Migrate more doors to lerp
This commit is contained in:
+46
-26
@@ -90,7 +90,8 @@ airlock0 =
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]
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col = dim $ dim $ bright red
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airlockDoor :: Color -> WdBl -> [(Point2, Point2)] -> PSType
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--airlockDoor :: Color -> WdBl -> [(Point2, Point2)] -> PSType
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airlockDoor :: Color -> WdBl -> Float -> Point2A -> Point2A -> PSType
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airlockDoor col = PutDoor col DoorObstacle
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airlockDoubleDoor ::
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@@ -98,12 +99,12 @@ airlockDoubleDoor ::
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Point2 ->
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Color ->
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WdBl ->
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[(Point2, Point2)] ->
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[(Point2, Point2)] ->
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Float -> Point2A -> Point2A ->
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Float -> Point2A -> Point2A ->
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Maybe Placement
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airlockDoubleDoor p1 p2 col cond outDoorps inDoorps =
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jspsJ p1 0 (airlockDoor col cond outDoorps) $
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sPS p2 0 (airlockDoor col cond inDoorps)
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airlockDoubleDoor p1 p2 col cond l1 x1 y1 l2 x2 y2 =
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jspsJ p1 0 (airlockDoor col cond l1 x1 y1) $
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sPS p2 0 (airlockDoor col cond l2 x2 y2)
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airlockSimple :: Room
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airlockSimple =
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@@ -114,9 +115,10 @@ airlockSimple =
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, _rmPath = foldMap (doublePairSet . (V2 90 30,) . fst) lnks
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, _rmPmnts =
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[ pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid -> airlockDoubleDoor 0 (V2 180 0) col (WdBlBtOn btid) outDoorps inDoorps
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-- jspsJ (V2 0 0) 0 (airlockDoor col (cond btid) outDoorps)
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-- $ sPS (V2 180 0) 0 (airlockDoor col (cond btid) inDoorps)
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\btid -> airlockDoubleDoor 0 (V2 180 0) col (WdBlBtOn btid)
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l1 x1 y1
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l2 x2 y2
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-- outDoorps inDoorps
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]
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, _rmBound =
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[rectNSWE 120 0 0 180]
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@@ -127,8 +129,14 @@ airlockSimple =
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, (V2 180 30, 1.5 * pi)
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]
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col = dim $ dim $ bright red
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outDoorps = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 0 55)
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inDoorps = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 (-55) 0)
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l1 = 55
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l2 = 55
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x1 = (0,pi/2)
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y1 = (0, 0)
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y2 = (0,pi/2)
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x2 = (0, pi)
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-- outDoorps = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 0 55)
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-- inDoorps = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 (-55) 0)
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airlockZ :: RandomGen g => State g Room
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airlockZ = do
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@@ -148,10 +156,10 @@ airlockZ = do
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-- ]
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_rmPmnts =
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[ pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid -> airlockDoubleDoor (V2 0 60) (V2 180 60) col (WdBlBtOn btid) outDoorps inDoorps
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, -- jspsJ (V2 0 60) 0 (airlockDoor col (cond btid) outDoorps)
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-- $ sPS (V2 180 60) 0 (airlockDoor col (cond btid) inDoorps)
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sps0 $ PutWall (reverse $ rectNSWE 70 50 60 120) defaultWall
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\btid -> airlockDoubleDoor (V2 0 60) (V2 180 60) col (WdBlBtOn btid)
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l1 x1 y1 l2 x2 y2
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-- outDoorps inDoorps
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, sps0 $ PutWall (reverse $ rectNSWE 70 50 60 120) defaultWall
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, lighting
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]
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, _rmBound =
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@@ -159,8 +167,14 @@ airlockZ = do
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}
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where
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col = dim $ dim $ bright red
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outDoorps = (V2 0 0,) <$> arcStepwise 3 (pi / 2) (V2 0 0) (V2 0 (-61))
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inDoorps = (V2 0 0,) <$> arcStepwise 3 (pi / 2) (V2 0 0) (V2 (-61) 0)
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l1 = 61
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l2 = 61
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x1 = (0, -pi/2)
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y1 = (0,0)
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x2 = (0,-pi)
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y2 = (0, -pi/2)
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-- outDoorps = (V2 0 0,) <$> arcStepwise 3 (pi / 2) (V2 0 0) (V2 0 (-61))
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-- inDoorps = (V2 0 0,) <$> arcStepwise 3 (pi / 2) (V2 0 0) (V2 (-61) 0)
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airlock90 :: Room
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airlock90 =
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@@ -181,7 +195,7 @@ airlock90 =
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, _rmPath = doublePairSet (V2 0 40, V2 40 0)
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, _rmPmnts =
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[ pContID (PS (V2 120 120) (3 * pi / 4)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid -> jsps (V2 5 5) 0 $ airlockDoor col (WdBlBtOn btid) pss
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\btid -> jsps (V2 5 5) 0 $ airlockDoor col (WdBlBtOn btid) l1 x1 y1
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, mntLS vShape (V2 35 35) (V3 70 70 50)
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]
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, _rmBound =
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@@ -199,7 +213,10 @@ airlock90 =
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where
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--cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
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col = dim $ dim $ bright red
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pss = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 0 55)
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l1 = 55
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y1 = (0,0)
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x1 = (0,pi/2)
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-- pss = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 0 55)
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airlockCrystal :: Room
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airlockCrystal =
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@@ -209,7 +226,7 @@ airlockCrystal =
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, _rmPath = mempty
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, _rmPmnts =
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[ pContID (PS (V2 145 70) (pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
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\btid -> jsps0 $ airlockDoor col (WdBlBtOn btid) pss
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\btid -> jsps (V2 40 70) 0 $ airlockDoor col (WdBlBtOn btid) l1 x1 y1
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, crystalLine (V2 0 70) (V2 40 70)
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, mntLS vShape (V2 150 70) (V3 110 70 70)
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]
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@@ -218,9 +235,12 @@ airlockCrystal =
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where
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switchcutout = orderPolygon $ map toV2 [(39, 20), (150, 60), (150, 80), (39, 120)]
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col = dim $ dim $ bright red
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pss :: [(Point2, Point2)]
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pss =
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reverse $
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fmap
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((\x -> (V2 50 (x - 10), V2 50 (x + 60))) . fromIntegral)
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[20 :: Int, 22 .. 70]
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l1 = 55
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x1 = (0,pi/2)
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y1 = (V2 0 (-55),pi/2)
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--pss :: [(Point2, Point2)]
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--pss =
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-- reverse $
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-- fmap
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-- ((\x -> (V2 50 (x - 10), V2 50 (x + 60))) . fromIntegral)
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-- [20 :: Int, 22 .. 70]
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