Fold in more ammo parameters, distinguish loadable and charging weapons
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@@ -209,8 +209,6 @@ itemText NoItem = text "----"
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itemText it = case _itCurseStatus it of
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UndroppableIdentified -> color black (text (_itInvDisplay it it))
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<> color (withAlpha 0.9 thecolor) (polygon (rectNSEW 110 (-65) 885 (-90)))
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-- <> color (withAlpha 0.9 thecolor) (polygon (rectNSEW 115 (-70) 895 (-95)))
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-- <> color (withAlpha 0.9 thecolor) (polygon (rectNSEW 120 (-70) 900 (-100)))
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_ -> color thecolor $ text (_itInvDisplay it it)
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where
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thecolor = _itInvColor it
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