Continue weapon effect chain work

Start work on using muzzles to determine the effect of the ammo when
loaded
This commit is contained in:
2024-09-18 00:36:28 +01:00
parent 791003ebb9
commit 2c96a514ea
22 changed files with 502 additions and 404 deletions
+6 -2
View File
@@ -20,8 +20,12 @@ fixedCoordPictures u =
<> drawConcurrentMessage u
<> customMouseCursor u
<> toTopLeft cfig (translate (halfWidth cfig) 0 $ drawList (map text (_uvTestString u u)))
<> toTopLeft cfig (translate (0.5 * halfWidth cfig) (- halfHeight cfig)
$ drawList (map text (u ^. uvWorld . cWorld . lWorld . lTestString)))
<> toTopLeft cfig
(translate (0.5 * halfWidth cfig) (- halfHeight cfig)
$ drawList $ map text $
show (u ^. uvWorld . cWorld . lWorld . lTestInt)
: (u ^. uvWorld . cWorld . lWorld . lTestString)
)
<> displayFrameTicks u
where
cfig = _uvConfig u