Commit before tweaking item id/locations
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@@ -215,9 +215,8 @@ pressedMBEffectsTopInventory pkeys w
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DisplayInventory{_subInventory = NoSubInventory} -> True
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_ -> False
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isDown but = but `M.member` pkeys
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theinput = w ^. input
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rotation =
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maybe
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0
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(angleBetween (theinput ^. mousePos))
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(theinput ^. heldPos . at SDL.ButtonMiddle)
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(angleBetween $ w ^. input . mousePos)
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(w ^. input . heldPos . at SDL.ButtonMiddle)
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