Add z level to energy balls
This commit is contained in:
@@ -29,7 +29,7 @@ updateExpBarrel ps cr w
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& flip (foldl' f) ps
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| otherwise =
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w
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& makeExplosionAt (cr ^. crPos) 0
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& makeExplosionAt ((cr ^. crPos) `v2z` 20) 0
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& cWorld . lWorld . creatures . at (_crID cr) .~ Nothing
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where
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f w' p = makeSpark NormalSpark (p + normalizeV p + cr ^. crPos) (argV p) w'
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@@ -1,14 +1,13 @@
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module Dodge.Bullet.Draw (
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drawBul,
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drawBullet,
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) where
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import Dodge.Data.Bullet
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import Linear
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import Picture
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drawBul :: Bullet -> Picture
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drawBul pt =
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--setLayer BloomNoZWrite
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drawBullet :: Bullet -> Picture
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drawBullet pt =
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setLayer BloomLayer
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. setDepth 20
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. color (V4 200 200 200 2)
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@@ -18,8 +18,7 @@ import Geometry.Data
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data Bullet = Bullet
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{ _buEffect :: BulletEffect
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, _buPayload :: BulletPayload
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, -- , _buTrajectory :: BulletTrajectory
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_buVel :: Point2
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, _buVel :: Point2
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, _buDrag :: Float
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, _buPos :: Point2
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, _buOldPos :: Point2
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@@ -15,8 +15,8 @@ import Dodge.Data.EnergyBall.Type
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import Geometry.Data
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data EnergyBall = EnergyBall
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{ _ebVel :: Point2
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, _ebPos :: Point2
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{ _ebVel :: Point3
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, _ebPos :: Point3
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, _ebTimer :: Int
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, _ebType :: EnergyBallType
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}
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+19
-15
@@ -17,8 +17,9 @@ import Geometry
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import LensHelp
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import Picture
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import RandomHelp
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import Linear.V3
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makeFlamelet :: Point2 -> Point2 -> Float -> Int -> World -> World
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makeFlamelet :: Point3 -> Point3 -> Float -> Int -> World -> World
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makeFlamelet p v s t w =
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w
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& randGen .~ g
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@@ -36,29 +37,29 @@ updateEnergyBall :: World -> EnergyBall -> (World, Maybe EnergyBall)
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updateEnergyBall w eb
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| _ebTimer eb <= 0 = (w, Nothing)
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| otherwise =
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( ebEffect eb . ebFlicker eb $ ebDamage (_ebPos eb) (_ebType eb) w
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, Just $ eb & ebTimer -~ 1 & ebPos .~ bp & ebVel .~ drag * bv
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( ebEffect eb . ebFlicker eb $ ebDamage (eb ^. ebPos) (_ebType eb) w
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, Just $ eb & ebTimer -~ 1 & ebPos . _xy .~ bp & ebVel . _xy .~ drag * bv
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)
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where
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drag = case eb ^. ebType of
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ExplosiveBall -> 0.9
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_ -> 0.85
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p = eb ^. ebPos + eb ^. ebVel
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(bp, bv) = fromMaybe (p, eb ^. ebVel) $ bouncePoint (const True) 0 (eb ^. ebPos) p w
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p = (eb ^. ebPos + eb ^. ebVel) ^. _xy
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(bp, bv) = fromMaybe (p, eb ^. ebVel . _xy) $ bouncePoint (const True) 0 (eb ^. ebPos . _xy) p w
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ebEffect :: EnergyBall -> World -> World
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ebEffect eb = case _ebType eb of
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ElectricalBall i ->
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soundContinue (EBSound i) (_ebPos eb) elecCrackleS (Just 2)
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soundContinue (EBSound i) (eb ^. ebPos . _xy) elecCrackleS (Just 2)
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. randSparkExtraVel
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(_ebVel eb)
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(eb ^. ebVel . _xy)
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ElectricSpark
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(state (randomR (3, 6)))
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(state (randomR (0, 2 * pi)))
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(_ebPos eb)
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(eb ^. ebPos . _xy)
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IncendiaryBall{}
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| _ebTimer eb == 20 ->
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soundStart (EBSound (-1)) (_ebPos eb) fireFadeS Nothing
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soundStart (EBSound (-1)) (eb ^. ebPos . _xy) fireFadeS Nothing
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_ -> id
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energyBallAt :: EnergyBallType -> Point2 -> World -> World
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@@ -66,7 +67,7 @@ energyBallAt ebt p =
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cWorld . lWorld . energyBalls
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.:~ EnergyBall
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{ _ebVel = 0
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, _ebPos = p
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, _ebPos = p `v2z` 20
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, _ebTimer = 20
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, _ebType = ebt
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}
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@@ -75,8 +76,8 @@ makeMovingEB :: Point2 -> EnergyBallType -> Point2 -> World -> World
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makeMovingEB v ebt p =
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cWorld . lWorld . energyBalls
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.:~ EnergyBall
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{ _ebVel = v
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, _ebPos = p
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{ _ebVel = v `v2z` 0
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, _ebPos = p `v2z` 20
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, _ebTimer = 20
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, _ebType = ebt
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}
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@@ -88,7 +89,7 @@ ebFlicker :: EnergyBall -> World -> World
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ebFlicker pt
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| _ebTimer pt `mod` 7 == 0 =
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cWorld . lWorld . lights
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.:~ LSParam (addZ 5 $ _ebPos pt) 70 (0.5 * xyzV4 (ebColor pt))
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.:~ LSParam (pt ^. ebPos) 70 (0.5 * xyzV4 (ebColor pt))
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| otherwise = id
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ebColor :: EnergyBall -> Color
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@@ -99,9 +100,12 @@ ebColor eb = case eb ^. ebType of
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ExplosiveBall -> white
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FlashBall -> white
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ebDamage :: Point2 -> EnergyBallType -> World -> World
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ebDamage sp dt = damageInCircle (const $ ebtToDamage sp dt) sp r
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ebDamage :: Point3 -> EnergyBallType -> World -> World
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ebDamage sp dt
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| z > 0 && z < 25 = damageInCircle (const $ ebtToDamage (sp ^. _xy) dt) (sp ^. _xy) r
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| otherwise = id
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where
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z = sp ^. _z
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r = fromMaybe 5 $ dt ^? fbSize
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ebtToDamage :: Point2 -> EnergyBallType -> Damage
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@@ -15,8 +15,9 @@ drawEnergyBall eb = case _ebType eb of
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drawExplosiveBall :: EnergyBall -> Picture
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drawExplosiveBall eb =
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setLayer BloomLayer
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. setDepth 20
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. uncurryV translate (_ebPos eb)
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-- . setDepth 20
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-- . uncurryV translate (_ebPos eb)
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. translate3 (_ebPos eb)
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. color white
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$ thickCircle r x
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where
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@@ -27,9 +28,10 @@ drawExplosiveBall eb =
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drawStaticBall :: EnergyBall -> Picture
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drawStaticBall pt =
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setLayer BloomNoZWrite
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. setDepth 20
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-- . setDepth (_ebZ pt + 20)
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. uncurryV translate (_ebPos pt)
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-- . setDepth 20
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-- -- . setDepth (_ebZ pt + 20)
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-- . uncurryV translate (_ebPos pt)
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. translate3 (_ebPos pt)
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$ circleSolidCol blue (withAlpha 0.5 white) 8
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drawFlamelet :: Float -> Float -> EnergyBall -> Picture
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@@ -40,13 +42,13 @@ drawFlamelet size rot pt =
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, setLayer BloomNoZWrite pi2
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]
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where
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z = 20
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sp = _ebPos pt
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siz2 = size + 0.2
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time = _ebTimer pt
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piu =
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setDepth (z + 5)
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. uncurryV translate sp
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translate3 sp
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-- setDepth (z + 5)
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-- . uncurryV translate sp
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. color
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( mixColors
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(fromIntegral (max 0 (time -2)))
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@@ -61,8 +63,9 @@ drawFlamelet size rot pt =
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. polygon
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$ reverse (rectNSWE siz2 (- siz2) (- siz2) siz2)
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pi2 =
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setDepth (z + 5)
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. uncurryV translate sp
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translate3 sp
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--setDepth (z + 5)
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-- . uncurryV translate sp
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. color
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( mixColors
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(fromIntegral (max 0 (time -2)))
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@@ -78,8 +81,9 @@ drawFlamelet size rot pt =
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. reverse
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$ rectNSWE siz2 (- siz2) (- siz2) siz2
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pic =
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setDepth (z + 2)
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. uncurryV translate sp
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translate3 sp
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--setDepth (z + 2)
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-- . uncurryV translate sp
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. color
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( mixColors
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(fromIntegral (max 0 (time -2)))
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@@ -1,5 +1,6 @@
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module Dodge.Machine.Destroy where
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import Geometry.Vector3D
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import Dodge.FloorItem
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import Data.Maybe
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import Dodge.Data.World
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@@ -13,7 +14,7 @@ destroyMachine :: Machine -> World -> World
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destroyMachine mc =
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(cWorld . lWorld . machines %~ IM.delete (_mcID mc))
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. deleteWallIDs (_mcWallIDs mc)
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. makeExplosionAt (_mcPos mc) 0
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. makeExplosionAt (_mcPos mc `v2z` 20) 0
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. mcKillTerm mc
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. mcKillBut mc
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. destroyMcType (mc ^. mcType) mc
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@@ -14,15 +14,16 @@ import Dodge.SoundLogic
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import Dodge.WorldEvent.Explosion
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import Geometry.Data
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import LensHelp
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import Linear.V3
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usePayload :: Payload -> Point2 -> Point2 -> World -> World
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usePayload :: Payload -> Point3 -> Point3 -> World -> World
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usePayload = \case
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ExplosionPayload -> makeExplosionAt
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ShrapnelBomb -> makeShrapnelAt
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DudPayload -> const (const id)
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makeShrapnelAt :: Point2 -> Point2 -> World -> World
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makeShrapnelAt p v w =
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makeShrapnelAt :: Point3 -> Point3 -> World -> World
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makeShrapnelAt p' vel' w =
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w
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& soundMultiFrom [Explosion 0, Explosion 1] p bangS Nothing
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& cWorld . lWorld . worldEvents
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@@ -30,6 +31,8 @@ makeShrapnelAt p v w =
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& makeShockwaveAt [] p 50 5 0 white
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& cWorld . lWorld . bullets .++~ buls
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where
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p = p' ^. _xy
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v = vel' ^. _xy
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vs = replicateM 75 (randInCirc 10) & evalState $ _randGen w
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drags :: [Float]
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drags = replicateM 75 (state $ randomR (0.85,0.9)) & evalState $ _randGen w
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@@ -12,5 +12,5 @@ doPressPlateEvent ppe = case ppe of
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ppLevelReset :: PressPlate -> World -> World
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ppLevelReset pp w
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| dist (_crPos $ you w) (_ppPos pp) < 20 = makeExplosionAt (_ppPos pp) 0 w
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| dist (_crPos $ you w) (_ppPos pp) < 20 = makeExplosionAt (_ppPos pp `v2z` 20) 0 w
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| otherwise = w
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@@ -187,7 +187,8 @@ doThrust pj smoke w =
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& randGen .~ g
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& cWorld . lWorld . projectiles . ix i . pjVel . _xy %~ (\v -> accel +.+ frict *.* v)
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& soundContinue (ShellSound i) newPos missileLaunchS (Just 1)
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& makeFlamelet (oldPos -.- vel) (vel +.+ rotateV (pi + sparkD) accel) 3 10
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& makeFlamelet ((oldPos -.- vel) `v2z` 20)
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((vel +.+ rotateV (pi + sparkD) accel) `v2z` 0) 3 10
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& makeCloudAt
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RocketSmoke
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lifetime
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@@ -285,7 +286,7 @@ explodeShell pj w =
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& cWorld . lWorld . projectiles . ix pjid . pjType .~ RetiredProjectile
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& cWorld . lWorld . projectiles . ix pjid . pjVel .~ 0
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& cWorld . lWorld . projectiles . ix pjid . pjTimer .~ 30
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& usePayload (_pjPayload pj) (pj ^. pjPos . _xy) (pj ^. pjVel . _xy)
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& usePayload (_pjPayload pj) (pj ^. pjPos) (pj ^. pjVel)
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& stopSoundFrom (ShellSound pjid)
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& updatedetonator
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where
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@@ -102,7 +102,7 @@ extraPics cfig u =
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<> foldMap drawFlame (_flames lw)
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<> foldMap drawEnergyBall (_energyBalls lw)
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<> foldMap drawSpark (_sparks lw)
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<> foldMap drawBul (_bullets lw)
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<> foldMap drawBullet (_bullets lw)
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<> foldMap drawBlip (_radarBlips lw)
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<> _flares lw
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<> foldMap drawLightSource (_lightSources lw)
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+1
-1
@@ -659,7 +659,7 @@ updatePulseLaser pz = case pz ^. pzTimer of
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((_, OPulseBall pb):xs) -> dodam xs
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.
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(cWorld . lWorld . pulseBalls . ix (_pbID pb) . pbTimer .~ 0)
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. makeExplosionAt (_pbPos pb) 0
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. makeExplosionAt (_pbPos pb `v2z` 20) 0
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_ -> id
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phasev = _pzPhaseV pz
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sp = _pzPos pz
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@@ -19,6 +19,8 @@ import Geometry
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import LensHelp
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import Picture
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import RandomHelp
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import Linear.V3
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import Linear.Metric
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makePoisonExplosionAt ::
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-- | Position
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@@ -68,8 +70,8 @@ makeFlameExplosionAt p w =
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-- the ( Nthing :: Maybe Int ) here is "maybe" a creature id that the
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-- particle passes through for the first frame of its existence
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makeExplosionAt :: Point2 -> Point2 -> World -> World
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makeExplosionAt p vel w =
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makeExplosionAt :: Point3 -> Point3 -> World -> World
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makeExplosionAt p' vel' w =
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w
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& soundStart (Explosion (w ^. cWorld . lWorld . lClock)) (p) bangS Nothing
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& addFlames
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@@ -77,13 +79,15 @@ makeExplosionAt p vel w =
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.:~ MakeTempLight (LSParam (addZ 20 p) 150 (V3 1 0.5 0)) 20
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& makeShockwaveAt [] p 50 50 1 white
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where
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fVs = replicateM 100 (randInCirc 1) & evalState $ _randGen w
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fPs' = replicateM 100 (randInCirc 5) & evalState $ _randGen w
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p = p' ^. _xy
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fVs = fmap (`v2z` 0) $ replicateM 100 (randInCirc 1) & evalState $ _randGen w
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fPs' = fmap (`v2z` 0) $ replicateM 100 (randInCirc 5) & evalState $ _randGen w
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fdamps = replicateM 100 (state $ randomR (0,1)) & evalState $ _randGen w
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inversePushOut v = (15 - magV v) * 0.01 *.* v
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fVs' = zipWith (+.+) fVs $ map inversePushOut fPs'
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inversePushOut v = (15 - norm v) * 0.01 *.*.* v
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fVs' = zipWith (+.+.+) fVs $ map inversePushOut fPs'
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sizes = randomRs (2, 9) $ _randGen w
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times = randomRs (15, 20) $ _randGen w
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mF q v damp size time = makeFlamelet (q - (2*v + 2* vel)) (v + damp *.* vel) size time
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newFs = zipWith4 (mF p) (zipWith (+) fPs' (fmap (3 *.*) fVs')) fdamps sizes times
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mF q v damp size time = makeFlamelet
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(q - (2*v + 2* vel')) (v + damp *.*.* vel') size time
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newFs = zipWith4 (mF p') (zipWith (+) fPs' (fmap (3 *.*.*) fVs')) fdamps sizes times
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addFlames w' = foldl' (flip ($)) w' newFs
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@@ -114,8 +114,8 @@ BarrelHiss src/Dodge/Data/SoundOrigin.hs 33;" C
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BarrelType src/Dodge/Data/Creature/Misc.hs 87;" t
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Barreloid src/Dodge/Data/Creature/Misc.hs 83;" C
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BasicBeamDraw src/Dodge/Data/Beam.hs 34;" C
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BasicBulletTrajectory src/Dodge/Data/Bullet.hs 45;" C
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BasicBulletTrajectoryType src/Dodge/Data/Bullet.hs 52;" C
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BasicBulletTrajectory src/Dodge/Data/Bullet.hs 44;" C
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BasicBulletTrajectoryType src/Dodge/Data/Bullet.hs 51;" C
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BasicFlare src/Dodge/Data/Muzzle.hs 26;" C
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Beam src/Dodge/Data/Beam.hs 18;" t
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BeamCombine src/Dodge/Data/Beam.hs 47;" C
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@@ -126,8 +126,8 @@ BeamSimple src/Dodge/Data/Beam.hs 50;" C
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BeamType src/Dodge/Data/Beam.hs 46;" t
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BecomePowerful src/Dodge/Data/Scenario.hs 9;" C
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BeltBulletAmmo src/Dodge/Data/AmmoType.hs 8;" C
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BezierTrajectory src/Dodge/Data/Bullet.hs 46;" C
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BezierTrajectoryType src/Dodge/Data/Bullet.hs 53;" C
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BezierTrajectory src/Dodge/Data/Bullet.hs 45;" C
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BezierTrajectoryType src/Dodge/Data/Bullet.hs 52;" C
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Biome src/Dodge/Data/Scenario.hs 71;" t
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BlBl src/Dodge/Data/BlBl.hs 11;" t
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BlConst src/Dodge/Data/BlBl.hs 13;" C
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@@ -152,27 +152,27 @@ BloomNoZWrite src/Picture/Data.hs 26;" C
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Blunt src/Dodge/Data/Damage.hs 21;" C
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Boosting src/Dodge/Data/Creature/Stance.hs 28;" C
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BottomEscapeMenuOption src/Dodge/Data/Universe.hs 77;" C
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BounceBullet src/Dodge/Data/Bullet.hs 32;" C
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BounceBullet src/Dodge/Data/Bullet.hs 31;" C
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Bound_box_screen src/Dodge/Data/Config.hs 81;" C
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BoundaryCursor src/Dodge/Data/SelectionList.hs 20;" C
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Bounds src/Dodge/Data/Bounds.hs 12;" t
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BrigSS src/Dodge/Data/Scenario.hs 102;" C
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Brute src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 17;" C
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BulBall src/Dodge/Data/Bullet.hs 37;" C
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BulFlak src/Dodge/Data/Bullet.hs 39;" C
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BulFrag src/Dodge/Data/Bullet.hs 40;" C
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BulGas src/Dodge/Data/Bullet.hs 41;" C
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BulPlain src/Dodge/Data/Bullet.hs 38;" C
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BulBall src/Dodge/Data/Bullet.hs 36;" C
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BulFlak src/Dodge/Data/Bullet.hs 38;" C
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BulFrag src/Dodge/Data/Bullet.hs 39;" C
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BulGas src/Dodge/Data/Bullet.hs 40;" C
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BulPlain src/Dodge/Data/Bullet.hs 37;" C
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Bullet src/Dodge/Data/Bullet.hs 18;" t
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BulletAmmo src/Dodge/Data/AmmoType.hs 7;" C
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BulletEffect src/Dodge/Data/Bullet.hs 30;" t
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BulletEffect src/Dodge/Data/Bullet.hs 29;" t
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BulletMod src/Dodge/Data/Item/BulletMod.hs 10;" t
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BulletModEffect src/Dodge/Data/Item/BulletMod.hs 12;" C
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BulletModPayload src/Dodge/Data/Item/BulletMod.hs 11;" C
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BulletParams src/Dodge/Data/Item/Use.hs 52;" C
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BulletPayload src/Dodge/Data/Bullet.hs 36;" t
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BulletTrajectory src/Dodge/Data/Bullet.hs 44;" t
|
||||
BulletTrajectoryType src/Dodge/Data/Bullet.hs 51;" t
|
||||
BulletPayload src/Dodge/Data/Bullet.hs 35;" t
|
||||
BulletTrajectory src/Dodge/Data/Bullet.hs 43;" t
|
||||
BulletTrajectoryType src/Dodge/Data/Bullet.hs 50;" t
|
||||
BurstTrigger src/Dodge/Data/TriggerType.hs 12;" C
|
||||
Button src/Dodge/Data/Button.hs 30;" t
|
||||
ButtonAccessTerminal src/Dodge/Data/Button.hs 28;" C
|
||||
@@ -340,7 +340,7 @@ DefaultLightSourceDraw src/Dodge/Data/LightSource.hs 13;" C
|
||||
DefaultRoomType src/Dodge/Data/Room.hs 31;" C
|
||||
DefaultTerminal src/Dodge/Data/Terminal.hs 55;" C
|
||||
DestroyBeing src/Dodge/Data/Scenario.hs 8;" C
|
||||
DestroyBullet src/Dodge/Data/Bullet.hs 31;" C
|
||||
DestroyBullet src/Dodge/Data/Bullet.hs 30;" C
|
||||
DestroyItem src/Dodge/Data/Scenario.hs 7;" C
|
||||
Detector src/Dodge/Data/Item/Combine.hs 183;" t
|
||||
Dirt src/Dodge/Data/Material.hs 11;" C
|
||||
@@ -461,8 +461,8 @@ FlashBall src/Dodge/Data/EnergyBall/Type.hs 17;" C
|
||||
Flashing src/Dodge/Data/Damage.hs 27;" C
|
||||
FlatFaces src/Shape/Data.hs 17;" C
|
||||
FlatShieldParams src/Dodge/Data/Item/Params.hs 16;" C
|
||||
FlechetteTrajectory src/Dodge/Data/Bullet.hs 47;" C
|
||||
FlechetteTrajectoryType src/Dodge/Data/Bullet.hs 54;" C
|
||||
FlechetteTrajectory src/Dodge/Data/Bullet.hs 46;" C
|
||||
FlechetteTrajectoryType src/Dodge/Data/Bullet.hs 53;" C
|
||||
Flee src/Dodge/Data/ActionPlan.hs 191;" C
|
||||
Flesh src/Dodge/Data/Material.hs 11;" C
|
||||
FloatAbsCheckGreaterLess src/Dodge/Data/FloatFunction.hs 16;" C
|
||||
@@ -749,8 +749,8 @@ MagnetAttract src/Dodge/Data/Magnet.hs 19;" C
|
||||
MagnetBuBu src/Dodge/Data/Magnet.hs 16;" t
|
||||
MagnetDeflect src/Dodge/Data/Magnet.hs 18;" C
|
||||
MagnetRepulse src/Dodge/Data/Magnet.hs 20;" C
|
||||
MagnetTrajectory src/Dodge/Data/Bullet.hs 48;" C
|
||||
MagnetTrajectoryType src/Dodge/Data/Bullet.hs 55;" C
|
||||
MagnetTrajectory src/Dodge/Data/Bullet.hs 47;" C
|
||||
MagnetTrajectoryType src/Dodge/Data/Bullet.hs 54;" C
|
||||
MagnetUpdate src/Dodge/Data/Magnet.hs 13;" t
|
||||
MagnetUpdateTimer src/Dodge/Data/Magnet.hs 13;" C
|
||||
MakeAutoSF src/Dodge/Data/ComposedItem.hs 35;" C
|
||||
@@ -1004,7 +1004,7 @@ Pathing src/Dodge/Data/Config.hs 76;" C
|
||||
Patrol src/Dodge/Data/ActionPlan.hs 180;" C
|
||||
PausedTimeFlow src/Dodge/Data/World.hs 77;" C
|
||||
Payload src/Dodge/Data/Payload.hs 11;" t
|
||||
PenetrateBullet src/Dodge/Data/Bullet.hs 33;" C
|
||||
PenetrateBullet src/Dodge/Data/Bullet.hs 32;" C
|
||||
Perception src/Dodge/Data/Creature/Perception.hs 32;" t
|
||||
PhysicalDamage src/Dodge/Data/Damage/Type.hs 4;" C
|
||||
PhysicalSensor src/Dodge/Data/Machine/Sensor/Type.hs 14;" C
|
||||
@@ -1629,14 +1629,14 @@ _btOn src/Dodge/Data/Button.hs 26;" f
|
||||
_btPos src/Dodge/Data/Button.hs 31;" f
|
||||
_btRot src/Dodge/Data/Button.hs 32;" f
|
||||
_btTermMID src/Dodge/Data/Button.hs 35;" f
|
||||
_buDam src/Dodge/Data/Bullet.hs 38;" f
|
||||
_buDrag src/Dodge/Data/Bullet.hs 23;" f
|
||||
_buDam src/Dodge/Data/Bullet.hs 37;" f
|
||||
_buDrag src/Dodge/Data/Bullet.hs 22;" f
|
||||
_buEffect src/Dodge/Data/Bullet.hs 19;" f
|
||||
_buOldPos src/Dodge/Data/Bullet.hs 25;" f
|
||||
_buOldPos src/Dodge/Data/Bullet.hs 24;" f
|
||||
_buPayload src/Dodge/Data/Bullet.hs 20;" f
|
||||
_buPos src/Dodge/Data/Bullet.hs 24;" f
|
||||
_buVel src/Dodge/Data/Bullet.hs 22;" f
|
||||
_buWidth src/Dodge/Data/Bullet.hs 26;" f
|
||||
_buPos src/Dodge/Data/Bullet.hs 23;" f
|
||||
_buVel src/Dodge/Data/Bullet.hs 21;" f
|
||||
_buWidth src/Dodge/Data/Bullet.hs 25;" f
|
||||
_bullets src/Dodge/Data/LWorld.hs 109;" f
|
||||
_burstFrames src/Dodge/Data/TriggerType.hs 12;" f
|
||||
_burstRate src/Dodge/Data/TriggerType.hs 12;" f
|
||||
@@ -2394,7 +2394,7 @@ _soundsToInvestigate src/Dodge/Data/Creature/Memory.hs 14;" f
|
||||
_spPixelOff src/Dodge/Data/ScreenPos.hs 14;" f
|
||||
_spScreenOff src/Dodge/Data/ScreenPos.hs 13;" f
|
||||
_sparks src/Dodge/Data/LWorld.hs 113;" f
|
||||
_spawnEBT src/Dodge/Data/Bullet.hs 37;" f
|
||||
_spawnEBT src/Dodge/Data/Bullet.hs 36;" f
|
||||
_ssIndent src/Dodge/Data/SelectionList.hs 34;" f
|
||||
_ssItems src/Dodge/Data/SelectionList.hs 30;" f
|
||||
_ssOffset src/Dodge/Data/SelectionList.hs 31;" f
|
||||
@@ -3253,12 +3253,12 @@ destroyDoor src/Dodge/Block.hs 80;" f
|
||||
destroyInvItem src/Dodge/Inventory.hs 43;" f
|
||||
destroyLS src/Dodge/LightSource.hs 32;" f
|
||||
destroyLSFlashAt src/Dodge/LightSource.hs 42;" f
|
||||
destroyMachine src/Dodge/Machine/Destroy.hs 12;" f
|
||||
destroyMachine src/Dodge/Machine/Destroy.hs 13;" f
|
||||
destroyMatS src/Dodge/Material/Sound.hs 7;" f
|
||||
destroyMcType src/Dodge/Machine/Destroy.hs 21;" f
|
||||
destroyMcType src/Dodge/Machine/Destroy.hs 22;" f
|
||||
destroyMount src/Dodge/Block.hs 100;" f
|
||||
destroyMounts src/Dodge/Block.hs 97;" f
|
||||
destroyProjectile src/Dodge/Projectile/Update.hs 163;" f
|
||||
destroyProjectile src/Dodge/Projectile/Update.hs 162;" f
|
||||
detV src/Geometry/Vector.hs 93;" f
|
||||
detector src/Dodge/Item/Held/Utility.hs 27;" f
|
||||
detectorColor src/Dodge/Item/Draw/SPic.hs 465;" f
|
||||
@@ -3363,7 +3363,7 @@ doTerminalCommandEffect src/Dodge/Terminal.hs 135;" f
|
||||
doTestDrawing src/Dodge/Render.hs 42;" f
|
||||
doTextInputOver src/Dodge/Update/Input/Text.hs 15;" f
|
||||
doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f
|
||||
doThrust src/Dodge/Projectile/Update.hs 185;" f
|
||||
doThrust src/Dodge/Projectile/Update.hs 184;" f
|
||||
doTimeScroll src/Dodge/Update.hs 208;" f
|
||||
doTmTm src/Dodge/TmTm.hs 6;" f
|
||||
doTmWdWd src/Dodge/WorldEffect.hs 99;" f
|
||||
@@ -3395,7 +3395,7 @@ drawBeam src/Dodge/Beam/Draw.hs 6;" f
|
||||
drawBlip src/Dodge/RadarBlip.hs 16;" f
|
||||
drawBlock src/Dodge/Block/Draw.hs 7;" f
|
||||
drawBoundingBox src/Dodge/Debug/Picture.hs 336;" f
|
||||
drawBul src/Dodge/Bullet/Draw.hs 9;" f
|
||||
drawBullet src/Dodge/Bullet/Draw.hs 9;" f
|
||||
drawButton src/Dodge/Button/Draw.hs 10;" f
|
||||
drawCPUShadows src/Dodge/Render/Shadow.hs 19;" f
|
||||
drawChasm src/Dodge/Render/ShapePicture.hs 44;" f
|
||||
@@ -3429,7 +3429,7 @@ drawExamineInventory src/Dodge/Render/HUD.hs 195;" f
|
||||
drawExplosiveBall src/Dodge/EnergyBall/Draw.hs 15;" f
|
||||
drawFarWallDetect src/Dodge/Debug/Picture.hs 269;" f
|
||||
drawFlame src/Dodge/Flame/Draw.hs 8;" f
|
||||
drawFlamelet src/Dodge/EnergyBall/Draw.hs 35;" f
|
||||
drawFlamelet src/Dodge/EnergyBall/Draw.hs 37;" f
|
||||
drawFooterText src/Dodge/Render/MenuScreen.hs 72;" f
|
||||
drawForceField src/Dodge/Wall/Draw.hs 11;" f
|
||||
drawGapPlus src/Dodge/Render/Picture.hs 255;" f
|
||||
@@ -3490,7 +3490,7 @@ drawShadowsByImportance src/Dodge/Shadows.hs 8;" f
|
||||
drawShell src/Dodge/Projectile/Draw.hs 22;" f
|
||||
drawShockwave src/Dodge/Shockwave/Draw.hs 7;" f
|
||||
drawSpark src/Dodge/Spark/Draw.hs 7;" f
|
||||
drawStaticBall src/Dodge/EnergyBall/Draw.hs 27;" f
|
||||
drawStaticBall src/Dodge/EnergyBall/Draw.hs 28;" f
|
||||
drawSubInventory src/Dodge/Render/HUD.hs 161;" f
|
||||
drawSwitch src/Dodge/Button/Draw.hs 17;" f
|
||||
drawSwitchWire src/Dodge/LevelGen/Switch.hs 24;" f
|
||||
@@ -3539,11 +3539,11 @@ dtToUpDownAdj src/Dodge/DoubleTree.hs 158;" f
|
||||
dummyMenuOption src/Dodge/Menu/Option.hs 74;" f
|
||||
dustColor src/Shader/Poke/Cloud.hs 71;" f
|
||||
dustSpringVel src/Dodge/Update.hs 880;" f
|
||||
ebColor src/Dodge/EnergyBall.hs 94;" f
|
||||
ebDamage src/Dodge/EnergyBall.hs 102;" f
|
||||
ebEffect src/Dodge/EnergyBall.hs 49;" f
|
||||
ebFlicker src/Dodge/EnergyBall.hs 87;" f
|
||||
ebtToDamage src/Dodge/EnergyBall.hs 107;" f
|
||||
ebColor src/Dodge/EnergyBall.hs 95;" f
|
||||
ebDamage src/Dodge/EnergyBall.hs 103;" f
|
||||
ebEffect src/Dodge/EnergyBall.hs 50;" f
|
||||
ebFlicker src/Dodge/EnergyBall.hs 88;" f
|
||||
ebtToDamage src/Dodge/EnergyBall.hs 111;" f
|
||||
edgeFormatting src/Dodge/Combine/Graph.hs 131;" f
|
||||
edgeToPic src/Dodge/Debug/Picture.hs 436;" f
|
||||
effectOnEquip src/Dodge/Equipment.hs 32;" f
|
||||
@@ -3561,7 +3561,7 @@ encircleP src/Dodge/Creature/Boid.hs 28;" f
|
||||
endArcPos src/Dodge/Tesla.hs 87;" f
|
||||
endCombineRegex src/Dodge/Update/Input/InGame.hs 267;" f
|
||||
endRegex src/Dodge/Update/Input/InGame.hs 254;" f
|
||||
energyBallAt src/Dodge/EnergyBall.hs 64;" f
|
||||
energyBallAt src/Dodge/EnergyBall.hs 65;" f
|
||||
energyReleaseS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 592;" f
|
||||
enterCombineInv src/Dodge/DisplayInventory.hs 323;" f
|
||||
epText src/Dodge/Inventory/SelectionList.hs 76;" f
|
||||
@@ -3593,7 +3593,7 @@ expandPolyByFixed src/Dodge/LevelGen/StaticWalls.hs 97;" f
|
||||
expandPolyCorners src/Dodge/LevelGen/StaticWalls.hs 103;" f
|
||||
expandToSquare src/Dodge/LevelGen/StaticWalls/Deprecated.hs 83;" f
|
||||
expireAndDamage src/Dodge/Bullet.hs 186;" f
|
||||
explodeShell src/Dodge/Projectile/Update.hs 282;" f
|
||||
explodeShell src/Dodge/Projectile/Update.hs 283;" f
|
||||
explosionS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 556;" f
|
||||
explosiveBarrel src/Dodge/Creature/Inanimate.hs 25;" f
|
||||
extTrigLitPos src/Dodge/Placement/Instance/Button.hs 84;" f
|
||||
@@ -4202,22 +4202,22 @@ makeDefaultCorpse src/Dodge/Corpse/Make.hs 16;" f
|
||||
makeDoorDebris src/Dodge/Block/Debris.hs 24;" f
|
||||
makeDustAt src/Dodge/WorldEvent/Cloud.hs 17;" f
|
||||
makeEnumOption src/Dodge/Menu/OptionType.hs 13;" f
|
||||
makeExplosionAt src/Dodge/WorldEvent/Explosion.hs 71;" f
|
||||
makeExplosionAt src/Dodge/WorldEvent/Explosion.hs 73;" f
|
||||
makeFlak src/Dodge/Bullet.hs 143;" f
|
||||
makeFlame src/Dodge/Flame.hs 45;" f
|
||||
makeFlameExplosionAt src/Dodge/WorldEvent/Explosion.hs 54;" f
|
||||
makeFlamelet src/Dodge/EnergyBall.hs 21;" f
|
||||
makeFlashBall src/Dodge/EnergyBall.hs 84;" f
|
||||
makeFlameExplosionAt src/Dodge/WorldEvent/Explosion.hs 56;" f
|
||||
makeFlamelet src/Dodge/EnergyBall.hs 22;" f
|
||||
makeFlashBall src/Dodge/EnergyBall.hs 85;" f
|
||||
makeFragBullets src/Dodge/Bullet.hs 128;" f
|
||||
makeGasCloud src/Dodge/WorldEvent/SpawnParticle.hs 11;" f
|
||||
makeGrid src/Grid.hs 46;" f
|
||||
makeIntInterval src/Dodge/Zoning/Base.hs 35;" f
|
||||
makeMovingEB src/Dodge/EnergyBall.hs 74;" f
|
||||
makeMovingEB src/Dodge/EnergyBall.hs 75;" f
|
||||
makeMuzzleFlare src/Dodge/HeldUse.hs 664;" f
|
||||
makeParagraph src/Justify.hs 6;" f
|
||||
makePathBetween src/Dodge/Path.hs 35;" f
|
||||
makePathBetweenPs src/Dodge/Path.hs 54;" f
|
||||
makePoisonExplosionAt src/Dodge/WorldEvent/Explosion.hs 23;" f
|
||||
makePoisonExplosionAt src/Dodge/WorldEvent/Explosion.hs 25;" f
|
||||
makeRect src/Grid.hs 82;" f
|
||||
makeSelectionListPictures src/Dodge/Render/List.hs 65;" f
|
||||
makeShaderEBO src/Shader/Compile.hs 53;" f
|
||||
@@ -4226,7 +4226,7 @@ makeShaderUsingVAO src/Shader/Compile.hs 146;" f
|
||||
makeShaderUsingVBO src/Shader/Compile.hs 69;" f
|
||||
makeShaderVBO src/Shader/Compile.hs 32;" f
|
||||
makeShockwaveAt src/Dodge/WorldEvent/Shockwave.hs 12;" f
|
||||
makeShrapnelAt src/Dodge/Payload.hs 24;" f
|
||||
makeShrapnelAt src/Dodge/Payload.hs 25;" f
|
||||
makeSourcedShader src/Shader/Compile.hs 167;" f
|
||||
makeSpark src/Dodge/Spark.hs 45;" f
|
||||
makeSubmenuOption src/Dodge/Menu/OptionType.hs 19;" f
|
||||
@@ -4234,7 +4234,7 @@ makeSwitch src/Dodge/LevelGen/Switch.hs 38;" f
|
||||
makeTermLine src/Dodge/Terminal.hs 120;" f
|
||||
makeTermPara src/Dodge/Terminal.hs 123;" f
|
||||
makeTeslaArc src/Dodge/Tesla.hs 29;" f
|
||||
makeTeslaExplosionAt src/Dodge/WorldEvent/Explosion.hs 38;" f
|
||||
makeTeslaExplosionAt src/Dodge/WorldEvent/Explosion.hs 40;" f
|
||||
makeTileFromPoly src/Tile.hs 34;" f
|
||||
makeTypeCraft src/Dodge/Item/Craftable.hs 18;" f
|
||||
makeTypeCraftNum src/Dodge/Item/Craftable.hs 12;" f
|
||||
@@ -4258,8 +4258,8 @@ maybeReadFile src/Dodge/LoadSeed.hs 10;" f
|
||||
maybeTakeOne src/RandomHelp.hs 116;" f
|
||||
maybeWarmupStatus src/Dodge/Item/Display.hs 45;" f
|
||||
mcApplyDamage src/Dodge/Machine/Update.hs 114;" f
|
||||
mcKillBut src/Dodge/Machine/Destroy.hs 34;" f
|
||||
mcKillTerm src/Dodge/Machine/Destroy.hs 26;" f
|
||||
mcKillBut src/Dodge/Machine/Destroy.hs 35;" f
|
||||
mcKillTerm src/Dodge/Machine/Destroy.hs 27;" f
|
||||
mcPlaySound src/Dodge/Machine/Update.hs 104;" f
|
||||
mcProxTest src/Dodge/Machine/Update.hs 152;" f
|
||||
mcProximitySensorUpdate src/Dodge/Machine/Update.hs 130;" f
|
||||
@@ -4342,7 +4342,7 @@ moveCombineSel src/Dodge/Update/Scroll.hs 114;" f
|
||||
moveInverseShockwave src/Dodge/Shockwave/Update.hs 44;" f
|
||||
moveLSThen src/Dodge/Placement/Instance/LightSource.hs 30;" f
|
||||
movePenBullet src/Dodge/Bullet.hs 201;" f
|
||||
moveProjectile src/Dodge/Projectile/Update.hs 250;" f
|
||||
moveProjectile src/Dodge/Projectile/Update.hs 261;" f
|
||||
moveRoomBy src/Dodge/Room/Link.hs 53;" f
|
||||
moveShockwave src/Dodge/Shockwave/Update.hs 15;" f
|
||||
moveStuckGrenade src/Dodge/Projectile/Update.hs 247;" f
|
||||
@@ -5042,7 +5042,7 @@ shatterGunSPic src/Dodge/Item/Draw/SPic.hs 324;" f
|
||||
shatterWall src/Dodge/Item/Weapon/Shatter.hs 26;" f
|
||||
shellExplosionCheck src/Dodge/Projectile/Update.hs 55;" f
|
||||
shellHitCreature src/Dodge/Projectile/Update.hs 87;" f
|
||||
shellHitFloor src/Dodge/Projectile/Update.hs 104;" f
|
||||
shellHitFloor src/Dodge/Projectile/Update.hs 102;" f
|
||||
shellHitWall src/Dodge/Projectile/Update.hs 66;" f
|
||||
shellMag src/Dodge/Item/Ammo.hs 49;" f
|
||||
shellModule src/Dodge/Item/Scope.hs 123;" f
|
||||
@@ -5441,9 +5441,9 @@ tryPutFloorItemIDInInv src/Dodge/Inventory/Add.hs 26;" f
|
||||
tryPutItemInInv src/Dodge/Inventory/Add.hs 42;" f
|
||||
tryPutItemInInvAt src/Dodge/Inventory/Add.hs 32;" f
|
||||
trySeedFromClipboard src/Dodge/Menu.hs 91;" f
|
||||
trySpin src/Dodge/Projectile/Update.hs 173;" f
|
||||
trySpin src/Dodge/Projectile/Update.hs 172;" f
|
||||
trySynthBullet src/Dodge/Creature/State.hs 249;" f
|
||||
tryThrust src/Dodge/Projectile/Update.hs 179;" f
|
||||
tryThrust src/Dodge/Projectile/Update.hs 178;" f
|
||||
tryUseParent src/Dodge/Creature/State.hs 227;" f
|
||||
turnTo src/Dodge/Movement/Turn.hs 8;" f
|
||||
turret src/Dodge/Placement/Instance/Turret.hs 35;" f
|
||||
@@ -5508,7 +5508,7 @@ updateDistortions src/Dodge/Update.hs 587;" f
|
||||
updateDoor src/Dodge/Update.hs 326;" f
|
||||
updateDust src/Dodge/Update.hs 850;" f
|
||||
updateDusts src/Dodge/Update.hs 701;" f
|
||||
updateEnergyBall src/Dodge/EnergyBall.hs 35;" f
|
||||
updateEnergyBall src/Dodge/EnergyBall.hs 36;" f
|
||||
updateEnergyBalls src/Dodge/Update.hs 689;" f
|
||||
updateEnterRegex src/Dodge/Update/Input/InGame.hs 480;" f
|
||||
updateExpBarrel src/Dodge/Barreloid.hs 20;" f
|
||||
@@ -5619,7 +5619,7 @@ useLnkRoomPos src/Dodge/PlacementSpot.hs 244;" f
|
||||
useLoadedAmmo src/Dodge/HeldUse.hs 736;" f
|
||||
useMagShield src/Dodge/Euse.hs 27;" f
|
||||
useNormalCamera src/Dodge/Camera.hs 6;" f
|
||||
usePayload src/Dodge/Payload.hs 18;" f
|
||||
usePayload src/Dodge/Payload.hs 19;" f
|
||||
useRewindGun src/Dodge/HeldUse.hs 1420;" f
|
||||
useRoomPosCond src/Dodge/PlacementSpot.hs 178;" f
|
||||
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 181;" f
|
||||
|
||||
Reference in New Issue
Block a user