Allow for items to cast shadows
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@@ -7,13 +7,12 @@ import Dodge.Picture.Layer
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import Dodge.Default
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import Dodge.SoundLogic
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import Dodge.SoundLogic.LoadSound
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import Shape
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import ShapePicture
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import Dodge.Item.Draw
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import Picture
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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medkit :: Int -> Item
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@@ -23,8 +22,8 @@ medkit i = defaultConsumable
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, _itMaxStack = 9
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, _itAmount = 1
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, _cnEffect = heal i
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, _itFloorPict = setLayer 0 . onLayer FlItLayer . color blue $ circleSolid 3
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, _itEquipPict = pictureItem $ color blue $ circleSolid 3
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, _itFloorPict = SPic emptySH $ setLayer 0 . onLayer FlItLayer . color blue $ circleSolid 3
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, _itEquipPict = pictureItem $ SPic emptySH $ color blue $ circleSolid 3
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, _itID = Nothing
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}
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