Make optical scope relative to camera rotation
This commit is contained in:
+5
-1
@@ -1 +1,5 @@
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All good (617 modules, at 16:01:23)
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/home/justin/Haskell/loop/src/Dodge/Update/Camera.hs:215:5-18: warning: [-Wunused-local-binds]
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Defined but not used: ‘rotateanyscope’
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|
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215 | rotateanyscope = fromMaybe id $ do
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| ^^^^^^^^^^^^^^
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File diff suppressed because one or more lines are too long
@@ -1,6 +1,6 @@
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module Dodge.Base.You
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(you
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, yourScopeInvID
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-- , yourScopeInvID
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, yourInv
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, yourScrollAttachment
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, yourItem
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@@ -30,11 +30,11 @@ yourScrollAttachment w = do
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guard (canHeldScrollAttach itm atparams)
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return (i - 1, atparams)
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yourScopeInvID :: World -> Maybe Int
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yourScopeInvID w = do
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(i, params) <- yourScrollAttachment w
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_ <- params ^? opticPos
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return i
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--yourScopeInvID :: World -> Maybe Int
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--yourScopeInvID w = do
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-- (i, params) <- yourScrollAttachment w
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-- _ <- params ^? opticPos
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-- return i
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yourInv :: World -> IM.IntMap Item
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yourInv = _crInv . you
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@@ -104,7 +104,7 @@ data HeldMod
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| ExplodeRemoteShellMod
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| DoNothingMod
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-- | ForceFieldMod
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| DetectorMod Detector
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-- | DetectorMod Detector
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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makeLenses ''Euse
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@@ -12,8 +12,16 @@ import Geometry.Data
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data Scope
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= NoScope
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| RemoteScope
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| OpticScope
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{ -- | a camera offset
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_opticPos :: Point2 -- this should be relative to the camera rotation
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-- this means that when the camera rotates when firing etc,
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-- this doesn't need to be changed
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, _opticZoom :: Float
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, _opticDefaultZoom :: Float
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}
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| RemoteScope
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{ -- | a camera offset, note unlike the optic pos this is absolute
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_remotePos :: Point2
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, _remoteZoom :: Float
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}
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@@ -121,15 +121,15 @@ data AmmoParams = BulletParams {_ampBullet :: Bullet}
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deriving (Eq, Show, Read) --Generic, Flat)
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data ScrollAttachParams
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= ZoomScrollParams
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{ -- | a camera offset
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_opticPos :: Point2 -- this should be relative to the camera rotation
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-- then when the camera rotates when firing etc,
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-- this doesn't need to be changed
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, _opticZoom :: Float
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, _opticDefaultZoom :: Float
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}
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| CharScrollParams
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= -- ZoomScrollParams
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-- { -- | a camera offset
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-- _opticPos :: Point2 -- this should be relative to the camera rotation
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-- -- then when the camera rotates when firing etc,
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-- -- this doesn't need to be changed
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-- , _opticZoom :: Float
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-- , _opticDefaultZoom :: Float
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-- }
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CharScrollParams
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{ _scrollChar :: Seq.Seq Char}
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deriving (Eq, Show, Read) --Generic, Flat)
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+5
-644
@@ -10,7 +10,7 @@ import Dodge.Inventory.Lock
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import Dodge.WorldEvent.Cloud
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import Dodge.LightSource
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import qualified SDL
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import Dodge.Base.You
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--import Dodge.Base.You
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import Dodge.Data.MuzzleEffect
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import ListHelp
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import Dodge.Data.ComposedItem
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@@ -43,313 +43,11 @@ import Sound.Data
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heldEffect :: HeldMod -> LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World
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heldEffect effecttype = case effecttype of
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-- HeldModNothing -> const $ const id
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-- PoisonSprayerMod -> gasEffect
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-- [ useAmmoAmount 1
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-- , withSoundForI foamSprayLoopS 5
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-- , ammoCheckI
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-- ]
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-- FlameSpitterMod -> gasEffect
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-- [ withSidePushAfterI 20
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-- , withSidePushI 5
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-- , useAmmoAmount 1
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-- , withRandomItemParams f
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-- , repeatOnFrames [1 .. 9] FlameSpitterRepeatMod
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-- , lockInvFor 10
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-- , useTimeCheck
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-- , ammoCheckI
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-- ]
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-- FlameSpitterRepeatMod -> gasEffect
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-- [ withSidePushAfterI 20
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-- , withSidePushI 5
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-- , useAmmoAmount 1
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-- , withRandomItemParams f
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-- , ammoCheckI
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-- ]
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-- FlameThrowerMod -> gasEffect
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-- [ withSidePushAfterI 20
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-- , --, withTempLight 1 100 (V3 1 0 0)
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-- withSidePushI 5
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-- , useAmmoAmount 1
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-- , ammoCheckI
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-- ]
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-- LauncherMod -> foldl' (&) usePjCreation
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-- --[ useAmmoAmount 1
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---- , withSoundStart tap4S
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-- [ useTimeCheck
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---- , ammoCheckI
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-- , blCheck
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-- ]
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-- TeslaMod -> foldl' (&) (shootTeslaArc . _ldtValue)
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-- [ useAmmoAmount 1
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-- , withSoundForI elecCrackleS 1
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-- , withTempLight 1 100 (V3 0 0 1)
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-- , ammoCheckI
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-- ]
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-- LasWideMod n -> foldl' (&) (shootLaser . _ldtValue)
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-- [ useAmmoAmount 1
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-- , withItem $ \it ->
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-- duplicateNumBarrels
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---- ( min
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---- (it ^?! itUse . heldConsumption . laSource . _InternalSource . iaLoaded)
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-- (it ^?! itParams . lasCycle `div` lasWideRate)
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---- )
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-- , withItem $ \it -> withCrPos $ flareCircleAt (_lasColor $ _itParams it) 0.8
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-- , withItem $ \it -> withTempLight 1 100 (xyzV4 (_lasColor $ _itParams it))
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-- , withSoundForI tone440sawtoothquietS 2
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-- , withItemUpdateFirst (increasecycleLasWide n)
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-- , ammoCheckI
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-- ]
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-- DualBeamMod -> foldl' (&) (shootDualLaser . _ldtValue)
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-- [ useAmmoAmount 1
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-- , withSoundForI tone440sawtoothquietS 2
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-- , withItem $ \it -> withCrPosShift (V2 0 (- thegapDualBeam it)) $ flareCircleAt (_lasColor2 $ _itParams it) 0.8
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-- , withItem $ \it -> withCrPosShift (V2 0 (thegapDualBeam it)) $ flareCircleAt (_lasColor $ _itParams it) 0.8
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-- , ammoCheckI
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-- ]
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-- LasMod -> foldl' (&) (shootLaser . _ldtValue)
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-- [ useAmmoAmount 1
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-- , withItem $ \it -> withCrPos $ flareCircleAt (_lasColor $ _itParams it) 0.8
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-- , withSoundForI tone440sawtoothquietS 2
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-- , withItem $ \it -> withTempLight 1 100 (xyzV4 (_lasColor $ _itParams it))
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-- , duplicateLoadedBarrels
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-- , ammoCheckI
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-- ]
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-- LauncherXMod _ -> foldl' (&) usePjCreationX
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-- --[ useAmmoAmount i
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-- --, withSoundStart tap4S
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-- [ useTimeCheck
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-- --, ammoCheckI
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-- , blCheck
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-- ]
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-- ShatterMod -> foldl' (&) (shootShatter . _ldtValue)
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-- [ useAmmoAmount 1
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-- , -- , withSoundStart tap3S
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-- useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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-- BangCaneMod -> bulletGunEffect
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-- [ withFlare
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-- , withSmoke 1 black 20 200 5
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-- , withRecoil
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-- , duplicateLoadedBarrels
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-- , withTorqueAfter
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-- , useAmmoAmount 1
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-- , withSoundStart tap3S
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-- , useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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-- VolleyGunMod -> bulletGunEffect
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-- [ withRecoil
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-- , withFlare
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-- , duplicateLoadedBarrels
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-- , withTorqueAfter
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-- , useAllAmmo
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-- , withSoundItemChoiceStart caneStickSoundChoice
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-- , useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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-- MultiGunMod -> bulletGunEffect
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-- [ withRecoil
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-- , withFlare
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-- , duplicateLoadedBarrels
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-- , withTorqueAfter
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-- , useAllAmmo
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-- , withSoundItemChoiceStart caneStickSoundChoice
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-- , useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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-- AutoRifleMod -> bulletGunEffect
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-- -- note this is the same as BangCanemMod with the first changed
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-- [ withFlare
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-- , withSmoke 1 black 20 200 5
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-- , withRecoil
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-- , duplicateLoadedBarrels
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-- , withTorqueAfter
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-- , useAmmoAmount 1
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-- , withSoundStart tap3S
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-- , useTimeCheck
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-- , ammoCheckI
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-- ]
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-- BangRodMod -> bulletGunEffect
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-- [ withRecoil
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-- , withFlare
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-- , withThickSmokeI
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-- , duplicateLoadedBarrels
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-- , withTorqueAfter
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-- , useAmmoAmount 1
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-- , withSoundStart bangEchoS
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-- , useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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-- ElephantGunMod -> bulletGunEffect
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-- [ withRecoil
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-- , withFlare
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-- , withThickSmokeI
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-- , duplicateLoadedBarrels
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-- , withTorqueAfter
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-- , useAmmoAmount 1
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-- , withSoundStart bangEchoS
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-- , useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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-- AutoAmrMod -> bulletGunEffect
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-- [ withRecoil
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-- , withFlare
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-- , withThickSmokeI
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-- , duplicateLoadedBarrels
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-- , withTorqueAfter
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-- , useAmmoAmount 1
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-- , withSoundStart bangEchoS
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-- , useTimeCheck
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-- , ammoCheckI -- cf ElephantGun
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-- ]
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-- MachineGunMod -> bulletGunEffect
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-- [ withFlare
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-- , withThinSmokeI
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-- , withSoundStart bangEchoS
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-- , rateIncAB (torqueBeforeAtLeast 0.1 0.1) withTorqueAfter
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-- , ammoCheckI
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-- ]
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-- BangStickMod -> bulletGunEffect
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-- [ withRecoil
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-- , useAllAmmo
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-- , withSoundItemChoiceStart bangStickSoundChoice
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-- , duplicateLoadedBarrels
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-- , withTorqueAfter
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-- , withFlare
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-- , useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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PistolMod -> bulGunEffect
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-- AutoPistolMod -> bulletGunEffect
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-- [ withFlare
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-- , withSidePushI 50
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-- , withRecoil
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-- , withTorqueAfter
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-- , duplicateLoadedBarrels
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-- , withSoundStart tap3S
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-- , useAmmoAmount 1
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-- , useTimeCheck
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-- , ammoCheckI
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-- ]
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-- MachinePistolMod -> bulletGunEffect
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-- [ withFlare
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-- , withRecoil
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-- , withSidePushI 50
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-- , withTorqueAfter
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-- , duplicateLoadedBarrels
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-- , withSoundStart tap1S
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-- , useAmmoAmount 1
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-- , useTimeCheck
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-- , ammoCheckI
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-- ]
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-- BurstRifleMod -> bulletGunEffect
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-- [ withRecoil
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-- , withFlare
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-- , duplicateLoadedBarrels
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-- , useAmmoAmount 1
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-- , withSoundStart tap3S
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-- , repeatOnFrames [3, 6] BurstRifleRepeatMod
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-- , lockInvFor 7
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-- , sideEffectOnFrame 7 (\_ cr -> TorqueCr 0.2 (_crID cr)) --(torqueSideEffect 0.2)
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-- , useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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-- BurstRifleRepeatMod -> bulletGunEffect
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-- [ withRecoil
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-- , withFlare
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-- , duplicateLoadedBarrels
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-- , useAmmoAmount 1
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-- , withSoundStart tap3S
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-- , sideEffectOnFrame 7 (\_ cr -> TorqueCr 0.2 (_crID cr)) --(torqueSideEffect 0.2)
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-- , ammoCheckI
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-- ]
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-- MiniGunMod i -> bulletGunEffect
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-- [ duplicateNumBarrels 1
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-- , repeatTransformed
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-- [ (id, modcrpos x)
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-- | x <- map ((/ (fromIntegral i - 1)) . fromIntegral) [0 .. i -1]
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-- ]
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-- , afterRecoil (fromIntegral i * 5)
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-- , torqueBefore (fromIntegral i * 0.05)
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-- , withSidePushI (fromIntegral i * 25)
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-- , withMuzFlare
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-- , withSmoke 1 black 20 200 5
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-- , useAmmoAmount i
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-- , withSoundForI mini1S 2
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-- , withWarmUp crankSlowS
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-- , ammoCheckI
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-- ]
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-- SmgMod -> bulletGunEffect
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-- [ withFlare
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-- , withSidePushI 30
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-- , withRecoil
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-- , withTorqueAfter
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-- , duplicateLoadedBarrels
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-- , withSoundStart tap3S
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-- , useAmmoAmount 1
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-- , useTimeCheck
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-- , ammoCheckI
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-- ]
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-- BangConeMod -> bulletGunEffect
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-- [ withRandomItem coneRandItemParams
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-- , withRandomItemUpdate coneRandItemUpdate
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-- , withRandomOffset
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-- , duplicateLoadedBarrels
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-- , duplicateLoaded
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-- , withMuzFlare
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-- , withRecoil
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-- , withTorqueAfter
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-- , useAllAmmo
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-- , withSoundStart bangEchoS
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-- , useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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-- TractorMod -> foldl' (&) (aTractorBeam . _ldtValue) [ammoCheckI]
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FireRemoteShellMod -> undefined
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ExplodeRemoteShellMod -> undefined
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DoNothingMod -> const $ const id
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-- ForceFieldMod -> undefined
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DetectorMod _ -> undefined
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where
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-- f = do
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-- nzpres <- state $ randomR (3, 4)
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-- return $ sprayNozzles . ix 0 . nzPressure .~ nzpres
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-- increasecycleLasWide n it = case _heldHammer (_itUse it) of
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-- HammerUp -> it & itParams . lasCycle .~ 1
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-- _ -> it & itParams . lasCycle %~ (min (n * lasWideRate) . (+ 1))
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-- thegapDualBeam = _dbGap . _itParams
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--directedTelPos _ cr w = (p, a)
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-- where
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-- p = fromMaybe (_crPos cr) $ cr ^? crTargeting . ctPos . _Just
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-- a = argV (mouseWorldPos (w ^. input) (w ^. wCam) -.- p)
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-- modcrpos x cr = fromMaybe cr $ do
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-- invid <- cr ^? crManipulation . manObject . inInventory . ispItem
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-- return $ cr & crDir %~ tweenAngles x (_crOldDir cr)
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-- & crPos %~ alongSegBy x (_crOldPos cr)
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-- & crInv . ix (invid + 1) . itUse . amagParams . ampBullet . buDelayFraction .~ x
|
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--gasEffect :: [(LabelDoubleTree ComposeLinkType Item
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-- -> Creature -> World -> World)
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-- -> LabelDoubleTree ComposeLinkType Item
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-- -> Creature
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-- -> World
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-- -> World]
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-- -> LabelDoubleTree ComposeLinkType Item
|
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-- -> Creature
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-- -> World
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-- -> World
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--gasEffect = foldl' (&) (overNozzles useGasParams)
|
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bulGunEffect :: LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World
|
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bulGunEffect = hammerCheck $ useTimeCheck bulGunEffect'
|
||||
@@ -420,7 +118,7 @@ applyTorqueCME :: Item -> Creature -> World -> World
|
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applyTorqueCME itm cr w
|
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| cid == 0 = w
|
||||
& wCam . camRot +~ rot
|
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& rotateScope
|
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-- & rotateScope
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& randGen .~ g
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| otherwise = w
|
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& cWorld . lWorld . creatures . ix cid . crDir +~ rot
|
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@@ -429,9 +127,9 @@ applyTorqueCME itm cr w
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cid = _crID cr
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(rot, g) = randomR (- torque, torque) $ _randGen w
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torque = fromMaybe 0 $ itm ^? itUse . heldParams . torqueAfter
|
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rotateScope = fromMaybe id $ do
|
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i <- yourScopeInvID w
|
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return $ cWorld . lWorld . creatures . ix cid . crInv . ix i . itUse . attachParams . scrollAttachParams . opticPos %~ rotateV rot
|
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-- rotateScope = fromMaybe id $ do
|
||||
-- i <- yourScopeInvID w
|
||||
-- return $ cWorld . lWorld . creatures . ix cid . crInv . ix i . itUse . attachParams . scrollAttachParams . opticPos %~ rotateV rot
|
||||
|
||||
|
||||
-- (Muzzle,Int,Int) = (muzzle, amountloaded, id of mag taken from)
|
||||
@@ -600,343 +298,6 @@ makeBullet thebullet itm cr mz w =
|
||||
Just x | x /= 0 -> fst . randomR (-x,x) $ _randGen w
|
||||
_ -> 0
|
||||
|
||||
--bulletGunEffect :: [(LabelDoubleTree ComposeLinkType Item
|
||||
-- -> Creature -> World -> World)
|
||||
-- -> LabelDoubleTree ComposeLinkType Item
|
||||
-- -> Creature
|
||||
-- -> World
|
||||
-- -> World]
|
||||
-- -> LabelDoubleTree ComposeLinkType Item
|
||||
-- -> Creature
|
||||
-- -> World
|
||||
-- -> World
|
||||
--bulletGunEffect = foldl' (&) shootBullet
|
||||
|
||||
useMod :: HeldMod ->
|
||||
[(LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World)
|
||||
-> LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World]
|
||||
useMod hm = case hm of
|
||||
-- TractorMod -> undefined
|
||||
FireRemoteShellMod -> undefined
|
||||
ExplodeRemoteShellMod -> undefined
|
||||
DoNothingMod -> undefined
|
||||
-- ForceFieldMod -> undefined
|
||||
DetectorMod _ -> undefined
|
||||
-- HeldModNothing -> []
|
||||
-- PoisonSprayerMod ->
|
||||
-- [ useAmmoAmount 1
|
||||
-- , withSoundForI foamSprayLoopS 5
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- FlameSpitterMod ->
|
||||
-- [ withSidePushAfterI 20
|
||||
-- , withSidePushI 5
|
||||
-- , useAmmoAmount 1
|
||||
-- , withRandomItemParams f
|
||||
-- , repeatOnFrames [1 .. 9] FlameSpitterRepeatMod
|
||||
-- , lockInvFor 10
|
||||
-- , useTimeCheck
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- FlameSpitterRepeatMod ->
|
||||
-- [ withSidePushAfterI 20
|
||||
-- , withSidePushI 5
|
||||
-- , useAmmoAmount 1
|
||||
-- , withRandomItemParams f
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- FlameThrowerMod ->
|
||||
-- [ withSidePushAfterI 20
|
||||
-- , --, withTempLight 1 100 (V3 1 0 0)
|
||||
-- withSidePushI 5
|
||||
-- , useAmmoAmount 1
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- LauncherMod ->
|
||||
-- --[ useAmmoAmount 1
|
||||
---- , withSoundStart tap4S
|
||||
-- [ useTimeCheck
|
||||
---- , ammoCheckI
|
||||
-- , blCheck
|
||||
-- ]
|
||||
-- TeslaMod ->
|
||||
-- [ useAmmoAmount 1
|
||||
-- , withSoundForI elecCrackleS 1
|
||||
-- , withTempLight 1 100 (V3 0 0 1)
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- CircleLaserMod ->
|
||||
-- [ duplicateItem fLasCircle
|
||||
-- , useAmmoAmount 1
|
||||
-- , withSoundForI tone440sawtoothquietS 2
|
||||
-- , withItem $ \it -> withCrPos $ flareCircleAt (_lasColor $ _itParams it) 0.8
|
||||
-- , withItem $ \it -> withTempLight 1 100 (xyzV4 (_lasColor $ _itParams it))
|
||||
-- , withItemUpdateFirst increasecycleLasCircle
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- LasWideMod n ->
|
||||
-- [ useAmmoAmount 1
|
||||
-- , withItem $ \it ->
|
||||
-- duplicateNumBarrels
|
||||
---- ( min
|
||||
---- (it ^?! itUse . heldConsumption . laSource . _InternalSource . iaLoaded)
|
||||
-- (it ^?! itParams . lasCycle `div` lasWideRate)
|
||||
---- )
|
||||
-- , withItem $ \it -> withCrPos $ flareCircleAt (_lasColor $ _itParams it) 0.8
|
||||
-- , withItem $ \it -> withTempLight 1 100 (xyzV4 (_lasColor $ _itParams it))
|
||||
-- , withSoundForI tone440sawtoothquietS 2
|
||||
-- , withItemUpdateFirst (increasecycleLasWide n)
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- DualBeamMod ->
|
||||
-- [ useAmmoAmount 1
|
||||
-- , withSoundForI tone440sawtoothquietS 2
|
||||
-- , withItem $ \it -> withCrPosShift (V2 0 (- thegapDualBeam it)) $ flareCircleAt (_lasColor2 $ _itParams it) 0.8
|
||||
-- , withItem $ \it -> withCrPosShift (V2 0 (thegapDualBeam it)) $ flareCircleAt (_lasColor $ _itParams it) 0.8
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- LasMod ->
|
||||
-- [ useAmmoAmount 1
|
||||
-- , withItem $ \it -> withCrPos $ flareCircleAt (_lasColor $ _itParams it) 0.8
|
||||
-- , withSoundForI tone440sawtoothquietS 2
|
||||
-- , withItem $ \it -> withTempLight 1 100 (xyzV4 (_lasColor $ _itParams it))
|
||||
-- , duplicateLoadedBarrels
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- LauncherXMod _ ->
|
||||
-- --[ useAmmoAmount i
|
||||
-- --, withSoundStart tap4S
|
||||
-- [ useTimeCheck
|
||||
-- --, ammoCheckI
|
||||
-- , blCheck
|
||||
-- ]
|
||||
-- ShatterMod ->
|
||||
-- [ useAmmoAmount 1
|
||||
-- , -- , withSoundStart tap3S
|
||||
-- useTimeCheck
|
||||
-- , ammoCheckI
|
||||
-- , blCheck
|
||||
-- ]
|
||||
-- AmmoCheckMod -> [ammoCheckI]
|
||||
-- AmmoUseCheckMod -> [useAmmoAmount 1, useTimeCheck, ammoCheckI]
|
||||
-- AmmoHammerTimeUseOneMod ->
|
||||
-- [ useAmmoAmount 1
|
||||
-- , useTimeCheck
|
||||
-- , ammoCheckI
|
||||
-- , blCheck
|
||||
-- ]
|
||||
-- BangCaneMod ->
|
||||
-- [ withFlare
|
||||
-- , withSmoke 1 black 20 200 5
|
||||
-- , withRecoil
|
||||
-- , duplicateLoadedBarrels
|
||||
-- , withTorqueAfter
|
||||
-- , useAmmoAmount 1
|
||||
-- , withSoundStart tap3S
|
||||
-- , useTimeCheck
|
||||
-- , ammoCheckI
|
||||
-- , blCheck
|
||||
-- ]
|
||||
-- VolleyGunMod ->
|
||||
-- [ withRecoil
|
||||
-- , withFlare
|
||||
-- , duplicateLoadedBarrels
|
||||
-- , withTorqueAfter
|
||||
-- , useAllAmmo
|
||||
-- , withSoundItemChoiceStart caneStickSoundChoice
|
||||
-- , useTimeCheck
|
||||
-- , ammoCheckI
|
||||
-- , blCheck
|
||||
-- ]
|
||||
-- MultiGunMod ->
|
||||
-- [ withRecoil
|
||||
-- , withFlare
|
||||
-- , duplicateLoadedBarrels
|
||||
-- , withTorqueAfter
|
||||
-- , useAllAmmo
|
||||
-- , withSoundItemChoiceStart caneStickSoundChoice
|
||||
-- , useTimeCheck
|
||||
-- , ammoCheckI
|
||||
-- , blCheck
|
||||
-- ]
|
||||
-- AutoRifleMod ->
|
||||
-- -- note this is the same as BangCanemMod with the first changed
|
||||
-- [ withFlare
|
||||
-- , withSmoke 1 black 20 200 5
|
||||
-- , withRecoil
|
||||
-- , duplicateLoadedBarrels
|
||||
-- , withTorqueAfter
|
||||
-- , useAmmoAmount 1
|
||||
-- , withSoundStart tap3S
|
||||
-- , useTimeCheck
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- BangRodMod ->
|
||||
-- [ withRecoil
|
||||
-- , withFlare
|
||||
-- , withThickSmokeI
|
||||
-- , duplicateLoadedBarrels
|
||||
-- , withTorqueAfter
|
||||
-- , useAmmoAmount 1
|
||||
-- , withSoundStart bangEchoS
|
||||
-- , useTimeCheck
|
||||
-- , ammoCheckI
|
||||
-- , blCheck
|
||||
-- ]
|
||||
-- ElephantGunMod ->
|
||||
-- [ withRecoil
|
||||
-- , withFlare
|
||||
-- , withThickSmokeI
|
||||
-- , duplicateLoadedBarrels
|
||||
-- , withTorqueAfter
|
||||
-- , useAmmoAmount 1
|
||||
-- , withSoundStart bangEchoS
|
||||
-- , useTimeCheck
|
||||
-- , ammoCheckI
|
||||
-- , blCheck
|
||||
-- ]
|
||||
-- AutoAmrMod ->
|
||||
-- [ withRecoil
|
||||
-- , withFlare
|
||||
-- , withThickSmokeI
|
||||
-- , duplicateLoadedBarrels
|
||||
-- , withTorqueAfter
|
||||
-- , useAmmoAmount 1
|
||||
-- , withSoundStart bangEchoS
|
||||
-- , useTimeCheck
|
||||
-- , ammoCheckI -- cf ElephantGun
|
||||
-- ]
|
||||
-- MachineGunMod ->
|
||||
-- [ withFlare
|
||||
-- , withThinSmokeI
|
||||
-- , withSoundStart bangEchoS
|
||||
-- , rateIncAB (torqueBeforeAtLeast 0.1 0.1) withTorqueAfter
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- ModWithDirectedTeleport hm' ->
|
||||
-- reverse $ withPosDirWallCheck directedTelPos : useMod hm'
|
||||
-- BangStickMod ->
|
||||
-- [ withRecoil
|
||||
-- , useAllAmmo
|
||||
-- , withSoundItemChoiceStart bangStickSoundChoice
|
||||
-- , duplicateLoadedBarrels
|
||||
-- , withTorqueAfter
|
||||
-- , withFlare
|
||||
-- , useTimeCheck
|
||||
-- , ammoCheckI
|
||||
-- , blCheck
|
||||
-- ]
|
||||
PistolMod ->
|
||||
[ withSidePushI 50
|
||||
, withRecoil
|
||||
, withFlare
|
||||
, withTorqueAfter
|
||||
, duplicateLoadedBarrels
|
||||
, withSoundStart tap3S
|
||||
, useAmmoAmount 1
|
||||
, useTimeCheck
|
||||
, ammoCheckI
|
||||
, blCheck
|
||||
]
|
||||
-- MachinePistolMod ->
|
||||
-- [ withFlare
|
||||
-- , withRecoil
|
||||
-- , withSidePushI 50
|
||||
-- , withTorqueAfter
|
||||
-- , duplicateLoadedBarrels
|
||||
-- , withSoundStart tap1S
|
||||
-- , useAmmoAmount 1
|
||||
-- , useTimeCheck
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- BurstRifleMod ->
|
||||
-- [ withRecoil
|
||||
-- , withFlare
|
||||
-- , duplicateLoadedBarrels
|
||||
-- , useAmmoAmount 1
|
||||
-- , withSoundStart tap3S
|
||||
-- , repeatOnFrames [3, 6] BurstRifleRepeatMod
|
||||
-- , lockInvFor 7
|
||||
-- , sideEffectOnFrame 7 (\_ cr -> TorqueCr 0.2 (_crID cr)) --(torqueSideEffect 0.2)
|
||||
-- , useTimeCheck
|
||||
-- , ammoCheckI
|
||||
-- , blCheck
|
||||
-- ]
|
||||
-- BurstRifleRepeatMod ->
|
||||
-- [ withRecoil
|
||||
-- , withFlare
|
||||
-- , duplicateLoadedBarrels
|
||||
-- , useAmmoAmount 1
|
||||
-- , withSoundStart tap3S
|
||||
-- , sideEffectOnFrame 7 (\_ cr -> TorqueCr 0.2 (_crID cr)) --(torqueSideEffect 0.2)
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- MiniGunMod i ->
|
||||
-- [ duplicateNumBarrels 1
|
||||
-- , repeatTransformed
|
||||
-- [ (id, modcrpos x)
|
||||
-- | x <- map ((/ (fromIntegral i - 1)) . fromIntegral) [0 .. i -1]
|
||||
-- ]
|
||||
-- , afterRecoil (fromIntegral i * 5)
|
||||
-- , torqueBefore (fromIntegral i * 0.05)
|
||||
-- , withSidePushI (fromIntegral i * 25)
|
||||
-- , withMuzFlare
|
||||
-- , withSmoke 1 black 20 200 5
|
||||
-- , useAmmoAmount i
|
||||
-- , withSoundForI mini1S 2
|
||||
-- , withWarmUp crankSlowS
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- SmgMod ->
|
||||
-- [ withFlare
|
||||
-- , withSidePushI 30
|
||||
-- , withRecoil
|
||||
-- , withTorqueAfter
|
||||
-- , duplicateLoadedBarrels
|
||||
-- , withSoundStart tap3S
|
||||
-- , useAmmoAmount 1
|
||||
-- , useTimeCheck
|
||||
-- , ammoCheckI
|
||||
-- ]
|
||||
-- BangConeMod ->
|
||||
-- [ withRandomItem coneRandItemParams
|
||||
-- , withRandomItemUpdate coneRandItemUpdate
|
||||
-- , withRandomOffset
|
||||
-- , duplicateLoadedBarrels
|
||||
-- , duplicateLoaded
|
||||
-- , withMuzFlare
|
||||
-- , withRecoil
|
||||
-- , withTorqueAfter
|
||||
-- , useAllAmmo
|
||||
-- , withSoundStart bangEchoS
|
||||
-- , useTimeCheck
|
||||
-- , ammoCheckI
|
||||
-- , blCheck
|
||||
-- ]
|
||||
where
|
||||
-- f = do
|
||||
-- nzpres <- state $ randomR (3, 4)
|
||||
-- return $ sprayNozzles . ix 0 . nzPressure .~ nzpres
|
||||
--increasecycleLasCircle it = it & itParams . lasCycle %~ (flip mod 2000 . (+ 1))
|
||||
----f it = [it & itParams . lasCycle +~ x | x <- [0,100 .. 1900] ]
|
||||
--fLasCircle it = [it & itParams . lasCycle +~ x | x <- [0, 50 .. 1999]]
|
||||
-- increasecycleLasWide n it = case _heldHammer (_itUse it) of
|
||||
-- HammerUp -> it & itParams . lasCycle .~ 1
|
||||
-- _ -> it & itParams . lasCycle %~ (min (n * lasWideRate) . (+ 1))
|
||||
-- thegapDualBeam = _dbGap . _itParams
|
||||
--directedTelPos _ cr w = (p, a)
|
||||
-- where
|
||||
-- p = fromMaybe (_crPos cr) $ cr ^? crTargeting . ctPos . _Just
|
||||
-- a = argV (mouseWorldPos (w ^. input) (w ^. wCam) -.- p)
|
||||
-- modcrpos x cr = fromMaybe cr $ do
|
||||
-- invid <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
-- return $ cr & crDir %~ tweenAngles x (_crOldDir cr)
|
||||
-- & crPos %~ alongSegBy x (_crOldPos cr)
|
||||
-- & crInv . ix (invid + 1) . itUse . amagParams . ampBullet . buDelayFraction .~ x
|
||||
|
||||
lasWideRate :: Int
|
||||
lasWideRate = 2
|
||||
|
||||
mcUseHeld :: HeldItemType -> Item -> Machine -> World -> World
|
||||
mcUseHeld hit = case hit of
|
||||
LASGUN -> mcShootLaser
|
||||
|
||||
@@ -12,7 +12,8 @@ zoomScope :: Item
|
||||
zoomScope =
|
||||
defaultHeldItem
|
||||
& itType . iyBase .~ ATTACH (SCROLLATTACH ZOOMSCOPE)
|
||||
& itUse .~ AttachUse (ScrollAttachParams (ZoomScrollParams{_opticPos = 0, _opticZoom = 1, _opticDefaultZoom = 0.5}))
|
||||
-- & itUse .~ AttachUse (ScrollAttachParams (ZoomScrollParams{_opticPos = 0, _opticZoom = 1, _opticDefaultZoom = 0.5}))
|
||||
& itScope .~ OpticScope{_opticPos = 0, _opticZoom = 1, _opticDefaultZoom = 0.5}
|
||||
|
||||
targetingScope :: TargetType -> Item
|
||||
targetingScope tt =
|
||||
|
||||
@@ -19,10 +19,10 @@ module Dodge.Item.Weapon.TriggerType (
|
||||
withItemUpdate,
|
||||
withItemUpdateFirst,
|
||||
-- rateIncAB,
|
||||
torqueBefore,
|
||||
torqueBeforeAtLeast,
|
||||
withTorqueAfter,
|
||||
torqueSideEffect,
|
||||
-- torqueBefore,
|
||||
-- torqueBeforeAtLeast,
|
||||
-- withTorqueAfter,
|
||||
-- torqueSideEffect,
|
||||
withRandomItemParams,
|
||||
withRandomItem,
|
||||
withRandomItemUpdate,
|
||||
@@ -582,76 +582,76 @@ withRandomOffset f item cr w = f item (cr & crPos %~ (+.+ offV)) $ set randGen g
|
||||
offV = rotateV (_crDir cr) (V2 0 offsetVal)
|
||||
offsetAmount = fromMaybe 0 $ item ^? ldtValue . itUse . heldParams . randomOffset
|
||||
|
||||
-- | Rotates a creature
|
||||
torqueBefore ::
|
||||
-- | Max possible rotation
|
||||
Float ->
|
||||
ChainEffect
|
||||
torqueBefore torque feff item cr w
|
||||
| cid == 0 =
|
||||
feff item (cr & crDir +~ rot) $
|
||||
w
|
||||
& randGen .~ g
|
||||
& cWorld . lWorld . creatures . ix cid . crDir +~ rot
|
||||
& wCam . camRot +~ rot
|
||||
& rotateScope
|
||||
| otherwise = feff item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
||||
where
|
||||
cid = _crID cr
|
||||
(rot, g) = randomR (- torque, torque) $ _randGen w
|
||||
rotateScope = fromMaybe id $ do
|
||||
i <- yourScopeInvID w
|
||||
return $ cWorld . lWorld . creatures . ix cid . crInv . ix i . itUse . attachParams . scrollAttachParams . opticPos %~ rotateV rot
|
||||
---- | Rotates a creature
|
||||
--torqueBefore ::
|
||||
-- -- | Max possible rotation
|
||||
-- Float ->
|
||||
-- ChainEffect
|
||||
--torqueBefore torque feff item cr w
|
||||
-- | cid == 0 =
|
||||
-- feff item (cr & crDir +~ rot) $
|
||||
-- w
|
||||
-- & randGen .~ g
|
||||
-- & cWorld . lWorld . creatures . ix cid . crDir +~ rot
|
||||
-- & wCam . camRot +~ rot
|
||||
-- & rotateScope
|
||||
-- | otherwise = feff item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
||||
-- where
|
||||
-- cid = _crID cr
|
||||
-- (rot, g) = randomR (- torque, torque) $ _randGen w
|
||||
-- rotateScope = fromMaybe id $ do
|
||||
-- i <- yourScopeInvID w
|
||||
-- return $ cWorld . lWorld . creatures . ix cid . crInv . ix i . itUse . attachParams . scrollAttachParams . opticPos %~ rotateV rot
|
||||
|
||||
{- | Rotates a creature with minimum rotation
|
||||
Rotates the player creature before applying the effect, other creatures after.
|
||||
-}
|
||||
torqueBeforeAtLeast ::
|
||||
-- | Minimal possible rotation
|
||||
Float ->
|
||||
-- | Extra possible rotation
|
||||
Float ->
|
||||
ChainEffect
|
||||
torqueBeforeAtLeast minTorque exTorque feff item cr w
|
||||
| cid == 0 =
|
||||
feff item (cr & crDir +~ rot') $
|
||||
w
|
||||
& randGen .~ g
|
||||
& cWorld . lWorld . creatures . ix cid . crDir +~ rot'
|
||||
& wCam . camRot +~ rot'
|
||||
& rotateScope
|
||||
| otherwise = feff item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot') w
|
||||
where
|
||||
cid = _crID cr
|
||||
(rot, g) = randomR (- exTorque, exTorque) $ _randGen w
|
||||
rot'
|
||||
| rot < 0 = rot - minTorque
|
||||
| otherwise = rot + minTorque
|
||||
rotateScope = fromMaybe id $ do
|
||||
i <- yourScopeInvID w
|
||||
return $ cWorld . lWorld . creatures . ix cid . crInv . ix i . itUse . attachParams . scrollAttachParams . opticPos %~ rotateV rot
|
||||
--{- | Rotates a creature with minimum rotation
|
||||
-- Rotates the player creature before applying the effect, other creatures after.
|
||||
---}
|
||||
--torqueBeforeAtLeast ::
|
||||
-- -- | Minimal possible rotation
|
||||
-- Float ->
|
||||
-- -- | Extra possible rotation
|
||||
-- Float ->
|
||||
-- ChainEffect
|
||||
--torqueBeforeAtLeast minTorque exTorque feff item cr w
|
||||
-- | cid == 0 =
|
||||
-- feff item (cr & crDir +~ rot') $
|
||||
-- w
|
||||
-- & randGen .~ g
|
||||
-- & cWorld . lWorld . creatures . ix cid . crDir +~ rot'
|
||||
-- & wCam . camRot +~ rot'
|
||||
-- & rotateScope
|
||||
-- | otherwise = feff item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot') w
|
||||
-- where
|
||||
-- cid = _crID cr
|
||||
-- (rot, g) = randomR (- exTorque, exTorque) $ _randGen w
|
||||
-- rot'
|
||||
-- | rot < 0 = rot - minTorque
|
||||
-- | otherwise = rot + minTorque
|
||||
-- rotateScope = fromMaybe id $ do
|
||||
-- i <- yourScopeInvID w
|
||||
-- return $ cWorld . lWorld . creatures . ix cid . crInv . ix i . itUse . attachParams . scrollAttachParams . opticPos %~ rotateV rot
|
||||
|
||||
-- | Rotate a randomly creature after applying an effect.
|
||||
withTorqueAfter :: ChainEffect
|
||||
withTorqueAfter feff item cr w
|
||||
-- | cid == 0 = rotateScope . set randGen g $ over (wCam . camRot) (+ rot) $ feff item cr w
|
||||
-- | otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) $ feff item cr w
|
||||
| cid == 0 = w
|
||||
& feff item cr
|
||||
& wCam . camRot +~ rot
|
||||
& rotateScope
|
||||
& randGen .~ g
|
||||
| otherwise = w
|
||||
& cWorld . lWorld . creatures . ix cid . crDir +~ rot
|
||||
& randGen .~ g
|
||||
where
|
||||
cid = _crID cr
|
||||
(rot, g) = randomR (- torque, torque) $ _randGen w
|
||||
torque = fromMaybe 0 $ item ^? ldtValue . itUse . heldParams . torqueAfter
|
||||
rotateScope = fromMaybe id $ do
|
||||
i <- yourScopeInvID w
|
||||
return $ cWorld . lWorld . creatures . ix cid . crInv . ix i . itUse . attachParams . scrollAttachParams . opticPos %~ rotateV rot
|
||||
-- rotateScope = pointerYourItem . itScope . scopePos %~ rotateV rot
|
||||
---- | Rotate a randomly creature after applying an effect.
|
||||
--withTorqueAfter :: ChainEffect
|
||||
--withTorqueAfter feff item cr w
|
||||
---- | cid == 0 = rotateScope . set randGen g $ over (wCam . camRot) (+ rot) $ feff item cr w
|
||||
---- | otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) $ feff item cr w
|
||||
-- | cid == 0 = w
|
||||
-- & feff item cr
|
||||
-- & wCam . camRot +~ rot
|
||||
-- & rotateScope
|
||||
-- & randGen .~ g
|
||||
-- | otherwise = w
|
||||
-- & cWorld . lWorld . creatures . ix cid . crDir +~ rot
|
||||
-- & randGen .~ g
|
||||
-- where
|
||||
-- cid = _crID cr
|
||||
-- (rot, g) = randomR (- torque, torque) $ _randGen w
|
||||
-- torque = fromMaybe 0 $ item ^? ldtValue . itUse . heldParams . torqueAfter
|
||||
-- rotateScope = fromMaybe id $ do
|
||||
-- i <- yourScopeInvID w
|
||||
-- return $ cWorld . lWorld . creatures . ix cid . crInv . ix i . itUse . attachParams . scrollAttachParams . opticPos %~ rotateV rot
|
||||
---- rotateScope = pointerYourItem . itScope . scopePos %~ rotateV rot
|
||||
|
||||
sideEffectOnFrame ::
|
||||
Int ->
|
||||
@@ -661,16 +661,16 @@ sideEffectOnFrame i sf f it cr w =
|
||||
f it cr w
|
||||
& cWorld . lWorld . delayedEvents .:~ (i, sf (_ldtValue it) cr)
|
||||
|
||||
torqueSideEffect :: Float -> Item -> Creature -> World -> World
|
||||
torqueSideEffect torque _ cr w
|
||||
| cid == 0 = set randGen g . rotateScope $ over (wCam . camRot) (+ rot) w
|
||||
| otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
||||
where
|
||||
cid = _crID cr
|
||||
(rot, g) = randomR (- torque, torque) $ _randGen w
|
||||
rotateScope = fromMaybe id $ do
|
||||
i <- yourScopeInvID w
|
||||
return $ cWorld . lWorld . creatures . ix cid . crInv . ix i . itUse . attachParams . scrollAttachParams . opticPos %~ rotateV rot
|
||||
--torqueSideEffect :: Float -> Item -> Creature -> World -> World
|
||||
--torqueSideEffect torque _ cr w
|
||||
-- | cid == 0 = set randGen g . rotateScope $ over (wCam . camRot) (+ rot) w
|
||||
-- | otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
||||
-- where
|
||||
-- cid = _crID cr
|
||||
-- (rot, g) = randomR (- torque, torque) $ _randGen w
|
||||
-- rotateScope = fromMaybe id $ do
|
||||
-- i <- yourScopeInvID w
|
||||
-- return $ cWorld . lWorld . creatures . ix cid . crInv . ix i . itUse . attachParams . scrollAttachParams . opticPos %~ rotateV rot
|
||||
|
||||
-- pump the updated creature into the chain in later frames
|
||||
repeatOnFrames :: [Int] -> HeldMod -> ChainEffect
|
||||
|
||||
+17
-15
@@ -94,19 +94,21 @@ moveZoomCamera cfig theinput cr campos =
|
||||
mscopeoffset = do
|
||||
guard (SDL.ButtonRight `M.member` _mouseButtons theinput)
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
(cr ^? crInv . ix (i - 1) . itUse . attachParams . scrollAttachParams . opticPos)
|
||||
--(cr ^? crInv . ix (i - 1) . itUse . attachParams . scrollAttachParams . opticPos)
|
||||
(fmap (rotateV camrot) (cr ^? crInv . ix i . itScope . opticPos))
|
||||
<|> (cr ^? crInv . ix i . itScope . remotePos)
|
||||
camrot = campos ^. camRot
|
||||
newcen = _crPos cr +.+ fromMaybe (V2 0 0) mscopeoffset +.+ offset
|
||||
offset =
|
||||
rotateV (campos ^. camRot) $
|
||||
((newzoom - newDefaultZoom) / (newDefaultZoom * newzoom)) *.* _mousePos theinput
|
||||
newzoom = fromMaybe (newDefaultZoom * newItemZoom) $ do
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
(cr ^? crInv . ix (i - 1) . itUse . attachParams . scrollAttachParams . opticZoom)
|
||||
(cr ^? crInv . ix i . itScope . opticZoom)
|
||||
idealDefaultZoom = clipZoom wallZoom
|
||||
newDefaultZoom = fromMaybe (changeZoom (campos ^. camDefaultZoom) idealDefaultZoom) $ do
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
(cr ^? crInv . ix (i - 1) . itUse . attachParams . scrollAttachParams . opticZoom)
|
||||
(cr ^? crInv . ix i . itScope . opticZoom)
|
||||
idealItemZoom = fromMaybe 1 $ do
|
||||
guard $ crIsAiming cr
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
@@ -130,7 +132,8 @@ moveZoomCamera cfig theinput cr campos =
|
||||
-- is wanted
|
||||
updateScopeZoom :: World -> World
|
||||
updateScopeZoom w = fromMaybe w $ do
|
||||
i <- yourScopeInvID w
|
||||
--i <- yourScopeInvID w
|
||||
i <- you w ^? crManipulation . manObject . inInventory . ispItem
|
||||
return $ updateScopeZoom' i w
|
||||
|
||||
updateScopeZoom' :: Int -> World -> World
|
||||
@@ -139,12 +142,13 @@ updateScopeZoom' i w
|
||||
w & wppointer %~ doScopeZoom (w ^. input . smoothScrollAmount) mp
|
||||
| otherwise = w & wppointer %~ resetscope
|
||||
where
|
||||
wppointer = cWorld . lWorld . creatures . ix 0 . crInv . ix i . itUse . attachParams . scrollAttachParams
|
||||
resetscope (ZoomScrollParams _ _ defz) = ZoomScrollParams (V2 0 0) defz defz
|
||||
wppointer = cWorld . lWorld . creatures . ix 0 . crInv . ix i . itScope
|
||||
resetscope (OpticScope _ _ defz) = OpticScope (V2 0 0) defz defz
|
||||
resetscope otherAtt = otherAtt
|
||||
mp = rotateV (w ^. wCam . camRot) $ _mousePos (_input w)
|
||||
--mp = rotateV (w ^. wCam . camRot) $ _mousePos (_input w)
|
||||
mp = _mousePos (_input w)
|
||||
|
||||
doScopeZoom :: Int -> Point2 -> ScrollAttachParams -> ScrollAttachParams
|
||||
doScopeZoom :: Int -> Point2 -> Scope -> Scope
|
||||
doScopeZoom scrollamount mp sc = case scrollamount of
|
||||
x
|
||||
| x > 10 -> (zoomInLongGun mp . zoomInLongGun mp . zoomInLongGun mp) sc
|
||||
@@ -158,7 +162,7 @@ doScopeZoom scrollamount mp sc = case scrollamount of
|
||||
zoomSpeed :: Float
|
||||
zoomSpeed = 39 / 40
|
||||
|
||||
zoomInLongGun :: Point2 -> ScrollAttachParams -> ScrollAttachParams
|
||||
zoomInLongGun :: Point2 -> Scope -> Scope
|
||||
zoomInLongGun mousep sc = fromMaybe sc $ do
|
||||
curzoom <- sc ^? opticZoom
|
||||
guard $ curzoom < 8
|
||||
@@ -166,7 +170,7 @@ zoomInLongGun mousep sc = fromMaybe sc $ do
|
||||
sc & opticPos .+.+~ (1 - zoomSpeed) * zoomSpeed / curzoom *.* mousep
|
||||
& opticZoom %~ (/ zoomSpeed)
|
||||
|
||||
zoomOutLongGun :: ScrollAttachParams -> ScrollAttachParams
|
||||
zoomOutLongGun :: Scope -> Scope
|
||||
zoomOutLongGun sc = fromMaybe sc $ do
|
||||
curzoom <- sc ^? opticZoom
|
||||
guard $ curzoom > 0.5
|
||||
@@ -206,15 +210,13 @@ rotateCameraBy :: Float -> World -> World
|
||||
rotateCameraBy x w =
|
||||
w
|
||||
& wCam . camRot +~ x
|
||||
& cWorld %~ rotateanyscope
|
||||
-- & cWorld %~ rotateanyscope
|
||||
where
|
||||
rotateanyscope = fromMaybe id $ do
|
||||
i <- w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . inInventory . ispItem
|
||||
return $
|
||||
lWorld . creatures . ix 0 . crInv . ix (i - 1)
|
||||
. itUse
|
||||
. attachParams
|
||||
. scrollAttachParams
|
||||
lWorld . creatures . ix 0 . crInv . ix i
|
||||
. itScope
|
||||
. opticPos
|
||||
%~ rotateV x
|
||||
|
||||
|
||||
@@ -686,7 +686,6 @@ DestroyItem src/Dodge/Data/Scenario.hs 7;" C
|
||||
DestroyTLS src/Dodge/Data/LightSource.hs 22;" C
|
||||
Detector src/Dodge/Combine/Data.hs 224;" t
|
||||
Detector src/Dodge/Data/Item/Combine.hs 224;" t
|
||||
DetectorMod src/Dodge/Data/Item/HeldUse.hs 107;" C
|
||||
Dirt src/Dodge/Data/Material.hs 11;" C
|
||||
DisasterType src/Dodge/Data/Scenario.hs 24;" t
|
||||
Display src/Dodge/Item/Display.hs 1;" m
|
||||
@@ -1837,6 +1836,7 @@ OnwardCluster src/Dodge/RoomCluster/Data.hs 12;" C
|
||||
OnwardList src/Dodge/Annotation/Data.hs 15;" C
|
||||
Opacity src/Dodge/Data/Wall.hs 38;" t
|
||||
Opaque src/Dodge/Data/Wall.hs 42;" C
|
||||
OpticScope src/Dodge/Data/Item/Scope.hs 15;" C
|
||||
Option src/Dodge/Menu/Option.hs 1;" m
|
||||
OptionScreen src/Dodge/Data/Universe.hs 78;" C
|
||||
OptionScreenFlag src/Dodge/Data/Universe.hs 68;" t
|
||||
@@ -2152,7 +2152,7 @@ ReloadStatus src/Dodge/Data/Item/Use/Consumption.hs 20;" t
|
||||
Reloading src/Dodge/Reloading.hs 1;" m
|
||||
Remote src/Dodge/Item/Weapon/Remote.hs 1;" m
|
||||
RemoteScope src/Dodge/Data/Item/Attachment.hs 23;" C
|
||||
RemoteScope src/Dodge/Data/Item/Scope.hs 15;" C
|
||||
RemoteScope src/Dodge/Data/Item/Scope.hs 23;" C
|
||||
RemoteScope src/Dodge/Item/Attachment/Data.hs 26;" C
|
||||
RemoveCreatureEndo src/Dodge/RemoveCreatureEndo.hs 3;" m
|
||||
RemoveEquipment src/Dodge/Data/RightButtonOptions.hs 36;" C
|
||||
@@ -2937,7 +2937,6 @@ Zoning src/Dodge/Zoning.hs 1;" m
|
||||
ZoomScope src/Dodge/Data/Item/Attachment.hs 30;" C
|
||||
ZoomScope src/Dodge/Item/Attachment/Data.hs 31;" C
|
||||
ZoomScope src/Dodge/Item/Weapon/ZoomScope.hs 1;" m
|
||||
ZoomScrollParams src/Dodge/Data/Item/Use.hs 124;" C
|
||||
__Just' src/MaybeHelp.hs 13;" f
|
||||
_actAction src/Dodge/Data/ActionPlan.hs 81;" f
|
||||
_actLabel src/Dodge/Data/ActionPlan.hs 80;" f
|
||||
@@ -3707,9 +3706,9 @@ _opPlacement src/Dodge/Data/GenWorld.hs 129;" f
|
||||
_opPlacementID src/Dodge/Data/GenWorld.hs 130;" f
|
||||
_opSel src/Dodge/Data/RightButtonOptions.hs 15;" f
|
||||
_opTexture src/Dodge/Data/Wall.hs 42;" f
|
||||
_opticDefaultZoom src/Dodge/Data/Item/Use.hs 130;" f
|
||||
_opticPos src/Dodge/Data/Item/Use.hs 126;" f
|
||||
_opticZoom src/Dodge/Data/Item/Use.hs 129;" f
|
||||
_opticDefaultZoom src/Dodge/Data/Item/Scope.hs 21;" f
|
||||
_opticPos src/Dodge/Data/Item/Scope.hs 17;" f
|
||||
_opticZoom src/Dodge/Data/Item/Scope.hs 20;" f
|
||||
_paramMID src/Dodge/Data/Item/Params.hs 59;" f
|
||||
_partialAction src/Dodge/Data/ActionPlan.hs 145;" f
|
||||
_pastWorlds src/Dodge/Data/World.hs 38;" f
|
||||
@@ -3884,8 +3883,8 @@ _rboBaseBloom src/Data/Preload/Render.hs 38;" f
|
||||
_recoil src/Dodge/Data/Item/Use.hs 79;" f
|
||||
_recoil src/Dodge/Data/Item/Use.hs 96;" f
|
||||
_reloadAction src/Dodge/Data/LoadAction.hs 26;" f
|
||||
_remotePos src/Dodge/Data/Item/Scope.hs 17;" f
|
||||
_remoteZoom src/Dodge/Data/Item/Scope.hs 18;" f
|
||||
_remotePos src/Dodge/Data/Item/Scope.hs 25;" f
|
||||
_remoteZoom src/Dodge/Data/Item/Scope.hs 26;" f
|
||||
_renderData src/Data/Preload.hs 11;" f
|
||||
_reverseAmount src/Dodge/Data/World.hs 63;" f
|
||||
_reverseAmount src/Dodge/Data/World.hs 69;" f
|
||||
@@ -4434,24 +4433,24 @@ anyTargeting src/Dodge/Render/ShapePicture.hs 70;" f
|
||||
anyUnusedSpot src/Dodge/PlacementSpot.hs 66;" f
|
||||
anythingHitCirc src/Dodge/Base/Collide.hs 242;" f
|
||||
appendEitherTree src/Dodge/Layout/Tree/Either.hs 29;" f
|
||||
applyCME src/Dodge/HeldUse.hs 375;" f
|
||||
applyCME src/Dodge/HeldUse.hs 73;" f
|
||||
applyCreatureDamage src/Dodge/Creature/Damage.hs 14;" f
|
||||
applyDamageEffect src/Dodge/Creature/Damage.hs 31;" f
|
||||
applyEventIO src/Loop.hs 89;" f
|
||||
applyIndividualDamage src/Dodge/Creature/Damage.hs 49;" f
|
||||
applyIndividualDamage' src/Dodge/Creature/Damage.hs 52;" f
|
||||
applyInvLock src/Dodge/HeldUse.hs 385;" f
|
||||
applyInvLock src/Dodge/HeldUse.hs 83;" f
|
||||
applyMagnetsToBul src/Dodge/Bullet.hs 46;" f
|
||||
applyModules src/Dodge/Combine/Module.hs 52;" f
|
||||
applyNoDamage src/Dodge/Creature/Damage.hs 11;" f
|
||||
applyPastDamages src/Dodge/Creature/State.hs 173;" f
|
||||
applyPiercingDamage src/Dodge/Creature/Damage.hs 57;" f
|
||||
applyPosition src/Sound.hs 110;" f
|
||||
applyRecoil src/Dodge/HeldUse.hs 402;" f
|
||||
applyRecoil src/Dodge/HeldUse.hs 100;" f
|
||||
applyResFactor src/Dodge/Data/Config.hs 108;" f
|
||||
applySetTerminalString src/Dodge/Debug/Terminal.hs 78;" f
|
||||
applySidePush src/Dodge/HeldUse.hs 409;" f
|
||||
applySoundCME src/Dodge/HeldUse.hs 393;" f
|
||||
applySidePush src/Dodge/HeldUse.hs 107;" f
|
||||
applySoundCME src/Dodge/HeldUse.hs 91;" f
|
||||
applyTerminalCommand src/Dodge/Debug/Terminal.hs 27;" f
|
||||
applyTerminalCommandArguments src/Dodge/Debug/Terminal.hs 39;" f
|
||||
applyTerminalString src/Dodge/Debug/Terminal.hs 21;" f
|
||||
@@ -4466,7 +4465,7 @@ applyToSubforest src/Dodge/Tree/Polymorphic.hs 66;" f
|
||||
applyToSubforest src/TreeHelp.hs 77;" f
|
||||
applyToSubtree src/Dodge/Tree/Polymorphic.hs 60;" f
|
||||
applyToSubtree src/TreeHelp.hs 70;" f
|
||||
applyTorqueCME src/Dodge/HeldUse.hs 419;" f
|
||||
applyTorqueCME src/Dodge/HeldUse.hs 117;" f
|
||||
applyWorldConfig src/Dodge/Config/Update.hs 38;" f
|
||||
aquamarine src/Color.hs 23;" f
|
||||
arc src/Picture/Base.hs 287;" f
|
||||
@@ -4537,7 +4536,7 @@ bangRod src/Dodge/Item/Weapon/BulletGun/Rod.hs 18;" f
|
||||
bangS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 478;" f
|
||||
bangStick src/Dodge/Item/Held/Stick.hs 17;" f
|
||||
bangStick src/Dodge/Item/Weapon/BulletGun/Stick.hs 17;" f
|
||||
bangStickSoundChoice src/Dodge/HeldUse.hs 1093;" f
|
||||
bangStickSoundChoice src/Dodge/HeldUse.hs 454;" f
|
||||
bangStickSoundChoice src/Dodge/HeldUse/BulletWeapon.hs 226;" f
|
||||
barPP src/Dodge/Room/Foreground.hs 236;" f
|
||||
barrel src/Dodge/Creature/Inanimate.hs 17;" f
|
||||
@@ -4574,7 +4573,7 @@ basicDrawBeam src/Dodge/Beam/Draw.hs 11;" f
|
||||
basicItemDisplay src/Dodge/Item/Display.hs 50;" f
|
||||
basicMachineApplyDamage src/Dodge/Machine/Damage.hs 6;" f
|
||||
basicMachineUpdate src/Dodge/Machine.hs 13;" f
|
||||
basicMuzFlare src/Dodge/HeldUse.hs 466;" f
|
||||
basicMuzFlare src/Dodge/HeldUse.hs 164;" f
|
||||
basicPerceptionUpdateR src/Dodge/Creature/AlertLevel.hs 17;" f
|
||||
basicTerminal src/Dodge/Terminal.hs 32;" f
|
||||
battery src/Dodge/Item/Ammo.hs 76;" f
|
||||
@@ -4651,8 +4650,8 @@ bufferPokedVBO src/Shader/Bind.hs 18;" f
|
||||
bufferShaderLayers src/Shader/Bind.hs 35;" f
|
||||
bulDamageCr src/Dodge/Particle/Bullet/DestroyDamage.hs 21;" f
|
||||
bulDamageWall src/Dodge/Particle/Bullet/DestroyDamage.hs 30;" f
|
||||
bulGunEffect src/Dodge/HeldUse.hs 354;" f
|
||||
bulGunEffect' src/Dodge/HeldUse.hs 357;" f
|
||||
bulGunEffect src/Dodge/HeldUse.hs 52;" f
|
||||
bulGunEffect' src/Dodge/HeldUse.hs 55;" f
|
||||
bulSelTweak src/Dodge/TweakBullet.hs 15;" f
|
||||
bulletBeltBracer src/Dodge/Item/Equipment.hs 83;" f
|
||||
bulletBeltPack src/Dodge/Item/Equipment.hs 74;" f
|
||||
@@ -4673,7 +4672,7 @@ canAttachTargeting src/Dodge/Item/Display.hs 19;" f
|
||||
canHeldScrollAttach src/Dodge/HeldScroll.hs 75;" f
|
||||
canSee src/Dodge/Base/Collide.hs 228;" f
|
||||
canSeeIndirect src/Dodge/Base/Collide.hs 235;" f
|
||||
caneStickSoundChoice src/Dodge/HeldUse.hs 1088;" f
|
||||
caneStickSoundChoice src/Dodge/HeldUse.hs 449;" f
|
||||
cardList src/Dodge/Base/CardinalPoint.hs 6;" f
|
||||
cardVec src/Dodge/Base/CardinalPoint.hs 9;" f
|
||||
cardinalVectors src/Dodge/FloorItem.hs 39;" f
|
||||
@@ -4756,7 +4755,7 @@ clickDetector src/Dodge/Item/Held/Utility.hs 53;" f
|
||||
clickGetCreature src/Dodge/Debug.hs 82;" f
|
||||
clickSound src/Dodge/SoundLogic/Synonyms.hs 4;" f
|
||||
clipV src/Geometry/Vector.hs 47;" f
|
||||
clipZoom src/Dodge/Update/Camera.hs 236;" f
|
||||
clipZoom src/Dodge/Update/Camera.hs 238;" f
|
||||
clockCycle src/Dodge/Clock.hs 9;" f
|
||||
closeObjEq src/Dodge/Inventory/CloseObject.hs 12;" f
|
||||
closeObjPos src/Dodge/Inventory/CloseObject.hs 7;" f
|
||||
@@ -5217,7 +5216,7 @@ doDrawing src/Dodge/Render.hs 35;" f
|
||||
doDrawing' src/Dodge/Render.hs 46;" f
|
||||
doFloatFloat src/Dodge/FloatFunction.hs 5;" f
|
||||
doFloorEffect src/Dodge/ItEffect.hs 21;" f
|
||||
doGenFloat src/Dodge/HeldUse.hs 1056;" f
|
||||
doGenFloat src/Dodge/HeldUse.hs 417;" f
|
||||
doHeldScroll src/Dodge/HeldScroll.hs 17;" f
|
||||
doInPlacements src/Dodge/Layout.hs 92;" f
|
||||
doIndividualPlacements src/Dodge/Layout.hs 117;" f
|
||||
@@ -5248,7 +5247,7 @@ doRoomInPlacements src/Dodge/Layout.hs 97;" f
|
||||
doRoomOutPlacements src/Dodge/Layout.hs 107;" f
|
||||
doRoomPlacements src/Dodge/Layout.hs 122;" f
|
||||
doRoomShift src/Dodge/Room/Link.hs 33;" f
|
||||
doScopeZoom src/Dodge/Update/Camera.hs 147;" f
|
||||
doScopeZoom src/Dodge/Update/Camera.hs 151;" f
|
||||
doSideEffects appDodge/Main.hs 117;" f
|
||||
doStep src/Dodge/ArcStep.hs 9;" f
|
||||
doStrategyActions src/Dodge/Creature/ReaderUpdate.hs 164;" f
|
||||
@@ -5263,13 +5262,13 @@ doTimeScroll src/Dodge/Update.hs 185;" f
|
||||
doTmTm src/Dodge/TmTm.hs 6;" f
|
||||
doTmWdWd src/Dodge/WorldEffect.hs 109;" f
|
||||
doTweak src/Dodge/Tweak.hs 6;" f
|
||||
doWallRotate src/Dodge/Update/Camera.hs 194;" f
|
||||
doWallRotate src/Dodge/Update/Camera.hs 198;" f
|
||||
doWdBl src/Dodge/WorldBool.hs 10;" f
|
||||
doWdCrBl src/Dodge/CreatureEffect.hs 37;" f
|
||||
doWdCrCr src/Dodge/CreatureEffect.hs 12;" f
|
||||
doWdP2f src/Dodge/WdP2f.hs 8;" f
|
||||
doWdWd src/Dodge/WorldEffect.hs 26;" f
|
||||
doWeaponRepetitions src/Dodge/HeldUse.hs 367;" f
|
||||
doWeaponRepetitions src/Dodge/HeldUse.hs 65;" f
|
||||
doWindowScale src/Dodge/Base/WinScale.hs 11;" f
|
||||
doWindowScale src/Dodge/WinScale.hs 10;" f
|
||||
doWorldEvents src/Dodge/Update.hs 307;" f
|
||||
@@ -5488,12 +5487,12 @@ fadeTLS src/Dodge/LightSource/Update.hs 14;" f
|
||||
fallSmallBounce src/Dodge/Prop/Moving.hs 28;" f
|
||||
fallSmallBounce' src/Dodge/Prop/Moving.hs 33;" f
|
||||
fallSmallBounceDamage src/Dodge/Prop/Moving.hs 11;" f
|
||||
farWallDistDirection src/Dodge/Update/Camera.hs 247;" f
|
||||
farWallDistDirection src/Dodge/Update/Camera.hs 249;" f
|
||||
feet src/Dodge/Creature/Picture.hs 51;" f
|
||||
ffoldM src/Framebuffer/Update.hs 79;" f
|
||||
filter3 src/FoldableHelp.hs 76;" f
|
||||
findBlips src/Dodge/RadarSweep.hs 43;" f
|
||||
findBoundDists src/Dodge/Update/Camera.hs 256;" f
|
||||
findBoundDists src/Dodge/Update/Camera.hs 258;" f
|
||||
findClosePoint src/Dodge/LevelGen/StaticWalls.hs 155;" f
|
||||
findClosePoint src/Dodge/LevelGen/StaticWalls/Deprecated.hs 74;" f
|
||||
findIndex src/IntMapHelp.hs 84;" f
|
||||
@@ -5504,7 +5503,7 @@ findWallFreeDropPoint src/Dodge/FloorItem.hs 47;" f
|
||||
findWallsInPolygon src/Dodge/LevelGen/StaticWalls/Deprecated.hs 78;" f
|
||||
findWithIx src/ListHelp.hs 123;" f
|
||||
fireLoudS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 504;" f
|
||||
fireRemoteShell src/Dodge/HeldUse.hs 1060;" f
|
||||
fireRemoteShell src/Dodge/HeldUse.hs 421;" f
|
||||
fireS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 332;" f
|
||||
fireShell src/Dodge/Projectile/Create.hs 58;" f
|
||||
fireSound src/Dodge/SoundLogic/Synonyms.hs 4;" f
|
||||
@@ -5607,7 +5606,7 @@ gameRoomViewpoints src/Dodge/Viewpoints.hs 35;" f
|
||||
gameRoomsFromRooms src/Dodge/Layout.hs 158;" f
|
||||
gameplayMenu src/Dodge/Menu.hs 131;" f
|
||||
gameplayMenuOptions src/Dodge/Menu.hs 134;" f
|
||||
gasCreate src/Dodge/HeldUse.hs 1052;" f
|
||||
gasCreate src/Dodge/HeldUse.hs 413;" f
|
||||
generateGenParams src/Dodge/LevelGen/LevelStructure.hs 22;" f
|
||||
generateGraphs src/Dodge/LevelGen.hs 39;" f
|
||||
generateLayout src/Dodge/Layout/Generate.hs 10;" f
|
||||
@@ -5618,7 +5617,7 @@ geometryQuickCheckTests test/Spec.hs 55;" f
|
||||
geometryTests test/Spec.hs 17;" f
|
||||
geometryUnitTests test/Spec.hs 22;" f
|
||||
geqConstr src/SameConstr.hs 21;" f
|
||||
getAmmoMagazine src/Dodge/HeldUse.hs 1022;" f
|
||||
getAmmoMagazine src/Dodge/HeldUse.hs 383;" f
|
||||
getArguments src/Dodge/Update/Scroll.hs 147;" f
|
||||
getArguments' src/Dodge/Update/Scroll.hs 135;" f
|
||||
getAvailableListLines src/Dodge/SelectionList.hs 11;" f
|
||||
@@ -5768,7 +5767,7 @@ iShape src/Dodge/Placement/Instance/LightSource.hs 74;" f
|
||||
iShape src/Dodge/Placements/LightSource.hs 32;" f
|
||||
icosahedronPoints src/Polyhedra/Geodesic.hs 11;" f
|
||||
icosohedronFaces src/Polyhedra/Geodesic.hs 18;" f
|
||||
ifConfigWallRotate src/Dodge/Update/Camera.hs 177;" f
|
||||
ifConfigWallRotate src/Dodge/Update/Camera.hs 181;" f
|
||||
impulsiveAIBefore src/Dodge/Creature/Impulse.hs 22;" f
|
||||
impulsiveAIR src/Dodge/Creature/Rationality.hs 24;" f
|
||||
inCloseRegex src/Dodge/InputFocus.hs 99;" f
|
||||
@@ -5871,7 +5870,7 @@ invertIntMap src/Multiset.hs 61;" f
|
||||
invertInventoryToMap src/Dodge/Combine.hs 25;" f
|
||||
invisibleChaseCrit src/Dodge/Creature/ChaseCrit.hs 25;" f
|
||||
invisibleWall src/Dodge/Placement/Instance/Wall.hs 16;" f
|
||||
isAmmoIntLink src/Dodge/HeldUse.hs 487;" f
|
||||
isAmmoIntLink src/Dodge/HeldUse.hs 185;" f
|
||||
isAnimate src/Dodge/Creature/Test.hs 138;" f
|
||||
isCognizant src/Dodge/Creature/Perception.hs 105;" f
|
||||
isElectrical src/Dodge/Data/Damage.hs 42;" f
|
||||
@@ -5909,7 +5908,7 @@ itemBlips src/Dodge/Item/Weapon/UseEffect.hs 38;" f
|
||||
itemBlips src/Dodge/RadarSweep.hs 74;" f
|
||||
itemCombinations src/Dodge/Combine/Combinations.hs 54;" f
|
||||
itemCombinationsEdges src/Dodge/Combine/Graph.hs 55;" f
|
||||
itemDetectorEffect src/Dodge/HeldUse.hs 506;" f
|
||||
itemDetectorEffect src/Dodge/HeldUse.hs 204;" f
|
||||
itemDisplay src/Dodge/Item/Display.hs 33;" f
|
||||
itemDisplayPad src/Dodge/Item/Display.hs 45;" f
|
||||
itemEffect src/Dodge/Creature/Action/UseItem.hs 28;" f
|
||||
@@ -5991,7 +5990,6 @@ lasTunnel src/Dodge/Room/LasTurret.hs 124;" f
|
||||
lasTunnelRunPast src/Dodge/Room/LasTurret.hs 165;" f
|
||||
lasTurret src/Dodge/Placement/Instance/Turret.hs 23;" f
|
||||
lasTurret src/Dodge/Placements/Turret.hs 29;" f
|
||||
lasWideRate src/Dodge/HeldUse.hs 937;" f
|
||||
lastMap src/Dodge/DoubleTree.hs 65;" f
|
||||
latchkey src/Dodge/Item/Held/Utility.hs 23;" f
|
||||
latchkey src/Dodge/Item/PassKey.hs 14;" f
|
||||
@@ -6057,7 +6055,7 @@ loadEject src/Dodge/Reloading/Action.hs 12;" f
|
||||
loadInsert src/Dodge/Reloading/Action.hs 6;" f
|
||||
loadKeyConfig src/Dodge/Config/KeyConfig.hs 60;" f
|
||||
loadMusic src/Dodge/SoundLogic/LoadSound.hs 21;" f
|
||||
loadMuzzle src/Dodge/HeldUse.hs 438;" f
|
||||
loadMuzzle src/Dodge/HeldUse.hs 136;" f
|
||||
loadPartialInsert src/Dodge/Reloading/Action.hs 9;" f
|
||||
loadPrime src/Dodge/Reloading/Action.hs 15;" f
|
||||
loadSaveSlot src/Dodge/Save.hs 74;" f
|
||||
@@ -6114,7 +6112,7 @@ makeArc src/Picture/Base.hs 157;" f
|
||||
makeBlip src/Dodge/RadarSweep.hs 50;" f
|
||||
makeBlockDebris src/Dodge/Block/Debris.hs 28;" f
|
||||
makeBoolOption src/Dodge/Menu/OptionType.hs 8;" f
|
||||
makeBullet src/Dodge/HeldUse.hs 578;" f
|
||||
makeBullet src/Dodge/HeldUse.hs 276;" f
|
||||
makeButton src/Dodge/LevelGen/Switch.hs 16;" f
|
||||
makeByteStringShaderUsingVAO src/Shader/Compile.hs 137;" f
|
||||
makeCloudAt src/Dodge/WorldEvent/Cloud.hs 18;" f
|
||||
@@ -6144,8 +6142,8 @@ makeGrid src/Grid.hs 46;" f
|
||||
makeIntInterval src/Dodge/Zoning/Base.hs 33;" f
|
||||
makeLaserAt src/Dodge/Item/Weapon/Laser.hs 42;" f
|
||||
makeLaserScope src/Dodge/Item/Weapon/Decoration.hs 12;" f
|
||||
makeMuzzleFlare src/Dodge/HeldUse.hs 450;" f
|
||||
makeMuzzleSmoke src/Dodge/HeldUse.hs 473;" f
|
||||
makeMuzzleFlare src/Dodge/HeldUse.hs 148;" f
|
||||
makeMuzzleSmoke src/Dodge/HeldUse.hs 171;" f
|
||||
makeOptionsSelectionList src/Dodge/Menu/Option.hs 46;" f
|
||||
makeParagraph src/Justify.hs 6;" f
|
||||
makePathBetween src/Dodge/Path.hs 35;" f
|
||||
@@ -6208,10 +6206,10 @@ mcProximitySensorUpdate src/Dodge/Machine/Update.hs 104;" f
|
||||
mcSPic src/Dodge/Render/ShapePicture.hs 169;" f
|
||||
mcSensorTriggerUpdate src/Dodge/Machine/Update.hs 69;" f
|
||||
mcSensorUpdate src/Dodge/Machine/Update.hs 99;" f
|
||||
mcShootLaser src/Dodge/HeldUse.hs 1108;" f
|
||||
mcShootLaser src/Dodge/HeldUse.hs 469;" f
|
||||
mcTriggerVal src/Dodge/Machine/Update.hs 75;" f
|
||||
mcTypeUpdate src/Dodge/Machine/Update.hs 24;" f
|
||||
mcUseHeld src/Dodge/HeldUse.hs 940;" f
|
||||
mcUseHeld src/Dodge/HeldUse.hs 301;" f
|
||||
mcUseItem src/Dodge/Machine/Update.hs 61;" f
|
||||
medkit src/Dodge/Item/Consumable.hs 8;" f
|
||||
megaBattery src/Dodge/Item/Ammo.hs 71;" f
|
||||
@@ -6851,7 +6849,7 @@ remoteBombUnarmedPic src/Dodge/Item/Weapon/Grenade.hs 268;" f
|
||||
remoteLauncher src/Dodge/Item/Held/Launcher.hs 66;" f
|
||||
remoteShellCollisionCheck src/Dodge/Projectile/Update.hs 42;" f
|
||||
remoteShellShape src/Dodge/Projectile/Draw.hs 39;" f
|
||||
removeAmmoFromMag src/Dodge/HeldUse.hs 561;" f
|
||||
removeAmmoFromMag src/Dodge/HeldUse.hs 259;" f
|
||||
removeEither src/Dodge/Layout/Tree/Either.hs 41;" f
|
||||
removeHotkey src/Dodge/Hotkey.hs 41;" f
|
||||
removeInverseWalls src/Dodge/LevelGen/StaticWalls.hs 25;" f
|
||||
@@ -6919,7 +6917,7 @@ rmLinksOfType src/Dodge/RoomLink.hs 135;" f
|
||||
rmOutLinks src/Dodge/RoomLink.hs 138;" f
|
||||
rmSelectedInvItem src/Dodge/Inventory.hs 160;" f
|
||||
rocketHomer src/Dodge/Item/Ammo.hs 109;" f
|
||||
rocketRemoteScreen src/Dodge/Item/Scope.hs 23;" f
|
||||
rocketRemoteScreen src/Dodge/Item/Scope.hs 24;" f
|
||||
roomC src/Dodge/Room/Room.hs 39;" f
|
||||
roomCCrits src/Dodge/Room/Room.hs 262;" f
|
||||
roomCenterPillar src/Dodge/Room/Room.hs 121;" f
|
||||
@@ -6954,8 +6952,8 @@ rotate3x src/Geometry/Vector3D.hs 60;" f
|
||||
rotate3y src/Geometry/Vector3D.hs 66;" f
|
||||
rotate3z src/Geometry/Vector3D.hs 54;" f
|
||||
rotateActionProgress src/Dodge/Reloading.hs 87;" f
|
||||
rotateCamera src/Dodge/Update/Camera.hs 221;" f
|
||||
rotateCameraBy src/Dodge/Update/Camera.hs 205;" f
|
||||
rotateCamera src/Dodge/Update/Camera.hs 223;" f
|
||||
rotateCameraBy src/Dodge/Update/Camera.hs 209;" f
|
||||
rotateCameraMinusKey src/Dodge/Config/KeyConfig.hs 30;" f
|
||||
rotateCameraPlusKey src/Dodge/Config/KeyConfig.hs 29;" f
|
||||
rotateProp src/Dodge/LightSources/Lamp.hs 111;" f
|
||||
@@ -6965,7 +6963,7 @@ rotateSHq src/Shape.hs 162;" f
|
||||
rotateSHx src/Shape.hs 261;" f
|
||||
rotateSP src/ShapePicture.hs 57;" f
|
||||
rotateTo src/Polyhedra/Geodesic.hs 63;" f
|
||||
rotateToOverlappingWall src/Dodge/Update/Camera.hs 183;" f
|
||||
rotateToOverlappingWall src/Dodge/Update/Camera.hs 187;" f
|
||||
rotateToZ src/Quaternion.hs 31;" f
|
||||
rotateV src/Geometry/Vector.hs 105;" f
|
||||
rotateVAround src/Geometry/Vector.hs 112;" f
|
||||
@@ -7101,7 +7099,7 @@ setTile src/Dodge/Layout.hs 68;" f
|
||||
setTiles src/Dodge/Layout.hs 65;" f
|
||||
setToggle src/Dodge/LightSources/Lamp.hs 115;" f
|
||||
setToggle src/Dodge/Prop/Update.hs 46;" f
|
||||
setViewDistance src/Dodge/Update/Camera.hs 242;" f
|
||||
setViewDistance src/Dodge/Update/Camera.hs 244;" f
|
||||
setViewPos src/Dodge/Creature/ReaderUpdate.hs 61;" f
|
||||
setViewport src/Dodge/Render.hs 385;" f
|
||||
setVol src/Dodge/Config/Update.hs 30;" f
|
||||
@@ -7165,7 +7163,7 @@ shootBangCone src/Dodge/HeldUse/BulletWeapon.hs 98;" f
|
||||
shootBangRod src/Dodge/HeldUse/BulletWeapon.hs 185;" f
|
||||
shootBangstick src/Dodge/HeldUse/BulletWeapon.hs 9;" f
|
||||
shootBezier src/Dodge/Item/Weapon/Bezier.hs 51;" f
|
||||
shootBullet src/Dodge/HeldUse.hs 566;" f
|
||||
shootBullet src/Dodge/HeldUse.hs 264;" f
|
||||
shootBurstRifle src/Dodge/HeldUse/BulletWeapon.hs 164;" f
|
||||
shootBurstRifleRepeat src/Dodge/HeldUse/BulletWeapon.hs 176;" f
|
||||
shootDualLaser src/Dodge/Item/Weapon/BatteryGuns.hs 103;" f
|
||||
@@ -7176,7 +7174,7 @@ shootFlameSpitterRepeat src/Dodge/HeldUse/SprayWeapon.hs 19;" f
|
||||
shootFlameThrower src/Dodge/HeldUse/SprayWeapon.hs 26;" f
|
||||
shootL src/Dodge/Item/Weapon/TriggerType.hs 428;" f
|
||||
shootLaser src/Dodge/Item/Weapon/BatteryGuns.hs 77;" f
|
||||
shootLaser' src/Dodge/HeldUse.hs 544;" f
|
||||
shootLaser' src/Dodge/HeldUse.hs 242;" f
|
||||
shootMachineGun src/Dodge/HeldUse/BulletWeapon.hs 218;" f
|
||||
shootMachinePistol src/Dodge/HeldUse/BulletWeapon.hs 62;" f
|
||||
shootMiniGun src/Dodge/HeldUse/BulletWeapon.hs 113;" f
|
||||
@@ -7187,9 +7185,9 @@ shootRevolverXRepeat src/Dodge/HeldUse/BulletWeapon.hs 49;" f
|
||||
shootRifle src/Dodge/HeldUse/BulletWeapon.hs 140;" f
|
||||
shootShatter src/Dodge/Item/Weapon/Shatter.hs 12;" f
|
||||
shootSmgMod src/Dodge/HeldUse/BulletWeapon.hs 86;" f
|
||||
shootTeslaArc src/Dodge/HeldUse.hs 1117;" f
|
||||
shootTeslaArc src/Dodge/HeldUse.hs 478;" f
|
||||
shootTillEmpty src/Dodge/Creature/Volition.hs 18;" f
|
||||
shootTractorBeam src/Dodge/HeldUse.hs 522;" f
|
||||
shootTractorBeam src/Dodge/HeldUse.hs 220;" f
|
||||
shootVolleyGun src/Dodge/HeldUse/BulletWeapon.hs 128;" f
|
||||
shootersRoom src/Dodge/Room/Room.hs 317;" f
|
||||
shootersRoom' src/Dodge/Room/Room.hs 282;" f
|
||||
@@ -7446,7 +7444,7 @@ targetYouWhenCognizant src/Dodge/Creature/ReaderUpdate.hs 194;" f
|
||||
targetYouWhenCognizant src/Dodge/Creature/SetTarget.hs 9;" f
|
||||
targetingHat src/Dodge/Item/Equipment.hs 111;" f
|
||||
targetingInfo src/Dodge/Item/Info.hs 141;" f
|
||||
targetingScope src/Dodge/Item/Scope.hs 17;" f
|
||||
targetingScope src/Dodge/Item/Scope.hs 18;" f
|
||||
telRoomLev src/Dodge/Room/Teleport.hs 14;" f
|
||||
teleS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 378;" f
|
||||
teleSound src/Dodge/SoundLogic/Synonyms.hs 4;" f
|
||||
@@ -7540,15 +7538,12 @@ topPrismEdgeIndices src/Shader/Poke.hs 327;" f
|
||||
topPrismIndices src/Shader/Poke.hs 402;" f
|
||||
torch src/Dodge/Item/Held/Utility.hs 26;" f
|
||||
torchShape src/Dodge/Item/Draw/SPic.hs 203;" f
|
||||
torqueBefore src/Dodge/Item/Weapon/TriggerType.hs 586;" f
|
||||
torqueBeforeAtLeast src/Dodge/Item/Weapon/TriggerType.hs 609;" f
|
||||
torqueCr src/Dodge/WorldEffect.hs 70;" f
|
||||
torqueSideEffect src/Dodge/Item/Weapon/TriggerType.hs 664;" f
|
||||
torso src/Dodge/Creature/Picture.hs 132;" f
|
||||
tractCr src/Dodge/TractorBeam/Update.hs 27;" f
|
||||
tractFlIt src/Dodge/TractorBeam/Update.hs 22;" f
|
||||
tractorBeamAt src/Dodge/Item/Weapon/BatteryGuns.hs 160;" f
|
||||
tractorBeamAt' src/Dodge/HeldUse.hs 533;" f
|
||||
tractorBeamAt' src/Dodge/HeldUse.hs 231;" f
|
||||
tractorGun src/Dodge/Item/Held/BatteryGuns.hs 80;" f
|
||||
tractorGunPic src/Dodge/Item/Draw/SPic.hs 485;" f
|
||||
tractorGunTweak src/Dodge/Item/Held/BatteryGuns.hs 98;" f
|
||||
@@ -7686,7 +7681,7 @@ updateBackspaceRegex src/Dodge/Update/Input/InGame.hs 159;" f
|
||||
updateBarrel src/Dodge/Barreloid.hs 45;" f
|
||||
updateBarreloid src/Dodge/Barreloid.hs 13;" f
|
||||
updateBeams src/Dodge/Update.hs 457;" f
|
||||
updateBounds src/Dodge/Update/Camera.hs 264;" f
|
||||
updateBounds src/Dodge/Update/Camera.hs 266;" f
|
||||
updateBulVel src/Dodge/Bullet.hs 50;" f
|
||||
updateBullet src/Dodge/Bullet.hs 28;" f
|
||||
updateBullets src/Dodge/Update.hs 425;" f
|
||||
@@ -7758,8 +7753,8 @@ updateRadarSweep src/Dodge/RadarSweep.hs 24;" f
|
||||
updateRadarSweeps src/Dodge/Update.hs 445;" f
|
||||
updateRandNode src/TreeHelp.hs 108;" f
|
||||
updateRenderSplit appDodge/Main.hs 105;" f
|
||||
updateScopeZoom src/Dodge/Update/Camera.hs 131;" f
|
||||
updateScopeZoom' src/Dodge/Update/Camera.hs 136;" f
|
||||
updateScopeZoom src/Dodge/Update/Camera.hs 133;" f
|
||||
updateScopeZoom' src/Dodge/Update/Camera.hs 139;" f
|
||||
updateScrollTestValue src/Dodge/ScrollValue.hs 6;" f
|
||||
updateSection src/Dodge/DisplayInventory.hs 186;" f
|
||||
updateSectionsPositioning src/Dodge/DisplayInventory.hs 165;" f
|
||||
@@ -7820,9 +7815,9 @@ useAmmoParams src/Dodge/Item/Weapon/AmmoParams.hs 17;" f
|
||||
useC src/Dodge/Cuse.hs 6;" f
|
||||
useE src/Dodge/Euse.hs 24;" f
|
||||
useEquipment src/Dodge/Creature/State.hs 222;" f
|
||||
useForceFieldGun src/Dodge/HeldUse.hs 1130;" f
|
||||
useGasParams src/Dodge/HeldUse.hs 1031;" f
|
||||
useHeld src/Dodge/HeldUse.hs 945;" f
|
||||
useForceFieldGun src/Dodge/HeldUse.hs 491;" f
|
||||
useGasParams src/Dodge/HeldUse.hs 392;" f
|
||||
useHeld src/Dodge/HeldUse.hs 306;" f
|
||||
useHotKey src/Dodge/Creature/YourControl.hs 49;" f
|
||||
useItem src/Dodge/Creature/Action/UseItem.hs 14;" f
|
||||
useItemHotkey src/Dodge/Creature/Impulse/UseItem.hs 124;" f
|
||||
@@ -7831,13 +7826,12 @@ useItemRightClick src/Dodge/Creature/Impulse/UseItem.hs 25;" f
|
||||
useL src/Dodge/Luse.hs 13;" f
|
||||
useLeftItem src/Dodge/Creature/Action/UseItem.hs 38;" f
|
||||
useLnkRoomPos src/Dodge/PlacementSpot.hs 244;" f
|
||||
useLoadedAmmo src/Dodge/HeldUse.hs 491;" f
|
||||
useLoadedAmmo src/Dodge/HeldUse.hs 189;" f
|
||||
useMagShield src/Dodge/Euse.hs 69;" f
|
||||
useMod src/Dodge/HeldUse.hs 615;" f
|
||||
useNormalCamera src/Dodge/Camera.hs 6;" f
|
||||
usePayload src/Dodge/Payload.hs 7;" f
|
||||
usePjCreation src/Dodge/HeldUse.hs 964;" f
|
||||
usePjCreationX src/Dodge/HeldUse.hs 973;" f
|
||||
usePjCreation src/Dodge/HeldUse.hs 325;" f
|
||||
usePjCreationX src/Dodge/HeldUse.hs 334;" f
|
||||
useRewindGun src/Dodge/Luse.hs 41;" f
|
||||
useRoomPosCond src/Dodge/PlacementSpot.hs 178;" f
|
||||
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 181;" f
|
||||
@@ -7882,7 +7876,7 @@ volleyGun src/Dodge/Item/Held/Cane.hs 32;" f
|
||||
volleyGun src/Dodge/Item/Weapon/BulletGun/Cane.hs 43;" f
|
||||
volleyGunShape src/Dodge/Item/Draw/SPic.hs 373;" f
|
||||
waistSP src/Dodge/Creature/HandPos.hs 199;" f
|
||||
walkNozzle src/Dodge/HeldUse.hs 511;" f
|
||||
walkNozzle src/Dodge/HeldUse.hs 209;" f
|
||||
walkableNodeNear src/Dodge/Path.hs 48;" f
|
||||
wallBlips src/Dodge/Item/Weapon/UseEffect.hs 43;" f
|
||||
wallBlips src/Dodge/RadarSweep.hs 79;" f
|
||||
@@ -7969,7 +7963,6 @@ withSoundStart src/Dodge/Item/Weapon/TriggerType.hs 243;" f
|
||||
withTempLight src/Dodge/Item/Weapon/TriggerType.hs 465;" f
|
||||
withThickSmokeI src/Dodge/Item/Weapon/TriggerType.hs 134;" f
|
||||
withThinSmokeI src/Dodge/Item/Weapon/TriggerType.hs 125;" f
|
||||
withTorqueAfter src/Dodge/Item/Weapon/TriggerType.hs 635;" f
|
||||
withWarmUp src/Dodge/Item/Weapon/TriggerType.hs 206;" f
|
||||
wlDustAt src/Dodge/Wall/Dust.hs 10;" f
|
||||
wlIXsNearCirc src/Dodge/Zoning/Wall.hs 32;" f
|
||||
@@ -8020,7 +8013,6 @@ yourDefaultStrideLength src/Dodge/Default/Creature.hs 137;" f
|
||||
yourInfo src/Dodge/Creature/Info.hs 8;" f
|
||||
yourInv src/Dodge/Base/You.hs 39;" f
|
||||
yourItem src/Dodge/Base/You.hs 20;" f
|
||||
yourScopeInvID src/Dodge/Base/You.hs 33;" f
|
||||
yourScrollAttachment src/Dodge/Base/You.hs 25;" f
|
||||
yourStatsInfo src/Dodge/Creature/Info.hs 25;" f
|
||||
zConnect src/Dodge/Render/Connectors.hs 13;" f
|
||||
@@ -8069,10 +8061,10 @@ zoneps src/Dodge/LevelGen/MoveDoor.hs 26;" f
|
||||
zonesAroundPoint src/Dodge/Zoning/Base.hs 89;" f
|
||||
zonesExtract src/Dodge/Zoning/Base.hs 54;" f
|
||||
zoomFloatingCamera src/Dodge/Update/Camera.hs 65;" f
|
||||
zoomFromItem src/Dodge/Update/Camera.hs 230;" f
|
||||
zoomFromItem src/Dodge/Update/Camera.hs 232;" f
|
||||
zoomInKey src/Dodge/Config/KeyConfig.hs 31;" f
|
||||
zoomInLongGun src/Dodge/Update/Camera.hs 161;" f
|
||||
zoomInLongGun src/Dodge/Update/Camera.hs 165;" f
|
||||
zoomOutKey src/Dodge/Config/KeyConfig.hs 32;" f
|
||||
zoomOutLongGun src/Dodge/Update/Camera.hs 169;" f
|
||||
zoomOutLongGun src/Dodge/Update/Camera.hs 173;" f
|
||||
zoomScope src/Dodge/Item/Scope.hs 11;" f
|
||||
zoomSpeed src/Dodge/Update/Camera.hs 158;" f
|
||||
zoomSpeed src/Dodge/Update/Camera.hs 162;" f
|
||||
|
||||
Reference in New Issue
Block a user