Slightly restrict texture sizes
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@@ -318,7 +318,7 @@ doDrawing' win pdata u = do
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glEnable GL_CULL_FACE
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glDisable GL_DEPTH_CLAMP
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--apply lightmap to cloud buffer
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glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboCloud pdata)))
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glBindFramebuffer GL_FRAMEBUFFER $ pdata ^. fboCloud . _1 . unFBO
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glDepthMask GL_FALSE
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withArray [GL_COLOR_ATTACHMENT0, GL_NONE] $
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glNamedFramebufferDrawBuffers (pdata ^. fboCloud . _1 . unFBO) 2
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