Add sound on creature piercing damage

This commit is contained in:
2025-06-22 09:19:37 +01:00
parent 4e9739afa5
commit 2db3342532
6 changed files with 565 additions and 482 deletions
+332 -282
View File
@@ -1,4 +1,4 @@
-- generated at 2025-06-22 07:24:07.993044373 UTC
-- generated at 2025-06-22 08:15:19.247090086 UTC
module Dodge.SoundLogic.ExternallyGeneratedSounds where
import Sound.Data
soundToVol :: SoundID -> Float
@@ -18,103 +18,113 @@ soundToVol v = case _getSoundID v of
12 -> 500
13 -> 300
14 -> 100
15 -> 500
16 -> 1000
17 -> 40
18 -> 2000
19 -> 100
20 -> 50
21 -> 200
22 -> 50
23 -> 2000
24 -> 200
25 -> 40
26 -> 300
27 -> 500
28 -> 2000
15 -> 100
16 -> 500
17 -> 1000
18 -> 40
19 -> 2000
20 -> 100
21 -> 50
22 -> 200
23 -> 100
24 -> 50
25 -> 2000
26 -> 200
27 -> 40
28 -> 300
29 -> 500
30 -> 100
31 -> 200
32 -> 1000
33 -> 100
34 -> 100
35 -> 1000
36 -> 1000
37 -> 40
38 -> 400
39 -> 2000
40 -> 100
41 -> 300
42 -> 50
43 -> 2000
44 -> 50
45 -> 1000
46 -> 8000
47 -> 2000
48 -> 2000
49 -> 1000
50 -> 200
30 -> 2000
31 -> 500
32 -> 100
33 -> 200
34 -> 1000
35 -> 200
36 -> 100
37 -> 100
38 -> 1000
39 -> 1000
40 -> 40
41 -> 400
42 -> 2000
43 -> 100
44 -> 300
45 -> 50
46 -> 2000
47 -> 50
48 -> 1000
49 -> 8000
50 -> 2000
51 -> 2000
52 -> 100
53 -> 40
54 -> 40
55 -> 2000
52 -> 1000
53 -> 200
54 -> 2000
55 -> 100
56 -> 100
57 -> 500
58 -> 40
59 -> 300
60 -> 300
57 -> 40
58 -> 100
59 -> 40
60 -> 2000
61 -> 100
62 -> 2000
63 -> 1000
64 -> 1000
65 -> 1000
66 -> 1000
67 -> 1000
68 -> 40
69 -> 50
62 -> 500
63 -> 40
64 -> 100
65 -> 300
66 -> 300
67 -> 100
68 -> 2000
69 -> 1000
70 -> 1000
71 -> 500
72 -> 500
71 -> 1000
72 -> 100
73 -> 100
74 -> 1000
75 -> 20
76 -> 500
77 -> 300
78 -> 200
75 -> 1000
76 -> 40
77 -> 50
78 -> 1000
79 -> 500
80 -> 1000
81 -> 200
82 -> 1000
83 -> 2000
84 -> 500
85 -> 100
86 -> 1000
87 -> 300
88 -> 2000
89 -> 2000
90 -> 100
91 -> 500
80 -> 500
81 -> 100
82 -> 100
83 -> 1000
84 -> 20
85 -> 500
86 -> 300
87 -> 200
88 -> 500
89 -> 1000
90 -> 200
91 -> 1000
92 -> 2000
93 -> 100
94 -> 300
95 -> 1000
96 -> 200
97 -> 100
98 -> 1000
93 -> 500
94 -> 200
95 -> 100
96 -> 1000
97 -> 300
98 -> 2000
99 -> 2000
100 -> 1000
101 -> 100
102 -> 200
103 -> 500
104 -> 100
105 -> 2000
106 -> 1000
107 -> 2000
108 -> 2000
109 -> 200
110 -> 100
111 -> 200
100 -> 100
101 -> 500
102 -> 2000
103 -> 100
104 -> 300
105 -> 1000
106 -> 200
107 -> 100
108 -> 1000
109 -> 2000
110 -> 1000
111 -> 100
112 -> 200
113 -> 500
114 -> 100
115 -> 2000
116 -> 1000
117 -> 2000
118 -> 2000
119 -> 200
120 -> 100
121 -> 200
_ -> 50
soundToOnomato :: SoundID -> String
soundToOnomato v = case _getSoundID v of
@@ -133,103 +143,113 @@ soundToOnomato v = case _getSoundID v of
12 -> "TRINKL"
13 -> "BWAAH"
14 -> "SQLEE"
15 -> "DNDNDNDN"
16 -> "CRMBL"
17 -> "TIP"
18 -> "TATATA"
19 -> "SPRT"
20 -> "BLIH"
21 -> "SQWCH"
22 -> "HMM"
23 -> "PEW"
24 -> "CRAKLE"
25 -> "TAP"
26 -> "DWAAH"
27 -> "PRUM"
28 -> "BANGG"
29 -> "CRTINK"
30 -> "PHF"
31 -> "CRNCH"
32 -> "ZHM"
33 -> "CLCLH"
34 -> "THUD"
35 -> "TRWNG"
36 -> "CRASH"
37 -> "TAPTIP"
38 -> "CRNKCRNKCRNK"
39 -> "CHUGUGUG"
40 -> "SKWLL"
41 -> "WRRR"
42 -> "HSSS"
43 -> "BOOM"
44 -> "HSS"
45 -> "TAKH"
46 -> "RINGGG"
47 -> "CRH"
48 -> "UGGAUGGA"
49 -> "CRUMPLE"
50 -> "TING"
51 -> "CREUH"
52 -> "SMACK"
53 -> "CLICK"
54 -> "TIPTOP"
55 -> "CRUH"
56 -> "CHNKCHNKCHUNK"
57 -> "CLKCLK"
58 -> "TIPTAP"
59 -> "TNKTNKTNK"
60 -> "CHPCHPCHP"
61 -> "SLP"
62 -> "SCREE"
63 -> "DHDHL"
64 -> "BRAP"
65 -> "CRSK"
66 -> "CRNKL"
67 -> "TRNKL"
68 -> "TAPP"
69 -> "SHUHP"
70 -> "CRUMBL"
71 -> "DEDEDUM"
72 -> "TAK"
73 -> "SPLRT"
74 -> "CRISH"
75 -> "SWSH"
76 -> "BIPBIPBIP"
77 -> "BEP"
78 -> "CRSKRL"
79 -> "KRTNKL"
80 -> "CRSNK"
81 -> "SHTCK"
82 -> "TTRKL"
83 -> "UGGAUGGA"
84 -> "DUDURAH"
85 -> "KKSQWL"
86 -> "CRMPL"
87 -> "BWEP"
88 -> "CHUGUGUG"
89 -> "BANG"
90 -> "SLPP"
91 -> "DEDA"
92 -> "WHSSH"
93 -> "HNH"
94 -> "BWAH"
95 -> "CRUNK"
96 -> "SQWLTCH"
97 -> "DRR"
98 -> "TRNKL"
99 -> "BRAP"
100 -> "BLPCHCH"
101 -> "SKLE"
102 -> "ZMM"
103 -> "WRRR"
104 -> "FWUMP"
105 -> "BRAHCHCH"
106 -> "BWMP"
107 -> "BRPBRPBRP"
108 -> "WE-OH"
109 -> "THCK"
110 -> "FHP"
111 -> "QWLPH"
15 -> "CLCLH"
16 -> "DNDNDNDN"
17 -> "CRMBL"
18 -> "TIP"
19 -> "TATATA"
20 -> "SPRT"
21 -> "BLIH"
22 -> "SQWCH"
23 -> "SKLE"
24 -> "HMM"
25 -> "PEW"
26 -> "CRAKLE"
27 -> "TAP"
28 -> "DWAAH"
29 -> "PRUM"
30 -> "BANGG"
31 -> "CRTINK"
32 -> "PHF"
33 -> "CRNCH"
34 -> "ZHM"
35 -> "TING"
36 -> "CLCLH"
37 -> "THUD"
38 -> "TRWNG"
39 -> "CRASH"
40 -> "TAPTIP"
41 -> "CRNKCRNKCRNK"
42 -> "CHUGUGUG"
43 -> "SKWLL"
44 -> "WRRR"
45 -> "HSSS"
46 -> "BOOM"
47 -> "HSS"
48 -> "TAKH"
49 -> "RINGGG"
50 -> "CRH"
51 -> "UGGAUGGA"
52 -> "CRUMPLE"
53 -> "TING"
54 -> "CREUH"
55 -> "KKSQWL"
56 -> "SMACK"
57 -> "CLICK"
58 -> "SPRT"
59 -> "TIPTOP"
60 -> "CRUH"
61 -> "CHNKCHNKCHUNK"
62 -> "CLKCLK"
63 -> "TIPTAP"
64 -> "SKWLCH"
65 -> "TNKTNKTNK"
66 -> "CHPCHPCHP"
67 -> "SLP"
68 -> "SCREE"
69 -> "DHDHL"
70 -> "BRAP"
71 -> "CRSK"
72 -> "SPLRT"
73 -> "SKWLL"
74 -> "CRNKL"
75 -> "TRNKL"
76 -> "TAPP"
77 -> "SHUHP"
78 -> "CRUMBL"
79 -> "DEDEDUM"
80 -> "TAK"
81 -> "SPLRT"
82 -> "SQLEE"
83 -> "CRISH"
84 -> "SWSH"
85 -> "BIPBIPBIP"
86 -> "BEP"
87 -> "CRSKRL"
88 -> "KRTNKL"
89 -> "CRSNK"
90 -> "SHTCK"
91 -> "TTRKL"
92 -> "UGGAUGGA"
93 -> "DUDURAH"
94 -> "TING"
95 -> "KKSQWL"
96 -> "CRMPL"
97 -> "BWEP"
98 -> "CHUGUGUG"
99 -> "BANG"
100 -> "SLPP"
101 -> "DEDA"
102 -> "WHSSH"
103 -> "HNH"
104 -> "BWAH"
105 -> "CRUNK"
106 -> "SQWLTCH"
107 -> "DRR"
108 -> "TRNKL"
109 -> "BRAP"
110 -> "BLPCHCH"
111 -> "SKLE"
112 -> "ZMM"
113 -> "WRRR"
114 -> "FWUMP"
115 -> "BRAHCHCH"
116 -> "BWMP"
117 -> "BRPBRPBRP"
118 -> "WE-OH"
119 -> "THCK"
120 -> "FHP"
121 -> "QWLPH"
_ -> error "unitialised sound"
soundPathList :: [String]
soundPathList =
@@ -248,6 +268,7 @@ soundPathList =
, "smallGlass1.TRINKL.500.wav"
, "sineRaisePitchTwoSec.BWAAH.300.wav"
, "blood7.SQLEE.100.wav"
, "bloodShort5.CLCLH.100.wav"
, "combine.DNDNDNDN.500.wav"
, "stone4.CRMBL.1000.wav"
, "foot1.TIP.40.wav"
@@ -255,6 +276,7 @@ soundPathList =
, "blood2.SPRT.100.wav"
, "heal.BLIH.50.wav"
, "gut3.SQWCH.200.wav"
, "bloodShort6.SKLE.100.wav"
, "fridgeHum.HMM.50.wav"
, "seagullWhistle1.PEW.2000.wav"
, "elecCrackle.CRAKLE.200.wav"
@@ -266,6 +288,7 @@ soundPathList =
, "whiteNoiseFadeOut.PHF.100.wav"
, "gut2.CRNCH.200.wav"
, "tele.ZHM.1000.wav"
, "ting2.TING.200.wav"
, "blood5.CLCLH.100.wav"
, "hit.THUD.100.wav"
, "metal7.TRWNG.1000.wav"
@@ -285,13 +308,16 @@ soundPathList =
, "stone3.CRUMPLE.1000.wav"
, "ting.TING.200.wav"
, "seagullCry2.CREUH.2000.wav"
, "bloodShort3.KKSQWL.100.wav"
, "hit1.SMACK.100.wav"
, "click1.CLICK.40.wav"
, "bloodShort2.SPRT.100.wav"
, "twoStepSlow.TIPTOP.40.wav"
, "seagullCry.CRUH.2000.wav"
, "crankSlow.CHNKCHNKCHUNK.100.wav"
, "prime.CLKCLK.500.wav"
, "twoStep.TIPTAP.40.wav"
, "bloodShort8.SKWLCH.100.wav"
, "reload.TNKTNKTNK.300.wav"
, "reload1.CHPCHPCHP.300.wav"
, "slap.SLP.100.wav"
@@ -299,6 +325,8 @@ soundPathList =
, "metal3.DHDHL.1000.wav"
, "tap3.BRAP.1000.wav"
, "glassShat4.CRSK.1000.wav"
, "bloodShort1.SPLRT.100.wav"
, "bloodShort4.SKWLL.100.wav"
, "glassShat2.CRNKL.1000.wav"
, "metal1.TRNKL.1000.wav"
, "foot3.TAPP.40.wav"
@@ -307,6 +335,7 @@ soundPathList =
, "dededum.DEDEDUM.500.wav"
, "tap1.TAK.500.wav"
, "blood1.SPLRT.100.wav"
, "bloodShort7.SQLEE.100.wav"
, "metal4.CRISH.1000.wav"
, "knife.SWSH.20.wav"
, "computerBeeping.BIPBIPBIP.500.wav"
@@ -318,6 +347,7 @@ soundPathList =
, "metal5.TTRKL.1000.wav"
, "seagullBarkTransformed.UGGAUGGA.2000.wav"
, "eject.DUDURAH.500.wav"
, "ting3.TING.200.wav"
, "blood3.KKSQWL.100.wav"
, "stone2.CRMPL.1000.wav"
, "tone440raise.BWEP.300.wav"
@@ -376,197 +406,217 @@ sineRaisePitchTwoSecS :: SoundID
sineRaisePitchTwoSecS = SoundID 13
blood7S :: SoundID
blood7S = SoundID 14
bloodShort5S :: SoundID
bloodShort5S = SoundID 15
combineS :: SoundID
combineS = SoundID 15
combineS = SoundID 16
stone4S :: SoundID
stone4S = SoundID 16
stone4S = SoundID 17
foot1S :: SoundID
foot1S = SoundID 17
foot1S = SoundID 18
autoBS :: SoundID
autoBS = SoundID 18
autoBS = SoundID 19
blood2S :: SoundID
blood2S = SoundID 19
blood2S = SoundID 20
healS :: SoundID
healS = SoundID 20
healS = SoundID 21
gut3S :: SoundID
gut3S = SoundID 21
gut3S = SoundID 22
bloodShort6S :: SoundID
bloodShort6S = SoundID 23
fridgeHumS :: SoundID
fridgeHumS = SoundID 22
fridgeHumS = SoundID 24
seagullWhistle1S :: SoundID
seagullWhistle1S = SoundID 23
seagullWhistle1S = SoundID 25
elecCrackleS :: SoundID
elecCrackleS = SoundID 24
elecCrackleS = SoundID 26
foot2S :: SoundID
foot2S = SoundID 25
foot2S = SoundID 27
skwareFadeTwoSecS :: SoundID
skwareFadeTwoSecS = SoundID 26
skwareFadeTwoSecS = SoundID 28
insertOneS :: SoundID
insertOneS = SoundID 27
insertOneS = SoundID 29
bangEchoS :: SoundID
bangEchoS = SoundID 28
bangEchoS = SoundID 30
smallGlass3S :: SoundID
smallGlass3S = SoundID 29
smallGlass3S = SoundID 31
whiteNoiseFadeOutS :: SoundID
whiteNoiseFadeOutS = SoundID 30
whiteNoiseFadeOutS = SoundID 32
gut2S :: SoundID
gut2S = SoundID 31
gut2S = SoundID 33
teleS :: SoundID
teleS = SoundID 32
teleS = SoundID 34
ting2S :: SoundID
ting2S = SoundID 35
blood5S :: SoundID
blood5S = SoundID 33
blood5S = SoundID 36
hitS :: SoundID
hitS = SoundID 34
hitS = SoundID 37
metal7S :: SoundID
metal7S = SoundID 35
metal7S = SoundID 38
stone1S :: SoundID
stone1S = SoundID 36
stone1S = SoundID 39
twoStep1S :: SoundID
twoStep1S = SoundID 37
twoStep1S = SoundID 40
wrench1S :: SoundID
wrench1S = SoundID 38
wrench1S = SoundID 41
seagullChatterS :: SoundID
seagullChatterS = SoundID 39
seagullChatterS = SoundID 42
blood4S :: SoundID
blood4S = SoundID 40
blood4S = SoundID 43
fireFadeS :: SoundID
fireFadeS = SoundID 41
fireFadeS = SoundID 44
foamSprayLoopS :: SoundID
foamSprayLoopS = SoundID 42
foamSprayLoopS = SoundID 45
explosionS :: SoundID
explosionS = SoundID 43
explosionS = SoundID 46
foamSprayFadeOutS :: SoundID
foamSprayFadeOutS = SoundID 44
foamSprayFadeOutS = SoundID 47
tap2S :: SoundID
tap2S = SoundID 45
tap2S = SoundID 48
tinitusS :: SoundID
tinitusS = SoundID 46
tinitusS = SoundID 49
seagullCry1S :: SoundID
seagullCry1S = SoundID 47
seagullCry1S = SoundID 50
seagullBarkS :: SoundID
seagullBarkS = SoundID 48
seagullBarkS = SoundID 51
stone3S :: SoundID
stone3S = SoundID 49
stone3S = SoundID 52
tingS :: SoundID
tingS = SoundID 50
tingS = SoundID 53
seagullCry2S :: SoundID
seagullCry2S = SoundID 51
seagullCry2S = SoundID 54
bloodShort3S :: SoundID
bloodShort3S = SoundID 55
hit1S :: SoundID
hit1S = SoundID 52
hit1S = SoundID 56
click1S :: SoundID
click1S = SoundID 53
click1S = SoundID 57
bloodShort2S :: SoundID
bloodShort2S = SoundID 58
twoStepSlowS :: SoundID
twoStepSlowS = SoundID 54
twoStepSlowS = SoundID 59
seagullCryS :: SoundID
seagullCryS = SoundID 55
seagullCryS = SoundID 60
crankSlowS :: SoundID
crankSlowS = SoundID 56
crankSlowS = SoundID 61
primeS :: SoundID
primeS = SoundID 57
primeS = SoundID 62
twoStepS :: SoundID
twoStepS = SoundID 58
twoStepS = SoundID 63
bloodShort8S :: SoundID
bloodShort8S = SoundID 64
reloadS :: SoundID
reloadS = SoundID 59
reloadS = SoundID 65
reload1S :: SoundID
reload1S = SoundID 60
reload1S = SoundID 66
slapS :: SoundID
slapS = SoundID 61
slapS = SoundID 67
tone440sawtoothS :: SoundID
tone440sawtoothS = SoundID 62
tone440sawtoothS = SoundID 68
metal3S :: SoundID
metal3S = SoundID 63
metal3S = SoundID 69
tap3S :: SoundID
tap3S = SoundID 64
tap3S = SoundID 70
glassShat4S :: SoundID
glassShat4S = SoundID 65
glassShat4S = SoundID 71
bloodShort1S :: SoundID
bloodShort1S = SoundID 72
bloodShort4S :: SoundID
bloodShort4S = SoundID 73
glassShat2S :: SoundID
glassShat2S = SoundID 66
glassShat2S = SoundID 74
metal1S :: SoundID
metal1S = SoundID 67
metal1S = SoundID 75
foot3S :: SoundID
foot3S = SoundID 68
foot3S = SoundID 76
pickUpS :: SoundID
pickUpS = SoundID 69
pickUpS = SoundID 77
stone5S :: SoundID
stone5S = SoundID 70
stone5S = SoundID 78
dededumS :: SoundID
dededumS = SoundID 71
dededumS = SoundID 79
tap1S :: SoundID
tap1S = SoundID 72
tap1S = SoundID 80
blood1S :: SoundID
blood1S = SoundID 73
blood1S = SoundID 81
bloodShort7S :: SoundID
bloodShort7S = SoundID 82
metal4S :: SoundID
metal4S = SoundID 74
metal4S = SoundID 83
knifeS :: SoundID
knifeS = SoundID 75
knifeS = SoundID 84
computerBeepingS :: SoundID
computerBeepingS = SoundID 76
computerBeepingS = SoundID 85
tone440S :: SoundID
tone440S = SoundID 77
tone440S = SoundID 86
gut6S :: SoundID
gut6S = SoundID 78
gut6S = SoundID 87
smallGlass2S :: SoundID
smallGlass2S = SoundID 79
smallGlass2S = SoundID 88
glassShat1S :: SoundID
glassShat1S = SoundID 80
glassShat1S = SoundID 89
disconnectItemS :: SoundID
disconnectItemS = SoundID 81
disconnectItemS = SoundID 90
metal5S :: SoundID
metal5S = SoundID 82
metal5S = SoundID 91
seagullBarkTransformedS :: SoundID
seagullBarkTransformedS = SoundID 83
seagullBarkTransformedS = SoundID 92
ejectS :: SoundID
ejectS = SoundID 84
ejectS = SoundID 93
ting3S :: SoundID
ting3S = SoundID 94
blood3S :: SoundID
blood3S = SoundID 85
blood3S = SoundID 95
stone2S :: SoundID
stone2S = SoundID 86
stone2S = SoundID 96
tone440raiseS :: SoundID
tone440raiseS = SoundID 87
tone440raiseS = SoundID 97
seagullChatter1S :: SoundID
seagullChatter1S = SoundID 88
seagullChatter1S = SoundID 98
bangS :: SoundID
bangS = SoundID 89
bangS = SoundID 99
slap1S :: SoundID
slap1S = SoundID 90
slap1S = SoundID 100
dedaS :: SoundID
dedaS = SoundID 91
dedaS = SoundID 101
missileLaunchS :: SoundID
missileLaunchS = SoundID 92
missileLaunchS = SoundID 102
gruntS :: SoundID
gruntS = SoundID 93
gruntS = SoundID 103
sineRaisePitchOneSecS :: SoundID
sineRaisePitchOneSecS = SoundID 94
sineRaisePitchOneSecS = SoundID 104
metal2S :: SoundID
metal2S = SoundID 95
metal2S = SoundID 105
gut5S :: SoundID
gut5S = SoundID 96
gut5S = SoundID 106
slideDoorS :: SoundID
slideDoorS = SoundID 97
slideDoorS = SoundID 107
metal6S :: SoundID
metal6S = SoundID 98
metal6S = SoundID 108
autoGunS :: SoundID
autoGunS = SoundID 99
autoGunS = SoundID 109
oldMachineBootS :: SoundID
oldMachineBootS = SoundID 100
oldMachineBootS = SoundID 110
blood6S :: SoundID
blood6S = SoundID 101
blood6S = SoundID 111
buzzS :: SoundID
buzzS = SoundID 102
buzzS = SoundID 112
fireLoudS :: SoundID
fireLoudS = SoundID 103
fireLoudS = SoundID 113
tap4S :: SoundID
tap4S = SoundID 104
tap4S = SoundID 114
shotgunS :: SoundID
shotgunS = SoundID 105
shotgunS = SoundID 115
sawtoothFailS :: SoundID
sawtoothFailS = SoundID 106
sawtoothFailS = SoundID 116
miniS :: SoundID
miniS = SoundID 107
miniS = SoundID 117
seagullWhistleS :: SoundID
seagullWhistleS = SoundID 108
seagullWhistleS = SoundID 118
connectItemS :: SoundID
connectItemS = SoundID 109
connectItemS = SoundID 119
whiteNoiseFadeInS :: SoundID
whiteNoiseFadeInS = SoundID 110
whiteNoiseFadeInS = SoundID 120
gut1S :: SoundID
gut1S = SoundID 111
gut1S = SoundID 121