Add z levels to shockwaves
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@@ -76,8 +76,8 @@ makeExplosionAt p' vel' w =
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& soundStart (Explosion (w ^. cWorld . lWorld . lClock)) (p) bangS Nothing
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& addFlames
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& cWorld . lWorld . worldEvents
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.:~ MakeTempLight (LSParam (addZ 20 p) 150 (V3 1 0.5 0)) 20
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& makeShockwaveAt [] p 50 50 1 white
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.:~ MakeTempLight (LSParam (p') 150 (V3 1 0.5 0)) 20
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& makeShockwaveAt [] p' 50 50 1 white
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where
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p = p' ^. _xy
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fVs = fmap (`v2z` 0) $ replicateM 100 (randInCirc 1) & evalState $ _randGen w
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