Refactor shells

This commit is contained in:
2024-12-27 23:04:59 +00:00
parent 9168acf12e
commit 233fe5995c
8 changed files with 44 additions and 55 deletions
+2 -5
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@@ -17,9 +17,6 @@ import Data.Aeson.TH
import Dodge.Data.Bullet
import Dodge.Data.Payload
data ProjectileDraw = DrawShell | DrawRemoteShell | DrawDrone | DrawBlankProjectile
deriving (Show, Eq, Ord, Enum, Bounded, Read) --Generic, Flat)
data ProjectileHoming
= NoHoming
| HomeUsingRemoteScreen {_phRemoteID :: NewInt ItmInt}
@@ -29,7 +26,8 @@ data ProjectileHoming
data ProjectileUpdate
= ThrustPU {_pjuStart :: Int, _pjuEnd :: Int, _pjuSmokeless :: Bool}
| StartSpinPU {_pjuTime :: Int, _pjuCID :: Int, _pjuSpinAmound :: Int}
| RemoteDirectionPU {_pjuStart :: Int, _pjuEnd :: Int, _pjuControllerID :: ProjectileHoming}
-- | RemoteDirectionPU {_pjuStart :: Int, _pjuEnd :: Int, _pjuControllerID :: ProjectileHoming}
| RemoteDirectionPU {_pjuStart :: Int, _pjuEnd :: Int}
| ReduceSpinPU {_pjuReduceSpin :: Float}
| DestroyPU {_pjuScreenID :: Maybe (NewInt ItmInt)
,_pjuTimer :: Int}
@@ -66,7 +64,6 @@ makeLenses ''AmmoType
makeLenses ''ProjectileHoming
deriveJSON defaultOptions ''GasFuel
deriveJSON defaultOptions ''ProjectileHoming
deriveJSON defaultOptions ''ProjectileDraw
deriveJSON defaultOptions ''ProjectileUpdate
deriveJSON defaultOptions ''GasCreate
deriveJSON defaultOptions ''ForceFieldType
+2 -3
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@@ -13,17 +13,15 @@ import Geometry.Data
data ProjectileType
= Grenade
| Rocket
| Rocket {_rocketHoming :: ProjectileHoming}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
data Projectile
= Shell
{ _prjPos :: Point2
, _prjVel :: Point2
-- , _prjAcc :: Point2
, _prjDir :: Float
, _prjSpin :: Float
, _prjDraw :: ProjectileDraw
, _prjID :: Int
, _prjPayload :: Payload
, _prjTimer :: Int
@@ -35,5 +33,6 @@ data Projectile
deriving (Eq, Ord, Show, Read) --Generic, Flat)
makeLenses ''Projectile
makeLenses ''ProjectileType
deriveJSON defaultOptions ''ProjectileType
deriveJSON defaultOptions ''Projectile
+11 -1
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@@ -299,7 +299,7 @@ useLoadedAmmo itmtree cr (cme, w) (mzid, Just (mz, x, magtree)) = (,) (cme & cme
MuzzleLaser -> shootLaser itmtree cr mz w
MuzzleTesla -> shootTeslaArc itm cr mz w
MuzzleTractor -> shootTractorBeam cr w
MuzzleRLauncher -> createProjectile Rocket magtree mz itmtree cr w
MuzzleRLauncher -> createProjectileR magtree mz itmtree cr w
MuzzleGLauncher -> createProjectile Grenade magtree mz itmtree cr w
MuzzleNozzle{} -> useGasParams mid mz itm cr $ walkNozzle mzid mz itm cr w
MuzzleShatter -> shootShatter itm cr w
@@ -606,6 +606,16 @@ determineProjectileTracking magtree itmtree = fromMaybe NoHoming $
targetingtree <- lookup WeaponTargetingLink (itmtree ^. ldtRight)
return $ HomeUsingTargeting (targetingtree ^. ldtValue . itID)
createProjectileR ::
LabelDoubleTree ComposeLinkType Item ->
Muzzle ->
LabelDoubleTree ComposeLinkType Item ->
Creature ->
World ->
World
createProjectileR magtree muz itmtree cr =
createProjectile (Rocket $ determineProjectileTracking magtree itmtree) magtree muz itmtree cr
createProjectile ::
ProjectileType ->
LabelDoubleTree ComposeLinkType Item ->
+4 -11
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@@ -12,12 +12,6 @@ import Geometry
import qualified IntMapHelp as IM
import LensHelp
homingDrawType :: ProjectileHoming -> ProjectileDraw
homingDrawType ht = case ht of
NoHoming -> DrawShell
HomeUsingRemoteScreen {} -> DrawRemoteShell
HomeUsingTargeting {} -> DrawRemoteShell
-- assumes the mscreen is in your inventory
createShell :: ProjectileHoming
-> Maybe (NewInt ItmInt)
@@ -34,7 +28,6 @@ createShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
, _prjZ = 20
, _prjZVel = 5
, _prjVel = rotateV dir (V2 speed 0) + cr ^. crPos - cr ^. crOldPos
, _prjDraw = homingDrawType homing
, _prjID = i
-- , _prjAcc = rotateV dir (V2 3 0)
, _prjDir = dir
@@ -45,7 +38,7 @@ createShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
[ CollisionEffectPU (homing ^? phRemoteID) mdetonator mscreen
, TimePU
, StartSpinPU (lifespan - 15) (_crID cr) spinamount
, RemoteDirectionPU (lifespan - thrustdelay) 0 homing
, RemoteDirectionPU (lifespan - thrustdelay) 0
, ReduceSpinPU (1 - spindrag * 2 / 200)
] <> thrustorgrav
, _prjType = pjtype
@@ -53,13 +46,13 @@ createShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
where
speed = case pjtype of
Grenade -> 4
Rocket -> 1
Rocket{} -> 1
lifespan = case pjtype of
Grenade -> 150
Rocket -> 350
Rocket{} -> 350
thrustorgrav = case pjtype of
Grenade -> [ApplyGravityPU]
Rocket -> [ThrustPU (lifespan - thrustdelay) 0 smokestatus]
Rocket{} -> [ThrustPU (lifespan - thrustdelay) 0 smokestatus]
spindrag = 1
spinamount = 2
thrustdelay = 20
+10 -7
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@@ -9,16 +9,19 @@ import Geometry
import Picture
import Shape
import ShapePicture
import Control.Lens
drawProjectile :: Projectile -> SPic
drawProjectile prj = case _prjDraw prj of
DrawShell -> drawShell prj
DrawRemoteShell -> drawRemoteShell prj
DrawDrone -> drawShell prj
DrawBlankProjectile -> mempty
drawProjectile pj
| Just (DestroyPU {}) <- pj ^? prjUpdates . ix 0 = mempty
| Just NoHoming <- pj ^? prjType . rocketHoming =
drawShell Nothing pj
| Just _ <- pj ^? prjType . rocketHoming =
drawRemoteShell pj
| otherwise = drawShell Nothing pj
drawShell :: Projectile -> SPic
drawShell pj =
drawShell :: Maybe Color -> Projectile -> SPic
drawShell mcol pj =
noPic
. translateSHz (_prjZ pj)
. uncurryV translateSHxy (_prjPos pj)
+6 -17
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@@ -39,8 +39,8 @@ upProjectile pu pj = case pu of
StartSpinPU t cid spinamount
| time == t -> trySpinByCID cid spinamount pj
| otherwise -> id
RemoteDirectionPU st et mscreenid
| act st et -> pjRemoteSetDirection mscreenid pj
RemoteDirectionPU st et
| act st et -> pjRemoteSetDirection (pj ^? prjType . rocketHoming) pj
| otherwise -> id
ReduceSpinPU x -> reduceSpinBy x (_prjID pj)
DestroyPU mitid 0 -> destroyProjectile mitid (_prjID pj)
@@ -156,14 +156,14 @@ trySpinByCID cid i pj w = w & cWorld . lWorld . projectiles . ix pjid . prjSpin
spinFactor = 5 * (6 - fromIntegral i)
-- note this only allows YOU to remotely track projectiles
pjRemoteSetDirection :: ProjectileHoming -> Projectile -> World -> World
pjRemoteSetDirection :: Maybe ProjectileHoming -> Projectile -> World -> World
pjRemoteSetDirection ph pj w = case ph of
HomeUsingRemoteScreen screenid
Just (HomeUsingRemoteScreen screenid)
| lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
== lw ^? itemLocations . ix (_unNInt screenid) . ilInvID ->
w & cWorld . lWorld . projectiles . ix (_prjID pj) . prjDir
.~ (w ^. wCam . camRot) + argV (w ^. input . mousePos)
HomeUsingTargeting itid
Just (HomeUsingTargeting itid)
| Just tp <- w ^? pointerToItemID itid . itTargeting . itTgPos . _Just ->
w & cWorld . lWorld . projectiles . ix (_prjID pj) . prjDir
%~ turnTo 0.2 (_prjPos pj) tp
@@ -171,16 +171,6 @@ pjRemoteSetDirection ph pj w = case ph of
where
lw = w ^. cWorld . lWorld
--pjRemoteSetDirection mscreenid pj w = fromMaybe w $ do
-- screenid <- fmap _unNInt mscreenid
-- let newdir
-- | w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imSelectedItem
-- == w ^? cWorld . lWorld . itemLocations . ix screenid . ilInvID
-- = (w ^. wCam . camRot) + argV (_mousePos (_input w))
-- | otherwise = _prjDir pj
-- turntonewdir = magV (_prjAcc pj) *.* unitVectorAtAngle newdir
-- return $ w & cWorld . lWorld . projectiles . ix (_prjID pj) . prjAcc .~ turntonewdir
reduceSpinBy :: Float -> Int -> World -> World
reduceSpinBy x pjid = cWorld . lWorld . projectiles . ix pjid . prjSpin *~ x
@@ -189,7 +179,6 @@ decTimMvVel pj =
cWorld . lWorld . projectiles . ix pjid
%~ ( (prjTimer -~ 1)
. (prjPos %~ (+.+ vel))
-- . (prjAcc %~ rotateV rot)
. (prjDir +~ rot)
)
where
@@ -207,7 +196,7 @@ explodeShell ::
explodeShell controlid mdetid screenid pj w =
w
& cWorld . lWorld . projectiles . ix pjid . prjUpdates .~ [DestroyPU screenid 30]
& cWorld . lWorld . projectiles . ix pjid . prjDraw .~ DrawBlankProjectile
-- & cWorld . lWorld . projectiles . ix pjid . prjDraw .~ DrawBlankProjectile
& usePayload (_prjPayload pj) (_prjPos pj) (_prjVel pj)
& stopSoundFrom (ShellSound pjid)
& updatedetonator
-1
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@@ -20,7 +20,6 @@ selectUse itm _ w = fromMaybe w $ do
return $
w
& cWorld . lWorld . projectiles . ix pjid . prjUpdates .~ [DestroyPU (Just itid) 30] -- 69 is placeholder, should be removed
& cWorld . lWorld . projectiles . ix pjid . prjDraw .~ DrawBlankProjectile
-- & itPoint . itUse . heldUse .~ HeldDoNothing
-- & itPoint . itUse . heldMods .~ DoNothingMod
& usePayload (_prjPayload thepj) (_prjPos thepj) (_prjVel thepj)
+9 -10
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@@ -2871,7 +2871,6 @@ _preloadData src/Dodge/Data/Universe.hs 32;" f
_pressPlates src/Dodge/Data/LWorld.hs 134;" f
_pressedKeys src/Dodge/Data/Input.hs 45;" f
_previousArcEffect src/Dodge/Data/Item/Params.hs 26;" f
_prjAcc src/Dodge/Data/Projectile.hs 23;" f
_prjDir src/Dodge/Data/Projectile.hs 24;" f
_prjDraw src/Dodge/Data/Projectile.hs 26;" f
_prjID src/Dodge/Data/Projectile.hs 27;" f
@@ -3367,7 +3366,7 @@ applyCME src/Dodge/HeldUse.hs 126;" f
applyCreatureDamage src/Dodge/Creature/Damage.hs 14;" f
applyDamageEffect src/Dodge/Creature/Damage.hs 31;" f
applyEventIO src/Loop.hs 89;" f
applyGravityPU src/Dodge/Projectile/Update.hs 51;" f
applyGravityPU src/Dodge/Projectile/Update.hs 55;" f
applyIndividualDamage src/Dodge/Creature/Damage.hs 49;" f
applyIndividualDamage' src/Dodge/Creature/Damage.hs 52;" f
applyInvLock src/Dodge/HeldUse.hs 141;" f
@@ -3830,7 +3829,7 @@ debugMenuOptions src/Dodge/Menu.hs 119;" f
debugOn src/Dodge/Data/Config.hs 151;" f
debugSelectCreatureList src/Dodge/Debug.hs 86;" f
debugSelectCreatureMessage src/Dodge/Debug.hs 77;" f
decTimMvVel src/Dodge/Projectile/Update.hs 177;" f
decTimMvVel src/Dodge/Projectile/Update.hs 187;" f
decodedtmap src/Dodge/Terminal.hs 205;" f
decomposeSelfTree src/Dodge/Tree/Compose.hs 60;" f
decomposeTree src/Dodge/Tree/Compose.hs 57;" f
@@ -3933,7 +3932,7 @@ destroyMatS src/Dodge/Material/Sound.hs 7;" f
destroyMcType src/Dodge/Machine/Destroy.hs 21;" f
destroyMount src/Dodge/Block.hs 104;" f
destroyMounts src/Dodge/Block.hs 101;" f
destroyProjectile src/Dodge/Projectile/Update.hs 92;" f
destroyProjectile src/Dodge/Projectile/Update.hs 103;" f
detV src/Geometry/Vector.hs 93;" f
detector src/Dodge/Item/Held/Utility.hs 41;" f
detectorColor src/Dodge/Item/Draw/SPic.hs 434;" f
@@ -4047,7 +4046,7 @@ doTerminalCommandEffect src/Dodge/Terminal.hs 135;" f
doTestDrawing src/Dodge/Render.hs 42;" f
doTextInputOver src/Dodge/Update/Input/Text.hs 15;" f
doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f
doThrust src/Dodge/Projectile/Update.hs 104;" f
doThrust src/Dodge/Projectile/Update.hs 115;" f
doTimeScroll src/Dodge/Update.hs 205;" f
doTmTm src/Dodge/TmTm.hs 6;" f
doTmWdWd src/Dodge/WorldEffect.hs 101;" f
@@ -4254,7 +4253,7 @@ expandPolyCorners src/Dodge/LevelGen/StaticWalls.hs 103;" f
expandToSquare src/Dodge/LevelGen/StaticWalls/Deprecated.hs 83;" f
expireAndDamage src/Dodge/Bullet.hs 195;" f
expireAndDamageFL src/Dodge/Flame.hs 47;" f
explodeShell src/Dodge/Projectile/Update.hs 190;" f
explodeShell src/Dodge/Projectile/Update.hs 200;" f
explosionS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 410;" f
explosiveBarrel src/Dodge/Creature/Inanimate.hs 29;" f
extTrigLitPos src/Dodge/Placement/Instance/Button.hs 84;" f
@@ -5136,7 +5135,7 @@ pipe src/Dodge/Item/Craftable.hs 32;" f
pistol src/Dodge/Item/Held/Stick.hs 42;" f
pistolCrit src/Dodge/Creature/PistolCrit.hs 12;" f
pistolerRoom src/Dodge/Room/Room.hs 321;" f
pjRemoteSetDirection src/Dodge/Projectile/Update.hs 147;" f
pjRemoteSetDirection src/Dodge/Projectile/Update.hs 159;" f
plBlock src/Dodge/Placement/PlaceSpot/Block.hs 18;" f
plDoor src/Dodge/Placement/PlaceSpot/TriggerDoor.hs 22;" f
plLineBlock src/Dodge/Placement/PlaceSpot/Block.hs 50;" f
@@ -5385,7 +5384,7 @@ rectXY src/Geometry/Polygon.hs 35;" f
rectanglePairs src/Dodge/LevelGen/DoorPane.hs 7;" f
red src/Color.hs 14;" f
reduceLocLDT src/Dodge/DoubleTree.hs 256;" f
reduceSpinBy src/Dodge/Projectile/Update.hs 174;" f
reduceSpinBy src/Dodge/Projectile/Update.hs 184;" f
reflDirWall src/Dodge/Base/Wall.hs 16;" f
reflVelWall src/Dodge/Base/Wall.hs 24;" f
reflVelWallDamp src/Dodge/Base/Wall.hs 20;" f
@@ -5657,7 +5656,7 @@ shardShape src/Dodge/Block/Debris.hs 181;" f
shatterGun src/Dodge/Item/Held/Weapons.hs 8;" f
shatterGunSPic src/Dodge/Item/Draw/SPic.hs 284;" f
shatterWall src/Dodge/Item/Weapon/Shatter.hs 26;" f
shellCollisionCheck src/Dodge/Projectile/Update.hs 76;" f
shellCollisionCheck src/Dodge/Projectile/Update.hs 84;" f
shellMag src/Dodge/Item/Ammo.hs 61;" f
shellModule src/Dodge/Item/Scope.hs 45;" f
shellShape src/Dodge/Projectile/Draw.hs 27;" f
@@ -6046,7 +6045,7 @@ tryPutFloorItemIDInInv src/Dodge/Inventory/Add.hs 26;" f
tryPutItemInInv src/Dodge/Inventory/Add.hs 42;" f
tryPutItemInInvAt src/Dodge/Inventory/Add.hs 32;" f
trySeedFromClipboard src/Dodge/Menu.hs 88;" f
trySpinByCID src/Dodge/Projectile/Update.hs 129;" f
trySpinByCID src/Dodge/Projectile/Update.hs 141;" f
trySynthBullet src/Dodge/Creature/State.hs 204;" f
tryUseParent src/Dodge/Creature/State.hs 197;" f
turnTo src/Dodge/Movement/Turn.hs 4;" f