Replace bresenham with digitalLine
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+5
-5
@@ -275,19 +275,19 @@ zoneAroundPoint' i (x',y') = IM.fromSet (const ys) xs
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-- if this reoccurs, maybe change
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-- divide line factor from 2 to 1.5
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bres :: Point2 -> Point2 -> [(Int,Int)]
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bres a b = bresenham (zoneOfPoint a) (zoneOfPoint b)
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bres a b = digitalLine (zoneOfPoint a) (zoneOfPoint b)
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bresx :: Point2 -> Point2 -> [(Int,Int)]
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bresx a b = bresenham (x-1,y-1) (x'-1,y'-1)
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bresx a b = digitalLine (x-1,y-1) (x'-1,y'-1)
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where (x,y) = zoneOfPoint a
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(x',y') = zoneOfPoint b
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zoneOfLine :: Point2 -> Point2 -> [(Int,Int)]
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zoneOfLine (aa,ab) (ba,bb) = nub $ concatMap f
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$ bresenham (zoneOfPoint (aa,ab)) (zoneOfPoint (ba,bb))
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$ digitalLine (zoneOfPoint (aa,ab)) (zoneOfPoint (ba,bb))
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where f (x,y) = [(p,r) | p <-[x-1,x,x+1] , r<-[y-1,y,y+1]]
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--zoneOfLine (aa,ab) (ba,bb) = nub $ concatMap f
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-- $ bresenham (zoneOfPoint (aa-n,ab-n)) (zoneOfPoint (ba-n,bb-n))
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-- $ digitalLine (zoneOfPoint (aa-n,ab-n)) (zoneOfPoint (ba-n,bb-n))
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-- where f (x,y) = [(p,r) | p <-[x,x+1] , r<-[y,y+1]]
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-- n = zoneSize * 0.5
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@@ -302,7 +302,7 @@ expandLine xs = IM.map expandSet
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zoneOfLine' :: Point2 -> Point2 -> IM.IntMap IS.IntSet
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{-# INLINE zoneOfLine' #-}
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zoneOfLine' a b = expandLine $ bresenham (x-1,y-1) (x'-1,y'-1)
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zoneOfLine' a b = expandLine $ digitalLine (x-1,y-1) (x'-1,y'-1)
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where (x,y) = zoneOfPoint a
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(x',y') = zoneOfPoint b
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@@ -297,6 +297,7 @@ divideLine x a b = take 5000 $ map (\i -> a +.+ (i / (fromIntegral numPoints) *.
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-- pulled the following from the haskell wiki
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-- it seems to produce an infinite loop sometimes
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bresenham :: (Int,Int) -> (Int,Int) -> [(Int,Int)]
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{-# INLINE bresenham #-}
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bresenham pa@(xa,ya) pb@(xb,yb) = map maySwitch . unfoldr go $ (x1,y1,0)
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@@ -316,6 +317,18 @@ bresenham pa@(xa,ya) pb@(xb,yb) = map maySwitch . unfoldr go $ (x1,y1,0)
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then (yTemp+ystep,tempError-deltax)
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else (yTemp,tempError)
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digitalLine :: (Int,Int) -> (Int,Int) -> [(Int,Int)]
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digitalLine (x1,y1) (x2,y2)
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| abs (x1-x2) > abs (y1-y2) = [ (x,( (y1-y2) * x + x1*y2 - x2*y1) `rdiv` (x1-x2) )
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| x <- intervalList x1 x2 ]
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| otherwise = [ ( ((x1-x2) * y + y1*x2 - y2*x1) `rdiv` (y1-y2) , y)
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| y <- intervalList y1 y2 ]
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where rdiv a b = round $ fromIntegral a / fromIntegral b
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intervalList :: Int -> Int -> [Int]
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intervalList x y
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| y >= x = [x .. y]
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| otherwise = reverse [y..x]
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divideCircle :: Float -> Point2 -> Float -> [Point2]
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divideCircle x cen rad = map (cen +.+) $ nPointsOnCirc n rad
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