Add random floor tiles to floors
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+29
-7
@@ -21,7 +21,7 @@ import Geometry.Intersect
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import Geometry.Bezier
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import Geometry.Vector
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import Data.Function
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--import Data.Function
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import Data.List
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import Data.Maybe
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--import Control.Applicative
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@@ -143,12 +143,20 @@ isRHS
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a2 = y' - y
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b1 = x'' - x
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b2 = y'' - y
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orderPolygonAround
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:: Point2 -- ^ point to order around
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-> [Point2]
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-> [Point2]
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orderPolygonAround _ [] = []
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orderPolygonAround cen ps = sortOn (\p -> argV (p -.- cen)) ps
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orderAroundFirst :: [Point2] -> [Point2]
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orderAroundFirst [] = []
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orderAroundFirst (a:as) = a : orderPolygonAround a as
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-- | Reorder points to be anticlockwise around their center.
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orderPolygon :: [Point2] -> [Point2]
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orderPolygon [] = []
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orderPolygon ps = sortBy (compare `on` \p -> argV (p -.- cen)) ps
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where
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cen = 1/ fromIntegral (length ps) *.* foldr1 (+.+) ps
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orderPolygon ps = orderPolygonAround (1/ fromIntegral (length ps) *.* foldr1 (+.+) ps) ps
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-- | Adds a point to a convex polygon.
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-- If the point is inside, returns the original.
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-- Points ordered anticlockwise, input not checked.
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@@ -158,8 +166,22 @@ addPointPolygon p ps
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| otherwise = orderPolygon $ p : ps
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-- | Creates the convex hull of a set of points.
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convexHull :: [Point2] -> [Point2]
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convexHull (x:y:z:xs) = foldr addPointPolygon (orderPolygon [x,y,z]) xs
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convexHull _ = error "Tried to create the convex hull of two or less points"
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convexHull (x:y:z:xs) = grahamScan $ orderAroundFirst $ sortOn (\(a,b) -> (b,a)) (x:y:z:xs)
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convexHull _ = error "Tried to create the convex hull of two or fewer points"
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grahamScan :: [Point2] -> [Point2]
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grahamScan = foldr push []
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where
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push point stack = grahamEliminate (point:stack)
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-- | Remove second element if top three elements are not counterclockwise.
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-- Repeat if necessary. See
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-- https://codereview.stackexchange.com/questions/206019/graham-scan-algorithm-in-haskell
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grahamEliminate :: [Point2] -> [Point2]
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grahamEliminate (x:y:z:xs)
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| isRHS x y z = grahamEliminate (x:z:xs)
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grahamEliminate xs = xs
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-- | Return distance between two points.
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dist :: Point2 -> Point2 -> Float
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{-# INLINE dist #-}
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@@ -229,7 +251,7 @@ anyPolyssIntersect x y = or $ polysIntersect <$> x <*> y
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-- split a list into triples, forms triangles from a polygon
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polyToTris :: [s] -> [s]
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{-# INLINE polyToTris #-}
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polyToTris (a:b:c:as) = a : intercalate [a] (zipWith (\x y->[x,y]) (init (b:c:as)) (c:as))
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polyToTris (a:b:c:as) = a : intercalate [a] (zipWith (\x y->[x,y]) (b:c:as) (c:as))
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polyToTris _ = []
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-- | Return n equidistant points on a circle with a radius of 600.
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