Allow for items to cast shadows
This commit is contained in:
@@ -37,10 +37,8 @@ basicCrPict
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-> SPic
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basicCrPict col cr w = SPic (basicCrShape col cr w) $ pictures $
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targetingPic ++
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[ tr . dm . rotdir $ upperBody col cr
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, tr . dm . rotmdir $ feet cr
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, tr . rotdir $ drawEquipment cr
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, creatureDisplayText w cr
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[ creatureDisplayText w cr
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, tr . rotdir $ _spPicture $ drawEquipment cr
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]
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where
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dm = damageMod cr
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@@ -58,7 +56,10 @@ basicCrShape
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-> World
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-> Shape
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basicCrShape col cr w = mconcat
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[ tr . translateSHz 25 . dm . rotdir $ scalp cr
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[ tr . rotdir $ _spShape $ drawEquipment cr
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, tr . translateSHz 25 . dm . rotdir $ scalp cr
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, tr . dm . rotmdir $ feet cr
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, tr . dm . rotdir $ upperBody col cr
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]
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where
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dm = damageModSH cr
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@@ -66,9 +67,8 @@ basicCrShape col cr w = mconcat
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f invid it = fmap ((\g -> g invid it cr w) . snd) (it ^? itTargeting . _Just)
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tr = uncurryV translateSHf (_crPos cr)
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rotdir = rotateSH (_crDir cr)
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rotmdir = rotate (_crMvDir cr)
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. setDepth 1
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. color (greyN 0.3)
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rotmdir = rotateSH (_crMvDir cr)
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. colorSH (greyN 0.3)
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creatureDisplayText :: World -> Creature -> Picture
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creatureDisplayText w cr
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@@ -131,39 +131,41 @@ damageMod cr pic = piercingMod $ bluntScale pic
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damageModSH :: Creature -> Shape -> Shape
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damageModSH cr = id
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feet :: Creature -> Picture
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feet :: Creature -> Shape
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feet cr = case cr ^? crStance . carriage of
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Just (Walking sa LeftForward) -> pictures
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[ translate ( f sa) off aFoot
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, translate (-f sa) (-off) aFoot
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Just (Walking sa LeftForward) -> mconcat
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[ translateSHf ( f sa) off aFoot
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, translateSHf (-f sa) (-off) aFoot
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]
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Just (Walking sa RightForward) -> pictures
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[ translate (-f sa) off aFoot
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, translate ( f sa) (-off) aFoot
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Just (Walking sa RightForward) -> mconcat
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[ translateSHf (-f sa) off aFoot
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, translateSHf ( f sa) (-off) aFoot
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]
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_ -> pictures
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[ translate 0 off aFoot
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, translate 0 (-off) aFoot
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_ -> mconcat
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[ translateSHf 0 off aFoot
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, translateSHf 0 (-off) aFoot
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]
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where
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aFoot = circleSolid 4
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aFoot :: Shape
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aFoot = prismPoly 10 $ polyCirc 3 4
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off = 5
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sLen = _strideLength $ _crStance cr
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f i = 6 * fromIntegral (sLen - i) / fromIntegral sLen
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arms :: Creature -> Picture
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arms :: Creature -> Shape
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arms cr
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| oneH cr = shoulderH . translate 11 (-3) . rotate (-0.5) $ scale 1 1.5 aHand
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| twists cr = shoulderH . translate 0 (0.5* crad) . rotate (-1) $ pictures
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[ translate 12 4 aHand
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, translate 4 (-10) aHand
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| oneH cr = shoulderSH . translateSHf 11 (-3) . rotateSH (-0.5) $ scaleSH (V3 1 1.5 1) aHand
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| twists cr = shoulderSH . translateSHf 0 (0.5* crad) . rotateSH (-1) $ mconcat
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[ translateSHf 12 4 aHand
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, translateSHf 4 (-10) aHand
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]
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| otherwise = case cr ^? crStance . carriage of
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Just (Walking sa LeftForward) -> waistH $ translate (-f sa) (-off) aHand
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Just (Walking sa RightForward) -> waistH $ translate (-f sa) off aHand
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_ -> blank
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Just (Walking sa LeftForward) -> waistSH $ translateSHf (-f sa) (-off) aHand
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Just (Walking sa RightForward) -> waistSH $ translateSHf (-f sa) off aHand
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_ -> emptySH
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where
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aHand = circleSolid 4
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aHand :: Shape
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aHand = translateSHz (-4) . prismPoly 4 $ polyCirc 3 4
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crad = _crRad cr
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off = 8
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sLen = _strideLength $ _crStance cr
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@@ -176,7 +178,7 @@ scalp cr
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| otherwise = translateSHf (0.25 * crad) 0 fhead
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where
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fhead = colorSH (greyN 0.9) . prismPoly 5 . polyCirc $ crad * 0.5
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fhead = colorSH (greyN 0.9) . prismPoly 5 . polyCirc 3 $ crad * 0.5
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crad = _crRad cr
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oneH :: Creature -> Bool
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@@ -189,28 +191,28 @@ twists cr = crIsAiming' cr && crIt ^? itAimStance == Just TwoHandTwist
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where
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crIt = _crInv cr IM.! _crInvSel cr
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torso :: Creature -> Picture
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torso :: Creature -> Shape
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torso cr
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| oneH cr = rotate 0.5 $ pictures
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[ translate 0 3 . rotate (negate 0.2) $ aShoulder
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, translate 0 (negate 3) . rotate 0.2 $ aShoulder
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| oneH cr = rotateSH 0.5 $ mconcat
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[ translateSHf 0 3 . rotateSH (negate 0.2) $ aShoulder
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, translateSHf 0 (negate 3) . rotateSH 0.2 $ aShoulder
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]
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| twists cr = translate 0 (0.5* crad) . rotate (-1) $ pictures
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[ rotate (negate 0.2) . translate 2 3 . rotate (negate 0.4) $ aShoulder
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, rotate (negate 0.2) . translate 0 (negate 3) . rotate 0.2 $ aShoulder
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| twists cr = translateSHf 0 (0.5* crad) . rotateSH (-1) $ mconcat
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[ rotateSH (negate 0.2) . translateSHf 2 3 . rotateSH (negate 0.4) $ aShoulder
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, rotateSH (negate 0.2) . translateSHf 0 (negate 3) . rotateSH 0.2 $ aShoulder
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]
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| otherwise = pictures
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[ translate 0 3 . rotate (negate 0.2) $ aShoulder
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, translate 0 (negate 3) . rotate 0.2 $ aShoulder
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| otherwise = mconcat
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[ translateSHf 0 3 . rotateSH (negate 0.2) $ aShoulder
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, translateSHf 0 (negate 3) . rotateSH 0.2 $ aShoulder
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]
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where
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aShoulder = scale 0.5 1 $ circleSolid crad
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aShoulder = translateSHz (-10) . scaleSH (V3 0.5 1 1) . prismPoly 10 $ polyCirc 3 crad
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crad = _crRad cr
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upperBody :: Color -> Creature -> Picture
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upperBody col cr = color (light4 col) $ pictures
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upperBody :: Color -> Creature -> Shape
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upperBody col cr = colorSH (light4 col) $ mconcat
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[ arms cr
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, shoulderH $ torso cr
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, shoulderSH $ torso cr
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]
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--naked :: Color -> Creature -> Picture
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@@ -229,6 +231,11 @@ shoulderH = setDepth 20
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waistH :: Picture -> Picture
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waistH = setDepth 10
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shoulderSH :: Shape -> Shape
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shoulderSH = translateSHz 20
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waistSH :: Shape -> Shape
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waistSH = translateSHz 10
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light4 :: Color -> Color
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light4 = light . light . light . light
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@@ -243,20 +250,20 @@ light4 = light . light . light . light
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drawEquipment
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:: Creature
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-> Picture
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drawEquipment cr = pictures $ map f $ IM.toList (_crInv cr)
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-> SPic
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drawEquipment cr = mconcat $ map f $ IM.toList (_crInv cr)
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where
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f (i,it) = case it ^? itEquipPict of
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Just g -> g cr i
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_ -> blank
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_ -> emptyBlank
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circLine :: Float -> Picture
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circLine x = line [V2 0 0,V2 x 0]
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picAtCrPos :: Picture -> Creature -> World -> SPic
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--{-# INLINE picAtCrPos #-}
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picAtCrPos thePic cr _ = SPic empty $ tranRot (_crPos cr) (_crDir cr) thePic
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picAtCrPos thePic cr _ = SPic emptySH $ tranRot (_crPos cr) (_crDir cr) thePic
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picAtCrPosNoRot :: Picture -> Creature -> World -> SPic
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--{-# INLINE picAtCrPos #-}
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picAtCrPosNoRot thePic cr _ = SPic empty $ uncurryV translate (_crPos cr) thePic
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picAtCrPosNoRot thePic cr _ = SPic emptySH $ uncurryV translate (_crPos cr) thePic
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+10
-10
@@ -286,14 +286,14 @@ data Item
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, _wpSpread :: Float
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, _wpRange :: Float
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, _itHammer :: HammerPosition
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, _itFloorPict :: Picture
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, _itFloorPict :: SPic
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, _itMaxStack :: Int
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, _itAmount :: Int
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, _itAimingSpeed :: Float
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, _itAimingRange :: Float
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, _itZoom :: ItZoom
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, _itAimZoom :: ItZoom
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, _itEquipPict :: Creature -> Int -> Picture
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, _itEquipPict :: Creature -> Int -> SPic
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, _itScroll :: Float -> Creature -> Item -> Item
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, _itIdentity :: ItemIdentity
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, _itAttachment :: ItAttachment
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@@ -311,8 +311,8 @@ data Item
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, _itMaxStack :: Int
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, _itAmount :: Int
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, _cnEffect :: Int -> World -> Maybe World
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, _itFloorPict :: Picture
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, _itEquipPict :: Creature -> Int -> Picture
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, _itFloorPict :: SPic
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, _itEquipPict :: Creature -> Int -> SPic
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, _itIdentity :: ItemIdentity
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, _itID :: Maybe Int
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, _itInvDisplay :: Item -> String
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@@ -325,8 +325,8 @@ data Item
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{ _itName :: String
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, _itMaxStack :: Int
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, _itAmount :: Int
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, _itFloorPict :: Picture
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, _itEquipPict :: Creature -> Int -> Picture
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, _itFloorPict :: SPic
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, _itEquipPict :: Creature -> Int -> SPic
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, _itIdentity :: ItemIdentity
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, _itID :: Maybe Int
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, _itInvDisplay :: Item -> String
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@@ -337,8 +337,8 @@ data Item
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{ _itName :: String
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, _itMaxStack :: Int
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, _itAmount :: Int
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, _itFloorPict :: Picture
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, _itEquipPict :: Creature -> Int -> Picture
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, _itFloorPict :: SPic
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, _itEquipPict :: Creature -> Int -> SPic
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, _itIdentity :: ItemIdentity
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, _itEffect :: ItEffect
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, _itID :: Maybe Int
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@@ -355,7 +355,7 @@ data Item
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{ _itName :: String
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, _itMaxStack :: Int
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, _itAmount :: Int
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, _itFloorPict :: Picture
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, _itFloorPict :: SPic
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, _twMaxRange :: Float
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, _twAccuracy :: Float
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, _itUse :: Item -> Creature -> World -> World
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@@ -366,7 +366,7 @@ data Item
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, _itAimingRange :: Float
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, _itZoom :: ItZoom
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, _itAimZoom :: ItZoom
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, _itEquipPict :: Creature -> Int -> Picture
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, _itEquipPict :: Creature -> Int -> SPic
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, _itIdentity :: ItemIdentity
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, _itID :: Maybe Int
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, _itAttachment :: ItAttachment
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@@ -130,8 +130,8 @@ defaultEquipment = Equipment
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, _itName = "genericEquipment"
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = setLayer 0 $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> blank
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, _itFloorPict = SPic emptySH $ setLayer 0 $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> SPic emptySH blank
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, _itEffect = NoItEffect
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, _itHammer = HammerUp
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, _itID = Nothing
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@@ -152,8 +152,8 @@ defaultConsumable = Consumable
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, _itMaxStack = 9
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, _itAmount = 1
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, _cnEffect = \_ _ -> Nothing
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, _itFloorPict = onLayer FlItLayer $ color blue $ circleSolid 3
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, _itEquipPict = \_ _ -> blank
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color blue $ circleSolid 3
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, _itEquipPict = \_ _ -> SPic emptySH blank
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, _itID = Nothing
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, _itInvColor = blue
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, _itInvDisplay = \it -> _itName it ++ " x" ++ show (_itAmount it)
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@@ -199,8 +199,8 @@ defaultIt = Consumable
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, _itMaxStack = 3
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, _itAmount = 2
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, _cnEffect = const return
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, _itFloorPict = onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> blank
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, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> SPic emptySH $ blank
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, _itID = Nothing
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, _itInvDisplay = _itName
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, _itInvColor = blue
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@@ -6,6 +6,7 @@ import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Item.Attachment.Data
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import Dodge.Item.Data
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import Picture
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import ShapePicture
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defaultGun :: Item
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defaultGun = Weapon
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{ _itName = "default"
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@@ -28,14 +29,14 @@ defaultGun = Weapon
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itHammer = HammerUp
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, _itFloorPict = blank
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, _itFloorPict = emptyBlank
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = ItZoom 20 0.2 1
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, _itAimZoom = ItZoom 20 0.2 1
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, _itEquipPict = \_ _ -> blank
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, _itEquipPict = \_ _ -> emptyBlank
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, _itScroll = \_ _ -> id
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, _itAttachment = NoItAttachment
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, _itID = Nothing
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+6
-4
@@ -7,6 +7,8 @@ import Dodge.Default
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import Dodge.Picture
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import Picture
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import Geometry.Data
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import ShapePicture
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import Shape
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keyToken :: Int -> Item
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keyToken n = defaultEquipment
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@@ -14,8 +16,8 @@ keyToken n = defaultEquipment
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, _itName = "KEYTOKEN "++show n
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, _itMaxStack = 5
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, _itAmount = 1
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, _itFloorPict = setDepth 0.5 keyPic
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, _itEquipPict = \_ _ -> setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) keyPic
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, _itFloorPict = SPic emptySH $ setDepth 0.5 keyPic
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, _itEquipPict = \_ _ -> SPic emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) keyPic
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, _itEffect = NoItEffect
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, _itHammer = HammerUp
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, _itID = Nothing
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@@ -38,8 +40,8 @@ latchkey n = defaultEquipment
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, _itName = "KEY "++show n
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, _itMaxStack = 1
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, _itAmount = 1
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, _itFloorPict = setDepth 0.5 latchkeyPic
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, _itEquipPict = \_ _ -> setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) latchkeyPic
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, _itFloorPict = SPic emptySH $ setDepth 0.5 latchkeyPic
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, _itEquipPict = \_ _ -> SPic emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) latchkeyPic
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, _itEffect = NoItEffect
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, _itHammer = HammerUp
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, _itID = Nothing
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@@ -7,13 +7,12 @@ import Dodge.Picture.Layer
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import Dodge.Default
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import Dodge.SoundLogic
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import Dodge.SoundLogic.LoadSound
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import Shape
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import ShapePicture
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import Dodge.Item.Draw
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import Picture
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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medkit :: Int -> Item
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@@ -23,8 +22,8 @@ medkit i = defaultConsumable
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, _itMaxStack = 9
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, _itAmount = 1
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, _cnEffect = heal i
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, _itFloorPict = setLayer 0 . onLayer FlItLayer . color blue $ circleSolid 3
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, _itEquipPict = pictureItem $ color blue $ circleSolid 3
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, _itFloorPict = SPic emptySH $ setLayer 0 . onLayer FlItLayer . color blue $ circleSolid 3
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, _itEquipPict = pictureItem $ SPic emptySH $ color blue $ circleSolid 3
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, _itID = Nothing
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}
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+17
-16
@@ -5,15 +5,17 @@ import Dodge.Item.Data
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import Dodge.Picture.Layer
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import Dodge.Creature.Stance.Data
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import Picture
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import Shape
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import ShapePicture
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import qualified Data.IntMap.Strict as IM
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import Control.Lens
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{- | Places an item picture onto a creature when the item is selected. -}
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pictureWeaponOnAim
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:: Picture
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:: SPic
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-> Creature
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-> Int -- ^ Position of item in inventory
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-> Picture
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-> SPic
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pictureWeaponOnAim p cr posInInv
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| isSelected && _posture (_crStance cr) == Aiming && isTwisting
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= shoulderD twistWep
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@@ -25,17 +27,16 @@ pictureWeaponOnAim p cr posInInv
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= handD holsteredOneHandWep
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| isSelected
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= handD holsteredWep
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| otherwise = blank
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| otherwise = emptyBlank
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where
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shoulderD = setDepth 20.5
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handD = setDepth 15
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shoulderD = translateSPz 20.5
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handD = translateSPz 15
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isSelected = _crInvSel cr == posInInv
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drawnWep = uncurry translate (_crRad cr,0) p
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twistWep = uncurry translate (0.5 * _crRad cr,0) p
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--twistWep = uncurry translate (0.5 * _crRad cr,negate 0.5 * _crRad cr) p
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oneHandWep = uncurry translate (1.5 * _crRad cr,0) p
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holsteredWep = uncurry translate (_crRad cr ,0) (rotate (sRot + 1.2) p)
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holsteredOneHandWep = uncurry translate (_crRad cr * 0.7 + handPos,_crRad cr * negate 0.7) p
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drawnWep = translateSPf (_crRad cr) 0 p
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twistWep = translateSPf (0.5 * _crRad cr) 0 p
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oneHandWep = translateSPf (1.5 * _crRad cr) 0 p
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holsteredWep = translateSPf (_crRad cr) 0 (rotateSP (sRot + 1.2) p)
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||||
holsteredOneHandWep = translateSPf (_crRad cr * 0.7 + handPos) (_crRad cr * negate 0.7) p
|
||||
handPos = case cr^? crStance . carriage of
|
||||
Just (Walking x LeftForward) -> f x * 50
|
||||
_ -> 0
|
||||
@@ -50,12 +51,12 @@ pictureWeaponOnAim p cr posInInv
|
||||
sLen = _strideLength $ _crStance cr
|
||||
|
||||
pictureItem
|
||||
:: Picture
|
||||
:: SPic
|
||||
-> Creature
|
||||
-> Int -- ^ Position of item in inventory
|
||||
-> Picture
|
||||
-> SPic
|
||||
pictureItem p cr posInInv
|
||||
| _crInvSel cr == posInInv = onLayer PtLayer drawnWep
|
||||
| otherwise = blank
|
||||
| _crInvSel cr == posInInv = drawnWep
|
||||
| otherwise = emptyBlank
|
||||
where
|
||||
drawnWep = uncurry translate (_crRad cr,0) p
|
||||
drawnWep = translateSPf (_crRad cr) 0 p
|
||||
|
||||
@@ -6,6 +6,8 @@ import Dodge.Default
|
||||
import Dodge.Picture.Layer
|
||||
import Picture
|
||||
import Geometry
|
||||
import ShapePicture
|
||||
import Shape
|
||||
|
||||
magShield :: Item
|
||||
magShield = defaultEquipment
|
||||
@@ -13,8 +15,8 @@ magShield = defaultEquipment
|
||||
, _itName = "MAGSHIELD"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> blank
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> SPic emptySH $ blank
|
||||
, _itID = Nothing
|
||||
}
|
||||
flameShield :: Item
|
||||
@@ -23,8 +25,8 @@ flameShield = defaultEquipment
|
||||
, _itName = "FLAMESHIELD"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \cr _ -> onLayer CrLayer $ pictures [color cyan $ circle (_crRad cr+2)]
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \cr _ -> SPic emptySH $ onLayer CrLayer $ pictures [color cyan $ circle (_crRad cr+2)]
|
||||
, _itID = Nothing
|
||||
}
|
||||
{- | Slows you down, blocks forward projectiles. -}
|
||||
@@ -34,11 +36,11 @@ frontArmour = defaultEquipment
|
||||
, _itName = "FARMOUR"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ translate 0 (-5) $ pictures
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ translate 0 (-5) $ pictures
|
||||
[color (greyN 0.1) $ thickArc 0 (pi/2) 10 5
|
||||
,color (greyN 0.1) $ thickArc (3*pi/2) (2*pi) 10 5
|
||||
]
|
||||
, _itEquipPict = \_ _ -> onLayer CrLayer $ pictures
|
||||
, _itEquipPict = \_ _ -> SPic emptySH $ onLayer CrLayer $ pictures
|
||||
[color (greyN 0.1) $ thickArc 0 (pi/2) 10 5
|
||||
,color (greyN 0.1) $ thickArc (3*pi/2) (2*pi) 10 5
|
||||
]
|
||||
@@ -52,8 +54,8 @@ jetPack = defaultEquipment
|
||||
, _itName = "JETPACK"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> onLayer CrLayer
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> SPic emptySH $ onLayer CrLayer
|
||||
$ pictures [color yellow $ polygon $ rectNSEW 5 (-5) (-3) (-11) ]
|
||||
, _itEffect = NoItEffect
|
||||
, _itID = Nothing
|
||||
|
||||
+48
-46
@@ -35,6 +35,8 @@ import Geometry
|
||||
import Geometry.Vector3D
|
||||
import Picture
|
||||
import qualified IntMapHelp as IM
|
||||
import Shape
|
||||
import ShapePicture
|
||||
|
||||
--import Data.List
|
||||
--import Data.Char
|
||||
@@ -75,13 +77,13 @@ pistol = defaultGun
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itHammer = HammerUp
|
||||
, _itFloorPict = onLayer FlItLayer pistolPic
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer pistolPic
|
||||
, _itAmount = 1
|
||||
, _itMaxStack = 1
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itEquipPict = pictureWeaponOnAim pistolPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH pistolPic
|
||||
, _itAttachment = NoItAttachment
|
||||
, _itID = Nothing
|
||||
, _itEffect = wpRecock
|
||||
@@ -119,13 +121,13 @@ rezGun = defaultGun
|
||||
[]
|
||||
, _wpSpread = 0.001
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer $ color chartreuse $ pictures
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color chartreuse $ pictures
|
||||
[polygon $ rectNESW 7 3 1 (-3)
|
||||
,polygon $ rectNESW (-1) 3 (-7) (-3)
|
||||
]
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 0
|
||||
, _itEquipPict = pictureWeaponOnAim $ color chartreuse $ pictures
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH $ color chartreuse $ pictures
|
||||
[polygon $ rectNESW 7 3 1 (-3)
|
||||
,polygon $ rectNESW (-1) 3 (-7) (-3)
|
||||
]
|
||||
@@ -150,11 +152,11 @@ teslaGun = defaultGun
|
||||
]
|
||||
, _wpSpread = 0.001
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer teslaGunPic
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer teslaGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimingRange = 0
|
||||
, _itEquipPict = pictureWeaponOnAim teslaGunPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH teslaGunPic
|
||||
}
|
||||
teslaGunPic :: Picture
|
||||
teslaGunPic = color blue $ pictures
|
||||
@@ -185,10 +187,10 @@ lasGun = defaultAutoGun
|
||||
]
|
||||
, _wpSpread = 0.001
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer lasGunPic
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer lasGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itEquipPict = pictureWeaponOnAim lasGunPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH lasGunPic
|
||||
, _itAttachment = ItCharMode $ Seq.fromList "/VZ"
|
||||
, _itScroll = scrollCharMode
|
||||
, _itInvDisplay = basicWeaponDisplay
|
||||
@@ -208,7 +210,7 @@ forceFieldGun = defaultGun
|
||||
, _itUse = undefined
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 0.5
|
||||
}
|
||||
@@ -247,10 +249,10 @@ tractorGun = defaultAutoGun
|
||||
]
|
||||
, _wpSpread = 0.00001
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 0.5
|
||||
, _itEquipPict = pictureWeaponOnAim $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
|
||||
}
|
||||
|
||||
|
||||
@@ -276,10 +278,10 @@ remoteLauncher = defaultGun
|
||||
]
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0.5
|
||||
, _itEquipPict = pictureWeaponOnAim $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itAttachment = ItScope (V2 0 0) 0 1 True
|
||||
}
|
||||
hvAutoGun :: Item
|
||||
@@ -301,10 +303,10 @@ hvAutoGun = defaultAutoGun
|
||||
, withMuzFlareI
|
||||
]
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer hvAutoGunPic
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer hvAutoGunPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 1
|
||||
, _itEquipPict = pictureWeaponOnAim hvAutoGunPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH hvAutoGunPic
|
||||
, _wpAmmo = hvBullet
|
||||
}
|
||||
hvAutoGunPic :: Picture
|
||||
@@ -332,11 +334,11 @@ ltAutoGun = defaultAutoGun
|
||||
]
|
||||
, _wpSpread = 0.5
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer ltAutoGunPic
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer ltAutoGunPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itEquipPict = pictureWeaponOnAim ltAutoGunPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH ltAutoGunPic
|
||||
, _itAimStance = OneHand
|
||||
, _wpAmmo = ltBullet
|
||||
}
|
||||
@@ -391,10 +393,10 @@ miniGun = defaultAutoGun
|
||||
, withSmoke 1 black 20 200 5
|
||||
]
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer miniGunPict
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer miniGunPict
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itEquipPict = pictureWeaponOnAim miniGunPict
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH miniGunPict
|
||||
, _wpAmmo = basicBullet
|
||||
}
|
||||
where
|
||||
@@ -438,10 +440,10 @@ spreadGun = defaultGun
|
||||
]
|
||||
, _wpSpread = spreadGunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer spreadGunPic
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer spreadGunPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itEquipPict = pictureWeaponOnAim spreadGunPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH spreadGunPic
|
||||
, _wpAmmo = basicBullet
|
||||
, _wpNumBarrels = 50
|
||||
}
|
||||
@@ -470,12 +472,12 @@ multGun = defaultGun
|
||||
]
|
||||
, _wpSpread = spreadGunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer multGunPic
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer multGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
|
||||
, _itEquipPict = pictureWeaponOnAim multGunPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH multGunPic
|
||||
, _itAimStance = TwoHandTwist
|
||||
, _wpAmmo = basicBullet
|
||||
, _wpNumBarrels = 5
|
||||
@@ -515,12 +517,12 @@ longGun = defaultGun
|
||||
, withMuzFlareI
|
||||
]
|
||||
, _wpRange = 200
|
||||
, _itFloorPict = onLayer FlItLayer longGunPic
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer longGunPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
|
||||
, _itEquipPict = pictureWeaponOnAim longGunPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH longGunPic
|
||||
, _itScroll = zoomLongGun
|
||||
, _itAttachment = ItScope (V2 0 0) 0 1 False
|
||||
, _itEffect = itemLaserScopeEffect
|
||||
@@ -559,11 +561,11 @@ poisonSprayer = defaultAutoGun
|
||||
, spreadNumI
|
||||
]
|
||||
, _wpRange = 8
|
||||
, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itEquipPict = pictureWeaponOnAim $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
|
||||
, _wpSpread = 0.1
|
||||
, _wpNumBarrels = 3
|
||||
}
|
||||
@@ -586,12 +588,12 @@ flamer = defaultAutoGun
|
||||
]
|
||||
, _wpSpread = 0
|
||||
, _wpRange = 8
|
||||
, _itFloorPict = onLayer FlItLayer flamerPic
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer flamerPic
|
||||
, _itAimingSpeed = 0.5
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
|
||||
, _itEquipPict = pictureWeaponOnAim flamerPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH flamerPic
|
||||
, _itAttachment = NoItAttachment
|
||||
}
|
||||
flamerPic :: Picture
|
||||
@@ -617,7 +619,7 @@ blinkGun = defaultGun
|
||||
, _itLeftClickUse = Just $ hammerCheckL $ shootL aSelfL
|
||||
, _wpSpread = 0.05
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer $ polygon $ map toV2[(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2[(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
}
|
||||
@@ -635,7 +637,7 @@ boosterGun = defaultGun
|
||||
, _itLeftClickUse = Just $ boostSelfL 10
|
||||
, _wpSpread = 0.05
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itEffect = resetAttachmentID
|
||||
@@ -808,7 +810,7 @@ grenade = Throwable
|
||||
, _itIdentity = Grenade
|
||||
, _itMaxStack = 8
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _twMaxRange = 150
|
||||
, _twAccuracy = 30
|
||||
, _itUse = \_ -> throwGrenade makeExplosionAt
|
||||
@@ -861,7 +863,7 @@ remoteBomb = defaultThrowable
|
||||
, _itIdentity = RemoteBomb
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _twMaxRange = 150
|
||||
, _twAccuracy = 30
|
||||
, _itUse = const throwRemoteBomb
|
||||
@@ -869,7 +871,7 @@ remoteBomb = defaultThrowable
|
||||
[ hammerCheckI
|
||||
]
|
||||
, _itAttachment = ItScope (V2 0 0) 0 1 True
|
||||
, _itEquipPict = pictureWeaponOnAim remoteBombUnarmedPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH remoteBombUnarmedPic
|
||||
}
|
||||
|
||||
fireRemoteLauncher :: Creature -> World -> World
|
||||
@@ -989,7 +991,7 @@ throwRemoteBomb cr w = setLocation
|
||||
| otherwise = v'
|
||||
j = _crInvSel cr
|
||||
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTE"
|
||||
removePict = set (creatures . ix cid . crInv . ix j . itEquipPict) $ \ _ _ -> blank
|
||||
removePict = set (creatures . ix cid . crInv . ix j . itEquipPict) $ \ _ _ -> emptyBlank
|
||||
resetFire = set (creatures . ix cid . crInv . ix j . itUse)
|
||||
$ \_ -> explodeRemoteBomb itid i
|
||||
p' = _crPos cr +.+ rotateV (_crDir cr) (V2 (_crRad cr) 0)
|
||||
@@ -1018,7 +1020,7 @@ explodeRemoteBomb itid pjid cr w
|
||||
cid = _crID cr
|
||||
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEBOMB"
|
||||
resetPict = set (creatures . ix cid . crInv . ix j . itEquipPict )
|
||||
(pictureWeaponOnAim remoteBombUnarmedPic)
|
||||
(pictureWeaponOnAim $ SPic emptySH remoteBombUnarmedPic)
|
||||
-- resetScope = creatures . ix cid . crInv . ix j . itScope . _Just . scopePos .~ (0,0)
|
||||
j = _crInvSel $ _creatures w IM.! cid
|
||||
remoteBombPic
|
||||
@@ -1040,8 +1042,8 @@ pipe = Craftable
|
||||
, _itName = "PIPE"
|
||||
, _itMaxStack = 3
|
||||
, _itAmount = 3
|
||||
, _itFloorPict = onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> blank
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> emptyBlank
|
||||
, _itID = Nothing
|
||||
, _itInvDisplay = _itName
|
||||
, _itInvColor = green
|
||||
@@ -1066,13 +1068,13 @@ radar = defaultGun
|
||||
, _wpSpread = autogunSpread
|
||||
, _wpRange = 20
|
||||
, _itHammer = HammerUp
|
||||
, _itFloorPict = onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itAmount = 1
|
||||
, _itMaxStack = 1
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom { _itZoomMax = 1}
|
||||
, _itAimZoom = defaultItZoom { _itZoomMax = 1}
|
||||
, _itEquipPict = pictureWeaponOnAim $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
}
|
||||
{- |
|
||||
Sends out pulses that display creatures. -}
|
||||
@@ -1092,13 +1094,13 @@ sonar = defaultGun
|
||||
]
|
||||
, _wpRange = 20
|
||||
, _itHammer = HammerUp
|
||||
, _itFloorPict = onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itAmount = 1
|
||||
, _itMaxStack = 1
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom {_itZoomMax = 1}
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 1}
|
||||
, _itEquipPict = pictureWeaponOnAim $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
}
|
||||
{- |
|
||||
Automatically sends out pulses that display creatures. -}
|
||||
@@ -1108,8 +1110,8 @@ autoSonar = defaultEquipment
|
||||
, _itName = "AUTOSONAR"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> blank
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> SPic emptySH $ blank
|
||||
, _itEffect = autoSonarEffect
|
||||
, _itID = Nothing
|
||||
, _itAimingSpeed = 1
|
||||
@@ -1125,8 +1127,8 @@ autoRadar = defaultEquipment
|
||||
, _itName = "AUTORADAR"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> blank
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> SPic emptySH $ blank
|
||||
, _itEffect = autoRadarEffect
|
||||
, _itID = Nothing
|
||||
, _itAimingSpeed = 1
|
||||
|
||||
@@ -16,6 +16,8 @@ import Dodge.Item.Weapon.TriggerType
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
import Picture
|
||||
import Geometry
|
||||
import ShapePicture
|
||||
import Shape
|
||||
|
||||
import qualified Data.Sequence as Seq
|
||||
|
||||
@@ -49,12 +51,12 @@ autoGun = defaultAutoGun
|
||||
, _wpSpread = autogunSpread
|
||||
, _wpRange = 20
|
||||
, _itHammer = HammerUp
|
||||
, _itFloorPict = onLayer FlItLayer autoGunPic
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer autoGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
|
||||
, _itEquipPict = pictureWeaponOnAim autoGunPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH autoGunPic
|
||||
, _itEffect = wpRecock
|
||||
, _itAttachment = ItCharMode $ Seq.fromList "MS"
|
||||
, _itScroll = scrollCharMode
|
||||
|
||||
@@ -18,6 +18,8 @@ import Dodge.Picture.Layer
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
import Picture
|
||||
import Geometry
|
||||
import ShapePicture
|
||||
import Shape
|
||||
|
||||
--import System.Random
|
||||
import Data.Maybe
|
||||
@@ -35,8 +37,8 @@ bezierGun = defaultGun
|
||||
. withRecoilI 40
|
||||
. torqueBefore 0.05
|
||||
]
|
||||
, _itFloorPict = onLayer FlItLayer bezierGunPic
|
||||
, _itEquipPict = pictureWeaponOnAim bezierGunPic
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer bezierGunPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH bezierGunPic
|
||||
, _itAttachment = NoItAttachment
|
||||
, _itScroll = \_ _ -> removeItTarget
|
||||
, _itHammer = HammerUp
|
||||
|
||||
@@ -14,6 +14,8 @@ import Dodge.Default.Shell
|
||||
--import Dodge.Default
|
||||
import Picture
|
||||
import Geometry
|
||||
import ShapePicture
|
||||
import Shape
|
||||
|
||||
import Control.Lens
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
@@ -38,7 +40,7 @@ moveGrenade time dir pID w = case hitWl of
|
||||
updatedWorld = updateV $ set (projectiles . ix pID . pjPos) finalPos
|
||||
$ set (projectiles .ix pID. pjDraw)
|
||||
(\ _ -> onLayer PtLayer $ uncurryV translate newPos
|
||||
$ rotate dir $ grenadePic time)
|
||||
$ rotate dir $ _spPicture $ grenadePic time)
|
||||
$ set (projectiles .ix pID.pjUpdate) (\_ -> moveGrenade (time-1) dir pID) w
|
||||
pj = _projectiles w IM.! pID
|
||||
oldPos = _pjPos pj
|
||||
@@ -49,8 +51,8 @@ moveGrenade time dir pID w = case hitWl of
|
||||
updateV = maybe id (setV . snd) hitWl
|
||||
|
||||
|
||||
grenadePic :: Int -> Picture
|
||||
grenadePic x = pictures
|
||||
grenadePic :: Int -> SPic
|
||||
grenadePic x = SPic emptySH $ pictures
|
||||
[ color (dark $ dark green) $ circleSolid 5
|
||||
, color green $ arc (degToRad $ (179 * fromIntegral x / 50) - 180 )
|
||||
(degToRad $ 180 - (179 * fromIntegral x / 50) )
|
||||
@@ -71,13 +73,13 @@ throwGrenade explosion cr w = setWp $ removePict $ over projectiles addG w
|
||||
{ _pjPos = p
|
||||
, _pjStartPos = p
|
||||
, _pjVel = v
|
||||
, _pjDraw = \_ -> onLayer PtLayer $ uncurryV translate p $ grenadePic 0
|
||||
, _pjDraw = \_ -> onLayer PtLayer $ uncurryV translate p $ _spPicture $ grenadePic 0
|
||||
, _pjID = i
|
||||
, _pjUpdate = \_ -> moveGrenade fuseTime dir i
|
||||
, _pjPayload = explosion
|
||||
}
|
||||
j = _crInvSel cr
|
||||
removePict = set (creatures . ix n . crInv . ix j . itEquipPict) $ \ _ _ -> blank
|
||||
removePict = set (creatures . ix n . crInv . ix j . itEquipPict) $ \ _ _ -> SPic emptySH blank
|
||||
i = newProjectileKey w
|
||||
--(_, g) = randomR (-grenadeAccA,grenadeAccA::Float) (_randGen w)
|
||||
--(_, _) = randomR (1 - 2*grenadeAccL,1+grenadeAccL::Float) g
|
||||
|
||||
@@ -22,6 +22,8 @@ import Geometry.Vector3D
|
||||
import Picture
|
||||
import qualified IntMapHelp as IM
|
||||
import Padding
|
||||
import ShapePicture
|
||||
import Shape
|
||||
|
||||
import Data.Maybe
|
||||
import Control.Lens
|
||||
@@ -48,10 +50,10 @@ launcher = defaultGun
|
||||
]
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer launcherPic
|
||||
, _itFloorPict = SPic emptySH $ onLayer FlItLayer launcherPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0.5
|
||||
, _itEquipPict = pictureWeaponOnAim launcherPic
|
||||
, _itEquipPict = pictureWeaponOnAim $ SPic emptySH launcherPic
|
||||
, _itHammer = NoHammer
|
||||
, _itEffect = NoItEffect
|
||||
, _wpAmmo = defaultShellAmmo
|
||||
|
||||
@@ -196,7 +196,7 @@ rectangleSolid x y = polygon $ map toV2 [(x,y),(x,-y),(-x,-y),(-x,y)]
|
||||
|
||||
drawItem :: FloorItem -> Picture
|
||||
drawItem flit = uncurryV translate (_flItPos flit)
|
||||
$ rotate (_flItRot flit) (_itFloorPict (_flIt flit))
|
||||
$ rotate (_flItRot flit) (_spPicture $ _itFloorPict (_flIt flit))
|
||||
|
||||
|
||||
ffToDraw :: World -> [ForceField]
|
||||
|
||||
@@ -5,10 +5,15 @@ import Shape
|
||||
import Geometry
|
||||
import Color
|
||||
import ShapePicture
|
||||
import Dodge.Base.Window
|
||||
|
||||
import qualified Data.IntMap as IM
|
||||
worldShape :: World -> Shape
|
||||
worldShape w = mconcat (map (crShape w) (IM.elems (_creatures w)))
|
||||
worldShape w = mconcat (map (crShape w) (IM.elems $ IM.filter crIsClose (_creatures w)))
|
||||
where
|
||||
crIsClose cr = dist (_crPos cr) camCen < winSize
|
||||
winSize = 30 + max (getWindowX w) (getWindowY w)
|
||||
camCen = _cameraCenter w
|
||||
|
||||
crShape :: World -> Creature -> Shape
|
||||
crShape w c = _spShape $ _crPict c c w
|
||||
|
||||
+31
-11
@@ -1,7 +1,16 @@
|
||||
{-# LANGUAGE BangPatterns #-}
|
||||
module Shape
|
||||
( module Shape.Data
|
||||
, module Shape
|
||||
, translateSH
|
||||
, emptySH
|
||||
, polyCirc
|
||||
, prismPoly
|
||||
, flatCirc
|
||||
, translateSHz
|
||||
, translateSHf
|
||||
, rotateSH
|
||||
, scaleSH
|
||||
, colorSH
|
||||
)
|
||||
where
|
||||
import Geometry
|
||||
@@ -10,16 +19,17 @@ import Geometry.ConvexPoly
|
||||
import Shape.Data
|
||||
import Color
|
||||
|
||||
empty :: Shape
|
||||
{-# INLINE empty #-}
|
||||
empty = Shape [] []
|
||||
emptySH :: Shape
|
||||
{-# INLINE emptySH #-}
|
||||
emptySH = Shape [] []
|
||||
|
||||
flatCirc :: Float -> Shape
|
||||
flatCirc = flatPoly . polyCirc
|
||||
{-# INLINE flatCirc #-}
|
||||
flatCirc = flatPoly . polyCirc 3
|
||||
|
||||
polyCirc :: Float -> [Point2]
|
||||
polyCirc :: Int -> Float -> [Point2]
|
||||
{-# INLINE polyCirc #-}
|
||||
polyCirc x = map (\a -> rotateV a (V2 x 0)) $ take 8 [0,pi/4..]
|
||||
polyCirc n x = map (\a -> rotateV a (V2 x 0)) $ take (n*2) [0,pi/(fromIntegral n)..]
|
||||
|
||||
prismPoly
|
||||
:: Float -- ^ height, expected to be strictly positive
|
||||
@@ -57,8 +67,8 @@ flatPoly ps = Shape
|
||||
g (V2 x y) (V2 a b) =
|
||||
[ V3 x y 0
|
||||
, V3 a b 0
|
||||
, V3 x y 0 - n
|
||||
, V3 a b 0 - n
|
||||
, V3 x y 0 -.-.- n
|
||||
, V3 a b 0 -.-.- n
|
||||
]
|
||||
where
|
||||
n = addZ 0 $ vNormal (V2 (a-x) (b-y))
|
||||
@@ -66,42 +76,52 @@ flatPoly ps = Shape
|
||||
--n =
|
||||
|
||||
colorSH :: Color -> Shape -> Shape
|
||||
{-# INLINE colorSH #-}
|
||||
colorSH col = overCol $ const col
|
||||
|
||||
overCol :: (Point4 -> Point4) -> Shape -> Shape
|
||||
{-# INLINE overCol #-}
|
||||
overCol f Shape{_shVertices=vs,_shEdges=es} = Shape
|
||||
{_shVertices = map (overColVertex f) vs
|
||||
,_shEdges = es
|
||||
}
|
||||
|
||||
overPos :: (Point3 -> Point3) -> Shape -> Shape
|
||||
{-# INLINE overPos #-}
|
||||
overPos f Shape{_shVertices=vs,_shEdges=es} = Shape
|
||||
{_shVertices = map (overPosVertex f) vs
|
||||
,_shEdges = map f es
|
||||
}
|
||||
|
||||
translateSH :: Point3 -> Shape -> Shape
|
||||
translateSH !p = overPos (+p)
|
||||
{-# INLINE translateSH #-}
|
||||
translateSH !p = overPos (+.+.+ p)
|
||||
|
||||
translateSHf :: Float -> Float -> Shape -> Shape
|
||||
{-# INLINE translateSHf #-}
|
||||
translateSHf x y = translateSH (V3 x y 0)
|
||||
|
||||
translateSHz :: Float -> Shape -> Shape
|
||||
{-# INLINE translateSHz #-}
|
||||
translateSHz z = translateSH (V3 0 0 z)
|
||||
|
||||
rotateSH :: Float -> Shape -> Shape
|
||||
{-# INLINE rotateSH #-}
|
||||
rotateSH a = overPos (rotate3 a)
|
||||
|
||||
scaleSH :: Point3 -> Shape -> Shape
|
||||
scaleSH !p = overPos (*p)
|
||||
{-# INLINE scaleSH #-}
|
||||
scaleSH !(V3 a b c) = overPos (\(V3 x y z) -> V3 (x*a) (y*b) (z*c))
|
||||
|
||||
overColVertex :: (Point4 -> Point4) -> ShapeV -> ShapeV
|
||||
{-# INLINE overColVertex #-}
|
||||
overColVertex f ShapeV{_svPos=pos,_svCol=col} = ShapeV
|
||||
{_svPos = pos
|
||||
,_svCol = f col
|
||||
}
|
||||
|
||||
overPosVertex :: (Point3 -> Point3) -> ShapeV -> ShapeV
|
||||
{-# INLINE overPosVertex #-}
|
||||
overPosVertex f ShapeV{_svPos=pos,_svCol=col} = ShapeV
|
||||
{_svPos = f pos
|
||||
,_svCol = col
|
||||
|
||||
+12
-3
@@ -9,9 +9,18 @@ import Picture
|
||||
import Geometry
|
||||
|
||||
emptyBlank :: SPic
|
||||
emptyBlank = SPic empty blank
|
||||
emptyBlank = SPic emptySH blank
|
||||
|
||||
translateSP :: Float -> Float -> SPic -> SPic
|
||||
translateSP x y (SPic sh pic) = SPic
|
||||
translateSPf :: Float -> Float -> SPic -> SPic
|
||||
translateSPf x y (SPic sh pic) = SPic
|
||||
(translateSH (V3 x y 0) sh)
|
||||
(translate x y pic)
|
||||
|
||||
-- TODO make this uniform: currently the shape translates and the picture is set to a constant
|
||||
translateSPz :: Float -> SPic -> SPic
|
||||
translateSPz z (SPic sh pic) = SPic
|
||||
(translateSH (V3 0 0 z) sh)
|
||||
(setDepth z pic)
|
||||
|
||||
rotateSP :: Float -> SPic -> SPic
|
||||
rotateSP a (SPic sh pic) = SPic (rotateSH a sh) (rotate a pic)
|
||||
|
||||
@@ -4,8 +4,16 @@ module ShapePicture.Data
|
||||
where
|
||||
import Shape
|
||||
import Picture
|
||||
import Control.Lens
|
||||
data SPic = SPic
|
||||
{ _spShape :: Shape
|
||||
, _spPicture :: Picture
|
||||
}
|
||||
|
||||
instance Semigroup SPic where
|
||||
(<>) (SPic a b) (SPic x y) = SPic (a <> x) (b <>y)
|
||||
|
||||
instance Monoid SPic where
|
||||
mempty = SPic emptySH blank
|
||||
|
||||
makeLenses ''SPic
|
||||
|
||||
Reference in New Issue
Block a user