Slight cleanup of placement spots

This commit is contained in:
2021-11-07 20:38:40 +00:00
parent 5681a37953
commit 2d98c74ab3
2 changed files with 36 additions and 13 deletions
+4 -7
View File
@@ -53,7 +53,8 @@ generateLevelFromRoomList gr w
where
path = pairsToGraph dist pairPath
pairPath = concatMap _rmPath rs
plmnts = concat . snd $ mapAccumR assignPlacementSpots (_randGen w) rs
plmnts = concatMap (\rm -> map (rm,) (_rmPS rm)) rs
--plmnts = concat . snd $ mapAccumR assignPlacementSpots (_randGen w) rs
rs = zipWith addTile zs . evalState gr $ _randGen w
zs = map fromIntegral $ randomRs (0,63::Int) $ _randGen w
@@ -63,18 +64,14 @@ generateLevelFromRoomList gr w
-- first it takes the random placements and derandomises them
-- then it deals with link placement spots
-- TODO use state monad here
assignPlacementSpots :: StdGen -> Room -> (StdGen, [((Point2,Float),Placement)])
assignPlacementSpots :: StdGen -> Room -> (StdGen, [(Room,Placement)])
assignPlacementSpots g rm = (g'
, map (_rmShift rm,)
, map (rm,)
$ plmnts ++ updatedLnkPlmnts
)
where
(randPlmnts, detPlmnts) = partition isRand (_rmPS rm)
isRand RandomPlacement{} = True
isRand _ = False
(unrandPlmnts, g'') = runState (mapM (derandPlacement rm) (_rmPS rm)) g
(lnkplmnts, plmnts) = partition islnk unrandPlmnts
--(lnkplmnts, plmnts) = partition islnk (unrandPlmnts ++ detPlmnts)
islnk Placement{_placementSpot=PSLnk{}} = True
islnk _ = False
(shuffledLnks,g') = runState (shuffle $ _rmLinks rm) g''
+32 -6
View File
@@ -13,6 +13,9 @@ import Dodge.LevelGen.Pathing
import Dodge.LevelGen.TriggerDoor
import Dodge.LevelGen.Data
import Dodge.Default.Wall
import Dodge.RandomHelp
import Dodge.Room.Data
import Dodge.Placements.Spot
import Geometry
import Geometry.Vector3D
import Shape
@@ -23,16 +26,39 @@ import Control.Monad.State
import Control.Lens
import qualified Data.IntSet as IS
placeSpot :: World -> ((Point2,Float) , Placement) -> World
placeSpot w (shift, plmnt@Placement{}) =
let (i,w') = placeSpotID (shiftPSBy shift (_placementSpot plmnt)) (_psType plmnt) w
in maybe w' (curry (placeSpot w') shift) (_idPlacement plmnt i)
placeSpot w (shift, PlacementUsingPos p subpl) = placeSpot w (shift, subpl (shiftPoint3By shift p))
placeSpot :: World -> (Room , Placement) -> World
placeSpot w (rm, plmnt@Placement{_placementSpot=PSRoomRand i}) =
let (ps,g) = runState (_rmRandPSs rm !! i) $_randGen w
in placeSpot (w & randGen .~ g) (rm, plmnt & placementSpot .~ uncurry PS ps)
placeSpot w (rm, plmnt@Placement{_placementSpot=PSLnk{}})
= assignPSToLnk rm plmnt w
placeSpot w (rm, plmnt@Placement{}) =
let (i,w') = placeSpotID (shiftPSBy shift (_placementSpot plmnt)) (_psType plmnt) w
in maybe w' (curry (placeSpot w') rm) (_idPlacement plmnt i)
where
shift = _rmShift rm
placeSpot w (rm, PlacementUsingPos p subpl) = placeSpot w (rm, subpl (shiftPoint3By shift p))
where
shift = _rmShift rm
-- random placements SHOULD be dealt with already (see assignPlacementSpots)
placeSpot w (shift, RandomPlacement rplmnt) = placeSpot (w & randGen .~ g) (shift, plmnt)
placeSpot w (rm, RandomPlacement rplmnt) = placeSpot (w & randGen .~ g) (rm, plmnt)
where
(plmnt, g) = runState rplmnt (_randGen w)
-- ok, this is unsafe, but whatever
assignPSToLnk :: Room -> Placement -> World -> World
assignPSToLnk rm plmnt w = placeSpot (w & randGen .~ g) (rm, updatePS (f lnk) plmnt)
where
rps = _placementSpot plmnt
test = _psLinkTest rps
(lnk:_,g) = runState (shuffle $ filter test $ map (invShiftLinkBy $ _rmShift rm) $ _rmLinks rm)
$ _randGen w
f x (PSLnk t s)
| t x = uncurry PS $ s x
f _ ps = ps
invShiftLinkBy :: (Point2,Float) -> (Point2,Float) -> (Point2,Float)
invShiftLinkBy (pos,rot) (p,r) = (invShiftPointBy (pos,rot) p, r - rot)
shiftPlacement :: (Point2,Float) -> Placement -> Placement
shiftPlacement shift (Placement ps pt f) = Placement (shiftPSBy shift ps) pt
(fmap (fmap $ shiftPlacement shift) f)