Refactor shells

This commit is contained in:
2024-12-27 23:04:59 +00:00
parent 9168acf12e
commit 233fe5995c
8 changed files with 44 additions and 55 deletions
+4 -11
View File
@@ -12,12 +12,6 @@ import Geometry
import qualified IntMapHelp as IM
import LensHelp
homingDrawType :: ProjectileHoming -> ProjectileDraw
homingDrawType ht = case ht of
NoHoming -> DrawShell
HomeUsingRemoteScreen {} -> DrawRemoteShell
HomeUsingTargeting {} -> DrawRemoteShell
-- assumes the mscreen is in your inventory
createShell :: ProjectileHoming
-> Maybe (NewInt ItmInt)
@@ -34,7 +28,6 @@ createShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
, _prjZ = 20
, _prjZVel = 5
, _prjVel = rotateV dir (V2 speed 0) + cr ^. crPos - cr ^. crOldPos
, _prjDraw = homingDrawType homing
, _prjID = i
-- , _prjAcc = rotateV dir (V2 3 0)
, _prjDir = dir
@@ -45,7 +38,7 @@ createShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
[ CollisionEffectPU (homing ^? phRemoteID) mdetonator mscreen
, TimePU
, StartSpinPU (lifespan - 15) (_crID cr) spinamount
, RemoteDirectionPU (lifespan - thrustdelay) 0 homing
, RemoteDirectionPU (lifespan - thrustdelay) 0
, ReduceSpinPU (1 - spindrag * 2 / 200)
] <> thrustorgrav
, _prjType = pjtype
@@ -53,13 +46,13 @@ createShell homing mdetonator mscreen smokestatus pjtype payload muz cr w = w
where
speed = case pjtype of
Grenade -> 4
Rocket -> 1
Rocket{} -> 1
lifespan = case pjtype of
Grenade -> 150
Rocket -> 350
Rocket{} -> 350
thrustorgrav = case pjtype of
Grenade -> [ApplyGravityPU]
Rocket -> [ThrustPU (lifespan - thrustdelay) 0 smokestatus]
Rocket{} -> [ThrustPU (lifespan - thrustdelay) 0 smokestatus]
spindrag = 1
spinamount = 2
thrustdelay = 20
+10 -7
View File
@@ -9,16 +9,19 @@ import Geometry
import Picture
import Shape
import ShapePicture
import Control.Lens
drawProjectile :: Projectile -> SPic
drawProjectile prj = case _prjDraw prj of
DrawShell -> drawShell prj
DrawRemoteShell -> drawRemoteShell prj
DrawDrone -> drawShell prj
DrawBlankProjectile -> mempty
drawProjectile pj
| Just (DestroyPU {}) <- pj ^? prjUpdates . ix 0 = mempty
| Just NoHoming <- pj ^? prjType . rocketHoming =
drawShell Nothing pj
| Just _ <- pj ^? prjType . rocketHoming =
drawRemoteShell pj
| otherwise = drawShell Nothing pj
drawShell :: Projectile -> SPic
drawShell pj =
drawShell :: Maybe Color -> Projectile -> SPic
drawShell mcol pj =
noPic
. translateSHz (_prjZ pj)
. uncurryV translateSHxy (_prjPos pj)
+6 -17
View File
@@ -39,8 +39,8 @@ upProjectile pu pj = case pu of
StartSpinPU t cid spinamount
| time == t -> trySpinByCID cid spinamount pj
| otherwise -> id
RemoteDirectionPU st et mscreenid
| act st et -> pjRemoteSetDirection mscreenid pj
RemoteDirectionPU st et
| act st et -> pjRemoteSetDirection (pj ^? prjType . rocketHoming) pj
| otherwise -> id
ReduceSpinPU x -> reduceSpinBy x (_prjID pj)
DestroyPU mitid 0 -> destroyProjectile mitid (_prjID pj)
@@ -156,14 +156,14 @@ trySpinByCID cid i pj w = w & cWorld . lWorld . projectiles . ix pjid . prjSpin
spinFactor = 5 * (6 - fromIntegral i)
-- note this only allows YOU to remotely track projectiles
pjRemoteSetDirection :: ProjectileHoming -> Projectile -> World -> World
pjRemoteSetDirection :: Maybe ProjectileHoming -> Projectile -> World -> World
pjRemoteSetDirection ph pj w = case ph of
HomeUsingRemoteScreen screenid
Just (HomeUsingRemoteScreen screenid)
| lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
== lw ^? itemLocations . ix (_unNInt screenid) . ilInvID ->
w & cWorld . lWorld . projectiles . ix (_prjID pj) . prjDir
.~ (w ^. wCam . camRot) + argV (w ^. input . mousePos)
HomeUsingTargeting itid
Just (HomeUsingTargeting itid)
| Just tp <- w ^? pointerToItemID itid . itTargeting . itTgPos . _Just ->
w & cWorld . lWorld . projectiles . ix (_prjID pj) . prjDir
%~ turnTo 0.2 (_prjPos pj) tp
@@ -171,16 +171,6 @@ pjRemoteSetDirection ph pj w = case ph of
where
lw = w ^. cWorld . lWorld
--pjRemoteSetDirection mscreenid pj w = fromMaybe w $ do
-- screenid <- fmap _unNInt mscreenid
-- let newdir
-- | w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imSelectedItem
-- == w ^? cWorld . lWorld . itemLocations . ix screenid . ilInvID
-- = (w ^. wCam . camRot) + argV (_mousePos (_input w))
-- | otherwise = _prjDir pj
-- turntonewdir = magV (_prjAcc pj) *.* unitVectorAtAngle newdir
-- return $ w & cWorld . lWorld . projectiles . ix (_prjID pj) . prjAcc .~ turntonewdir
reduceSpinBy :: Float -> Int -> World -> World
reduceSpinBy x pjid = cWorld . lWorld . projectiles . ix pjid . prjSpin *~ x
@@ -189,7 +179,6 @@ decTimMvVel pj =
cWorld . lWorld . projectiles . ix pjid
%~ ( (prjTimer -~ 1)
. (prjPos %~ (+.+ vel))
-- . (prjAcc %~ rotateV rot)
. (prjDir +~ rot)
)
where
@@ -207,7 +196,7 @@ explodeShell ::
explodeShell controlid mdetid screenid pj w =
w
& cWorld . lWorld . projectiles . ix pjid . prjUpdates .~ [DestroyPU screenid 30]
& cWorld . lWorld . projectiles . ix pjid . prjDraw .~ DrawBlankProjectile
-- & cWorld . lWorld . projectiles . ix pjid . prjDraw .~ DrawBlankProjectile
& usePayload (_prjPayload pj) (_prjPos pj) (_prjVel pj)
& stopSoundFrom (ShellSound pjid)
& updatedetonator