Fix jetpack
This commit is contained in:
@@ -237,7 +237,10 @@ goalPict cr = let r = _crRad cr in case _crState cr of
|
||||
_ -> dGoals $ sizeColEnemy r magenta
|
||||
where dGoals p = pictures [p, rotate (0 - _crDir cr) $ scale 0.1 0.1 $ color white $ text $ show gls]
|
||||
_ -> sizeColEnemy r (light $ dim green)
|
||||
|
||||
{-
|
||||
The creature you control.
|
||||
ID 0.
|
||||
-}
|
||||
startCr :: Creature
|
||||
startCr = defaultCreature
|
||||
{ _crPos = (0,0)
|
||||
@@ -253,10 +256,12 @@ startCr = defaultCreature
|
||||
, _crInv = startInventory
|
||||
, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ pictures [color (greyN 0.8) $ circleSolid 10, circLine 10]
|
||||
}
|
||||
|
||||
{-
|
||||
Items you start with.
|
||||
-}
|
||||
startInventory = IM.fromList (zip [0..20]
|
||||
(
|
||||
[ jetPack
|
||||
[
|
||||
--[pistol
|
||||
--,blinkGun
|
||||
--,spawnGun lamp
|
||||
|
||||
@@ -60,14 +60,17 @@ wasdWithAiming w speed aimSpeed i cr
|
||||
= stepForward' aimSpeed
|
||||
$ over crPos (+.+ (aimSpeed *.* mov))
|
||||
$ set crDir mouseDir
|
||||
$ set (crState . stance . carriage) (Walking 0 0)
|
||||
cr
|
||||
| isMoving
|
||||
= stepForward' speed
|
||||
$ over ( crPos) (+.+ (speed *.* mov))
|
||||
$ over ( crDir) (flip fromMaybe dir)
|
||||
$ set (crState . stance . carriage) (Walking 0 0)
|
||||
cr
|
||||
| otherwise
|
||||
= over ( crDir) (flip fromMaybe dir)
|
||||
$ set (crState . stance . carriage) Standing
|
||||
cr
|
||||
where
|
||||
(mov',dir') = wasdComp (view keys w) w
|
||||
|
||||
@@ -232,6 +232,7 @@ data Stance = Stance
|
||||
deriving (Eq,Show)
|
||||
data Carriage
|
||||
= Walking { _stepCycle :: Int, _stepToAdd :: Int }
|
||||
| Standing
|
||||
| Floating
|
||||
| Boosting Point2
|
||||
deriving (Eq,Show)
|
||||
|
||||
Reference in New Issue
Block a user