Continue weapon effect chain work
Start work on using muzzles to determine the effect of the ammo when loaded
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@@ -144,6 +144,7 @@ data LWorld = LWorld
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, _distortions :: [Distortion]
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, _lClock :: Int
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, _lTestString :: [String]
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, _lTestInt :: Int
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}
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data WorldBeams = WorldBeams
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{ _blockingBeams :: [Beam]
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