Slightly restrict texture sizes
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@@ -26,10 +26,10 @@ sizeFBOs cfig rdata =
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GL_NEAREST
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GL_NEAREST
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GL_RGBA16F
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GL_RGBA16F -- could possibly recover using depth in a clever way
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GL_RGB16F -- could possibly recover using depth in a clever way
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-- but probably not, because the projection matrix is
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-- not always on-center
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GL_RGBA8_SNORM
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GL_RGB8_SNORM
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rdata
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fboBase
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>>= flip
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