPayload = makeExplosionAt
, _amString = ""
@@ -46,9 +46,8 @@ launcher = defaultGun
}
, _wpMaxAmmo = 30
, _wpLoadedAmmo = 30
, _wpReloadTime = 80
}
, _wpReloadTime = 80
, _wpReloadState = 0
, _itUseRate = 20
, _itUseTime = 0
, _itUse = RightUse aRocketWithItemParams
@@ -240,7 +239,7 @@ remoteLauncher :: Item
remoteLauncher = defaultGun
{ _itName = "ROCKO-REM"
, _itIdentity = RemoteLauncher
, _wpAmmo = LoadableAmmo
, _wpAmmo = defaultAmmo
{ _aoType = defaultShellAmmo
{ _amPayload = makeExplosionAt
, _amString = ""
@@ -249,9 +248,8 @@ remoteLauncher = defaultGun
}
, _wpMaxAmmo = 30
, _wpLoadedAmmo = 30
, _wpReloadTime = 80
}
, _wpReloadTime = 80
, _wpReloadState = 0
, _itUseRate = 10
, _itUseTime = 0
, _itUse = RightUse $ const fireRemoteLauncher
+2 -4
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@@ -23,9 +23,8 @@ radar = defaultGun
, _wpAmmo = defaultAmmo
{ _wpMaxAmmo = 100
, _wpLoadedAmmo = 100
, _wpReloadTime = 200
}
, _wpReloadTime = 200
, _wpReloadState = 0
, _itUseRate = 120
, _itUseTime = 0
, _itUse = RightUse $ const aRadarPulse
@@ -50,9 +49,8 @@ sonar = defaultGun
, _wpAmmo = defaultAmmo
{ _wpMaxAmmo = 100
, _wpLoadedAmmo = 100
, _wpReloadTime = 200
}
, _wpReloadTime = 200
, _wpReloadState = 0
, _itUseRate = 120
, _itUseTime = 0
, _itUse = RightUse $ const aSonarPulse
+1 -2
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@@ -19,9 +19,8 @@ spawnGun cr = defaultGun
, _wpAmmo = defaultAmmo
{ _wpMaxAmmo = 1
, _wpLoadedAmmo = 1
, _wpReloadTime = 80
}
, _wpReloadTime = 80
, _wpReloadState = 0
, _itUseRate = 100
, _itUse = RightUse $ \_ -> spawnCrNextTo cr
, _itUseModifiers =
+2 -4
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@@ -37,9 +37,8 @@ poisonSprayer = defaultAutoGun
, _wpAmmo = defaultAmmo
{ _wpMaxAmmo = 500
, _wpLoadedAmmo = 500
, _wpReloadTime = 100
}
, _wpReloadTime = 100
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itUse = RightUse $ const aGasCloud
@@ -65,9 +64,8 @@ flamer = defaultAutoGun
, _wpAmmo = defaultAmmo
{ _wpMaxAmmo = 250
, _wpLoadedAmmo = 250
, _wpReloadTime = 100
}
, _wpReloadTime = 100
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itUse = RightUse $ \_ -> randWalkAngle 0.2 0.01 aFlame
+6 -6
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@@ -96,7 +96,7 @@ ammoCheckI :: ChainEffect
ammoCheckI eff item cr w
| _wpLoadedAmmo (_wpAmmo item) <= 0
= fromMaybe w (startReloadingWeapon cr w)
| _wpReloadState item > 0 = w
| _wpReloadState (_wpAmmo item) > 0 = w
| otherwise = eff item cr w
{- |
Fires at an increasing rate.
@@ -125,14 +125,14 @@ rateIncABI startRate fastRate exeffFirst exeffCont eff item cr w
itRef = _crInvSel cr
pointItem = creatures . ix cid . crInv . ix itRef
currentRate = _itUseRate item
repeatFire = _wpReloadState item == 0 && _itUseTime item == 1
firstFire = _wpReloadState item == 0 && _itUseTime item == 0
repeatFire = _wpReloadState (_wpAmmo item) == 0 && _itUseTime item == 1
firstFire = _wpReloadState (_wpAmmo item) == 0 && _itUseTime item == 0
{- | Apply effect after a warm up. -}
withWarmUpI
:: SoundID -- ^ warm up sound id
-> ChainEffect
withWarmUpI soundID f item cr w
| _wpReloadState item /= 0 = w
| _wpReloadState (_wpAmmo item) /= 0 = w
| curWarmUp < maxWarmUp = w
& pointerToItem . wpCurWarmUp +~ 2
& soundContinue (CrWeaponSound cid 0) (_crPos cr) soundID (Just 2)
@@ -247,7 +247,7 @@ ammoUseCheckI f item cr w
cid = _crID cr
itRef = _crInvSel cr
pointerToItem = creatures . ix cid . crInv . ix itRef
fireCondition = _wpReloadState item == 0
fireCondition = _wpReloadState (_wpAmmo item) == 0
&& _itUseTime item == 0
&& _wpLoadedAmmo (_wpAmmo item) > 0
reloadCondition = _wpLoadedAmmo (_wpAmmo item) == 0
@@ -283,7 +283,7 @@ shootL f cr invid w
cid = _crID cr
item = _crInv cr IM.! invid
pointerToItem = creatures . ix cid . crInv . ix invid
fireCondition = _wpReloadState item == 0
fireCondition = _wpReloadState (_wpAmmo item) == 0
&& _itUseTime item == 0
&& _wpLoadedAmmo (_wpAmmo item) > 0
reloadCondition = _wpLoadedAmmo (_wpAmmo item) == 0
+11 -12
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@@ -20,20 +20,21 @@ rewindGun :: Item
rewindGun = defaultGun
{ _itName = "REWINDER"
, _itIdentity = Rewinder
, _wpAmmo = defaultAmmo
{ _wpMaxAmmo = 0
, _wpLoadedAmmo = 0
, _wpAmmo = ChargeableAmmo
{ _wpMaxCharge = 250
, _wpCharge = 0
}
, _itEffect = ItRewindEffect rewindEffect []
, _itUse = LeftUse $ \cr invid -> useRewindGun (_crInv cr IM.! invid) cr
}
rewindEffect :: ItEffect -> Creature -> Int -> World -> World
rewindEffect _ cr invid w
| Just invid == _crLeftInvSel cr = w & rewindWorlds %~ (take 250 . (w' : ))
& creatures . ix (_crID cr) . crInv . ix invid . wpAmmo . wpLoadedAmmo .~ length (_rewindWorlds w)
| Just invid == _crLeftInvSel cr = w & rewindWorlds %~ (take maxcharge . (w' : ))
& creatures . ix (_crID cr) . crInv . ix invid . wpAmmo . wpCharge .~ length (_rewindWorlds w)
| otherwise = w & rewindWorlds .~ []
& creatures . ix (_crID cr) . crInv . ix invid . wpAmmo . wpLoadedAmmo .~ 0
& creatures . ix (_crID cr) . crInv . ix invid . wpAmmo . wpCharge .~ 0
where
maxcharge = _wpMaxCharge . _wpAmmo $ _crInv cr IM.! invid
w' = w & rewindWorlds .~ []
& rewinding .~ True
@@ -57,9 +58,8 @@ shrinkGun = defaultGun
, _wpAmmo = defaultAmmo
{ _wpMaxAmmo = 100
, _wpLoadedAmmo = 100
, _wpReloadTime = 20
}
, _wpReloadTime = 20
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itAimStance = TwoHandFlat
@@ -97,9 +97,8 @@ blinkGun = defaultGun
, _wpAmmo = defaultAmmo
{ _wpMaxAmmo = 100
, _wpLoadedAmmo = 100
, _wpReloadTime = 20
}
, _wpReloadTime = 20
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itUse = LeftUse $ hammerCheckL $ shootL aSelfL
@@ -138,9 +137,9 @@ forceFieldGun = defaultGun
, _wpAmmo = defaultAmmo
{ _wpMaxAmmo = 100
, _wpLoadedAmmo = 100
, _wpReloadTime = 40
, _wpReloadState = 0
}
, _wpReloadTime = 40
, _wpReloadState = 0
, _itUseRate = 10
, _itUseTime = 0
, _itUse = undefined
-2
View File
@@ -209,8 +209,6 @@ itemText NoItem = text "----"
itemText it = case _itCurseStatus it of
UndroppableIdentified -> color black (text (_itInvDisplay it it))
<> color (withAlpha 0.9 thecolor) (polygon (rectNSEW 110 (-65) 885 (-90)))
-- <> color (withAlpha 0.9 thecolor) (polygon (rectNSEW 115 (-70) 895 (-95)))
-- <> color (withAlpha 0.9 thecolor) (polygon (rectNSEW 120 (-70) 900 (-100)))
_ -> color thecolor $ text (_itInvDisplay it it)
where
thecolor = _itInvColor it