Continue weapon effect chain work
Start work on using muzzles to determine the effect of the ammo when loaded
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@@ -21,7 +21,7 @@ bangRod =
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& itUse . heldParams . rifling .~ ConstFloat 1
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& itUse . heldParams . recoil .~ 50
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& itUse . heldParams . torqueAfter .~ 0.3
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& itUse . heldParams . bulGunSound .~ bangEchoS
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& itUse . heldParams . bulGunSound .~ (bangEchoS,0)
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& itUse . heldDelay . rateMax .~ 12
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& itDimension . dimRad .~ 12
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& itDimension . dimCenter .~ V3 5 0 0
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@@ -31,7 +31,7 @@ bangRod =
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& itUse . heldAim . aimStance .~ OneHand
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0.1 0 HeavySmokeFlare]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0.1 0 HeavySmokeFlare MuzzleShootBullet]
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-- & itUse . heldConsumption . laAmmoType .~ hvBulletAmmo
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elephantGun :: Item
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@@ -63,12 +63,14 @@ machineGun :: Item
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machineGun =
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bangRod
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& itType . iyBase .~ HELD MACHINEGUN
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& itUse . heldDelay . rateMax .~ 25
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& itUse . heldMods .~ MachineGunMod
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-- & itUse . heldMods .~ MachineGunMod
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& itUse . heldMods .~ PistolMod
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& itUse . heldAim . aimWeight .~ 8
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ TwoHandUnder
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itUse . heldDelay .~ VariableRate{_rateMax = 25, _rateMaxMax = 24, _rateMinMax = 7, _rateTime = 0}
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& itUse . heldDelay .~ VariableRate
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{_rateMax = 25, _rateMaxMax = 24, _rateMinMax = 7, _rateTime = 0}
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& itInvSize .~ 3
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& itUse . heldParams . torqueAfter .~ 0.2 -- not sure if this is necessary?
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& itUse . heldTriggerType .~ AutoTrigger
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