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module Dodge.Base.Coordinate where
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import Dodge.Data
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import Dodge.Base.WinScale
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import Geometry
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{- | Transform coordinates from world position to screen coordinates. -}
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worldPosToScreenNorm :: Configuration -> World -> Point2 -> Point2
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worldPosToScreenNorm cfig w = doWindowScale cfig . doRotate . doZoom . doTranslate
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where
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doTranslate p = p -.- _cameraCenter w
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doZoom p = _cameraZoom w *.* p
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doRotate p = rotateV (negate $ _cameraRot w) p
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{- | Transform world coordinates to scaled screen coordinates.
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- These have to be according to the size of the window to get actual screen positions.
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- This allows for line thicknesses etc to correspond to pixel sizes.-}
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worldPosToScreen :: World -> Point2 -> Point2
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worldPosToScreen w = doRotate . doZoom . doTranslate
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where
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doTranslate p = p -.- _cameraCenter w
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doZoom p = _cameraZoom w *.* p
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doRotate p = rotateV (negate $ _cameraRot w) p
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{- | Transform coordinates from the map position to screen
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coordinates. -}
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cartePosToScreen :: Configuration -> World -> Point2 -> Point2
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cartePosToScreen cfig w = doWindowScale cfig . doRotate . doZoom . doTranslate
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where
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doTranslate p = p -.- _carteCenter (_hud w)
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doZoom p = _carteZoom (_hud w) *.* p
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doRotate p = rotateV (negate $ _carteRot (_hud w)) p
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crToMousePosOffset :: Creature -> World -> (Point2,Float)
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crToMousePosOffset cr w = (mouseWorldPos w -.- _crPos cr,0)
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{- | The mouse position in world coordinates. -}
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mouseWorldPos :: World -> Point2
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mouseWorldPos w = _cameraCenter w +.+ (1/_cameraZoom w) *.* rotateV (_cameraRot w) (_mousePos w)
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{- | The mouse position in map coordinates -}
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mouseCartePos :: World -> Point2
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mouseCartePos w = _carteCenter (_hud w) +.+ (1/_carteZoom (_hud w))
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*.* rotateV (_carteRot (_hud w)) (_mousePos w)
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module Dodge.Base.WinScale where
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import Dodge.Config.Data
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import Geometry
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import Picture
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winScale :: Configuration -> Picture -> Picture
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{-# INLINE winScale #-}
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winScale cfig = scale (2 / _windowX cfig) (2 / _windowY cfig)
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doWindowScale :: Configuration -> Point2 -> Point2
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doWindowScale cfig (V2 x y) = V2 ( x * 2 / _windowX cfig) ( y * 2 / _windowY cfig)
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module Dodge.Render.InfoBox where
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import Dodge.Data
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--import Dodge.Base.Window
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--import Dodge.Base.WinScale
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import Dodge.Render.Connectors
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import Dodge.Render.List
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import Dodge.Base.Coordinate
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import Picture
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import Geometry
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--import Control.Monad
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--import Data.Maybe
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renderInfoListAt :: Float -> Float -> Configuration -> World -> (Point2,[String]) -> Picture
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renderInfoListAt x y cfig w (p,ss) = renderListAt x y cfig (zip ss (repeat white))
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<> zConnect (V2 x y) (worldPosToScreenNorm cfig w p)
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