Continue weapon effect chain work
Start work on using muzzles to determine the effect of the ammo when loaded
This commit is contained in:
+38
-1
@@ -1 +1,38 @@
|
||||
All good (617 modules, at 11:03:32)
|
||||
/home/justin/Haskell/loop/src/Dodge/HeldUse.hs:(44,25)-(322,30): warning: [-Wincomplete-patterns]
|
||||
Pattern match(es) are non-exhaustive
|
||||
In a case alternative: Patterns not matched: MachineGunMod
|
||||
|
|
||||
44 | heldEffect effecttype = case effecttype of
|
||||
| ^^^^^^^^^^^^^^^^^^...
|
||||
/home/justin/Haskell/loop/src/Dodge/HeldUse.hs:(487,43)-(500,9): warning: [-Wincomplete-patterns]
|
||||
Pattern match(es) are non-exhaustive
|
||||
In a case alternative:
|
||||
Patterns not matched:
|
||||
MuzzleLaser
|
||||
MuzzleTesla
|
||||
MuzzleTractor
|
||||
MuzzleLauncher
|
||||
...
|
||||
|
|
||||
487 | useLoadedAmmo itm cr (cme,w) (mz,x,mid) = case _mzEffect mz of
|
||||
| ^^^^^^^^^^^^^^^^^^^^...
|
||||
/home/justin/Haskell/loop/src/Dodge/Bullet.hs:6:1-30: warning: [-Wunused-imports]
|
||||
The import of ‘Dodge.Data.ComposedItem’ is redundant
|
||||
|
|
||||
6 | import Dodge.Data.ComposedItem
|
||||
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
/home/justin/Haskell/loop/src/Dodge/Bullet.hs:7:1-28: warning: [-Wunused-imports]
|
||||
The import of ‘Dodge.Data.DoubleTree’ is redundant
|
||||
|
|
||||
7 | import Dodge.Data.DoubleTree
|
||||
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
/home/justin/Haskell/loop/src/Dodge/Bullet.hs:13:1-28: warning: [-Wunused-imports]
|
||||
The import of ‘Dodge.Base.Coordinate’ is redundant
|
||||
|
|
||||
13 | import Dodge.Base.Coordinate
|
||||
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
/home/justin/Haskell/loop/src/Dodge/Bullet.hs:14:1-29: warning: [-Wunused-imports]
|
||||
The import of ‘Dodge.Creature.HandPos’ is redundant
|
||||
|
|
||||
14 | import Dodge.Creature.HandPos
|
||||
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Reference in New Issue
Block a user