Add z levels to shockwaves
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@@ -22,7 +22,7 @@ data Bullet = Bullet
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, _buDrag :: Float
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, _buPos :: Point2
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, _buOldPos :: Point2
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, _buWidth :: Float
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-- , _buWidth :: Float
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}
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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@@ -18,7 +18,7 @@ data Shockwave = Shockwave
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{ _swColor :: Color
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, _swDirection :: ShockwaveDirection
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, _swInvulnerableCrs :: [Int]
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, _swPos :: Point2
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, _swPos :: Point3
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, _swRad :: Float
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, _swDam :: Int
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, _swPush :: Float
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