Add haddock comments

This commit is contained in:
jgk
2021-04-03 00:30:10 +02:00
parent a735977bf8
commit 29e7909db2
+36 -32
View File
@@ -1,3 +1,9 @@
{-|
Module : Loop
Description : A minimal game loop
This module sets up an SDL window which may be updated using a simple game loop.
-}
module Loop
( setupLoop
) where
@@ -12,25 +18,17 @@ import Foreign.C
import Control.Lens ((.~),(&),(+~))
winConfig :: Int -> Int -> WindowConfig
winConfig x y = defaultWindow
{ windowGraphicsContext
= OpenGLContext (defaultOpenGL { glProfile = Core Normal 4 3
, glColorPrecision = V4 8 8 8 8
}
)
, windowInitialSize = V2 (fromIntegral x) (fromIntegral y)
, windowResizable =True
}
setupLoop
:: (Int,Int)
-> IO params
-> (params -> IO ())
-> IO world
-> (params -> world -> IO params)
-- | Create a game loop with an SDL window.
setupLoop
:: (Int,Int) -- ^ The window size.
-> IO params -- ^ Initial parameters.
-> (params -> IO ()) -- ^ Function for cleaning up parameters, applied when exiting loop.
-> IO world -- ^ Initial simulation state.
-> (params -> world -> IO params) -- ^ Parameter update, called once per frame. Allows for side effects such as rendering.
-> (world -> Event -> Maybe world)
-- ^ SDL Event handling, once per frame. Evaluating 'Nothing' exits the loop.
-> (world -> Maybe world)
-- ^ Simulation update, once per frame. 'Nothing' exits the loop.
-> IO ()
setupLoop
(xSize,ySize)
@@ -53,13 +51,14 @@ setupLoop
paramCleanup
$ doLoop window startWorld sideEffects eventFn worldFn
-- | The internal loop.
doLoop
:: Window
-> world
-> (params -> world -> IO params)
-> (world -> Event -> Maybe world)
-> (world -> Maybe world)
-> params
:: Window -- ^ The SDL window.
-> world -- ^ Current simulation state.
-> (params -> world -> IO params) -- ^ Parameter update.
-> (world -> Event -> Maybe world) -- ^ SDL Event handling.
-> (world -> Maybe world) -- ^ Simulation update
-> params -- ^ Current parameters.
-> IO ()
doLoop
window
@@ -92,15 +91,8 @@ applyEventsIO
-> IO (Maybe world)
applyEventsIO fn w = foldM (applyEventIO fn) (Just w)
--eventCloseOrResize :: Event -> IO (Maybe Event)
--eventCloseOrResize e = case eventPayload e of
-- QuitEvent -> return Nothing
-- WindowClosedEvent _ -> return Nothing
-- WindowSizeChangedEvent (WindowSizeChangedEventData {windowSizeChangedEventSize = V2 x y})
-- -> GL.viewport $= (GL.Position 0 0,GL.Size x y) >> return (Just e)
-- _ -> return $ Just e
--
-- | Handle quit events in a manner to exit the loop. Other events handled as
-- determined by the custom function, although resize events also change the viewport.
applyEventIO :: (world -> Event -> Maybe world) -> Maybe world -> Event -> IO (Maybe world)
applyEventIO fn mw e = case eventPayload e of
QuitEvent -> return Nothing
@@ -109,3 +101,15 @@ applyEventIO fn mw e = case eventPayload e of
-> GL.viewport $= (GL.Position 0 0,GL.Size x y) >> return (mw >>= \w -> fn w e)
_ -> return $ mw >>= flip fn e
-- | Create an OpenGL SDL window configuration with a given x and y size.
winConfig :: Int -> Int -> WindowConfig
winConfig x y = defaultWindow
{ windowGraphicsContext
= OpenGLContext (defaultOpenGL { glProfile = Core Normal 4 3
, glColorPrecision = V4 8 8 8 8
}
)
, windowInitialSize = V2 (fromIntegral x) (fromIntegral y)
, windowResizable =True
}