Tweak cloud lighting

This commit is contained in:
2025-11-25 22:45:48 +00:00
parent a613870d77
commit 2a4fc97125
+1 -1
View File
@@ -12,7 +12,7 @@ void main() {
float dist = dot(distVec, distVec);
vec3 norm = texture(normals, vTexPos).xyz;
float y1 = dot(norm, distVec);
float y2 = float(y1 > 0 ? 1 : 0.1);
float y2 = float(y1 > 0 ? 1 : 0.2);
//bool t = pos.z > lightPos.z && norm.z > 0;
//float y2 = float(y1 > 0 || t ? 1 : 0.1);
float x = 1 - (pow(dist / rad,4));