Commit before tweaking item id/locations
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@@ -5,6 +5,7 @@ module Dodge.Creature.Impulse.UseItem (
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useItemHotkey,
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) where
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import Dodge.SelectUse
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import Dodge.Item.Grammar
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import Dodge.Data.ComposedItem
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import Dodge.Data.DoubleTree
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@@ -40,17 +41,14 @@ itemEffect cr it w = case it ^. ldtValue . itUse of
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EquipUse{} -> doequipmentchange
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(ConsumeUse eff) -> useC eff (_ldtValue it) cr w
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CraftUse{} -> w
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AttachUse{} -> w
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AttachUse{} -> selectUse it cr w
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AmmoMagUse{} -> w
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where
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itm = it ^. ldtValue
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hammerTest f = case _crHammerPosition cr of
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HammerUp -> f w -- & setuhamdown
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_ -> w -- & setuhamdown
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-- setuhamdown = cWorld . lWorld . creatures . ix (_crID cr) . crHammerPosition .~ HammerDown
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doequipmentchange = fromMaybe w $ do
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guard (_crHammerPosition cr == HammerUp)
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invid <- itm ^? itLocation . ipInvID
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return $ hammerTest $ toggleEquipmentAt invid cr
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return $ toggleEquipmentAt invid cr w
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toggleEquipmentAt :: Int -> Creature -> World -> World
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toggleEquipmentAt invid cr w = case getEquipmentAllocation w of
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@@ -215,9 +215,8 @@ pressedMBEffectsTopInventory pkeys w
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DisplayInventory{_subInventory = NoSubInventory} -> True
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_ -> False
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isDown but = but `M.member` pkeys
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theinput = w ^. input
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rotation =
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maybe
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0
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(angleBetween (theinput ^. mousePos))
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(theinput ^. heldPos . at SDL.ButtonMiddle)
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(angleBetween $ w ^. input . mousePos)
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(w ^. input . heldPos . at SDL.ButtonMiddle)
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