Continue weapon effect chain work
Start work on using muzzles to determine the effect of the ammo when loaded
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@@ -42,7 +42,7 @@ defaultHeldUse =
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, _torqueAfter = 0.2
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, _randomOffset = 0
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, _sidePush = 0
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, _bulGunSound = tap3S
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, _bulGunSound = (tap3S, 0)
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, _weaponInvLock = 0
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, _weaponRepeat = []
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}
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