Cleanup
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@@ -1,7 +1,5 @@
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#version 450 core
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//struct CloudPosCol { vec4 pos; vec4 col; };
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//struct CloudPosCol { vec3 pos; uint colx; vec4 col; };
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struct CloudPosCol { vec3 pos; uint colx; };
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struct CloudPosCol { vec3 pos; uint col; };
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layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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layout (std430, binding = 6) readonly buffer CPos { CloudPosCol data[]; };
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const vec2 indices[6] =
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@@ -19,8 +17,7 @@ void main()
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{
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uint i = gl_VertexID / 6;
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uint k = gl_VertexID % 6;
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//vCol = data[i].col;
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vCol = unpackUnorm4x8(data[i].colx);
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vCol = unpackUnorm4x8(data[i].col);
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vControls = indices[k];
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vPos = vec3(data[i].pos.xy + 20*vControls, data[i].pos.z);
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gl_Position = theMat * vec4(vPos,1);
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@@ -10,13 +10,9 @@ import Dodge.Data.Cloud
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import Dodge.Material.Color
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import Foreign
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import Geometry.Data
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--import Graphics.GL.Core45
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--import Linear
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pokeCloud :: Ptr Float -> Int -> Cloud -> IO Int
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pokeCloud :: Ptr Float -> Int -> Cloud -> IO Int
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pokeCloud vptr nv = pokeCloudLike vptr nv . mkCloudCloudLike
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--pokeCloud :: Ptr Float -> Ptr GLuint -> (Int, Int) -> Cloud -> IO (Int, Int)
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--pokeCloud vptr iptr (nv, ni) = pokeCloudLike vptr iptr (nv, ni) . mkCloudCloudLike
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pokeDust :: Ptr Float -> Int -> Dust -> IO Int
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pokeDust vptr nv = pokeCloudLike vptr nv . mkDustCloudLike
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@@ -33,39 +29,12 @@ mkDustCloudLike x = (x ^. dsPos, V4 r g b a)
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(V4 r g b a') = dustColor x
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a = a' * min 1 (fromIntegral (_dsTimer x) / 100)
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--pokeCloudLike ::
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-- Ptr Float -> Ptr GLuint -> (Int, Int) -> (Point3, Point4) -> IO (Int, Int)
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--pokeCloudLike vptr iptr (nv, ni) x = do
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-- UV.imapM_ (pokeCloudLikeVerx vptr x nv) $
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-- UV.fromList [(1, 1), (-1, 1), (-1, -1), (1, -1)]
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-- UV.imapM_ (pokeCloudIndex iptr nv ni) $ UV.fromList [0, 1, 2, 2, 0, 3]
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-- return (nv + 4, ni + 6)
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pokeCloudLike :: Ptr Float -> Int -> (Point3, Point4) -> IO Int
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pokeCloudLike ptr nv (V3 x y z, col@(V4 r g b a)) = do
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pokeElemOff ptr (nv * 4) x
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pokeElemOff ptr (nv * 4 + 1) y
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pokeElemOff ptr (nv * 4 + 2) z
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pokeCloudLike ptr nv (pos, col) = do
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pokeByteOff ptr (floatSize * nv * 4) pos
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pokeByteOff ptr (floatSize * (nv * 4 + 3)) (toColor8 col)
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-- pokeElemOff ptr (nv * 8 + 4) r
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-- pokeElemOff ptr (nv * 8 + 5) g
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-- pokeElemOff ptr (nv * 8 + 6) b
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-- pokeElemOff ptr (nv * 8 + 7) a
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return $ nv + 1
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--pokeCloudLikeVerx :: Ptr Float -> (Point3, Point4) -> Int -> Int -> (Float, Float) -> IO ()
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--{-# INLINE pokeCloudLikeVerx #-}
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--pokeCloudLikeVerx ptr (V3 cx cy cz, V4 r g b a) nv i (dx, dy) =
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-- UV.imapM_ (pokeCloudFloat ptr (nv + i)) $
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-- UV.fromList [x, y, cz, 1, r, g, b, a, dx, dy, 0, 0]
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-- where
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-- V2 x y = V2 cx cy + 20 *^ V2 dx dy
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--pokeCloudLikeVerx :: Ptr Float -> (Point3, Point4) -> Int -> Int -> (Float, Float) -> IO ()
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--{-# INLINE pokeCloudLikeVerx #-}
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--pokeCloudLikeVerx ptr (V3 x y z, V4 r g b a) nv i (dx, dy) =
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-- UV.imapM_ (pokeCloudFloat ptr (nv + i)) $
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-- UV.fromList [x, y, z, 1, r, g, b, a]
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clColor :: CloudType -> Color
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clColor = \case
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Smoke -> greyN 0.7
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@@ -73,13 +42,5 @@ clColor = \case
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CryoReleaseCloud -> white
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GasCloud -> green
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--pokeCloudFloat :: Ptr Float -> Int -> Int -> Float -> IO ()
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--{-# INLINE pokeCloudFloat #-}
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--pokeCloudFloat ptr nv i = pokeElemOff ptr (nv * 12 + i)
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--
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--pokeCloudIndex :: Ptr GLuint -> Int -> Int -> Int -> Int -> IO ()
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--{-# INLINE pokeCloudIndex #-}
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--pokeCloudIndex ptr nv ni ioff voff = pokeElemOff ptr (ni + ioff) (fromIntegral $ nv + voff)
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dustColor :: Dust -> Color
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dustColor = materialColor . _dsType
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